Wizardry: The Five Ordeals Cheats |
Wizardry: The Five Ordeals
Cheat Codes:
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Submitted by: David K.
Useful Tips and Tricks:
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After having beaten all five official scenarios (and now playing a few
user-made scenarios such as Abyss of the Ancient Relics), I’ve learned
a few tips and tricks which I share here, Note that these are just my
tips for myself, and maybe not your favorite strategy.
-=Tips and Tricks=-
Only do class change after a mage/priest becomes level 13, after that
level, he will learn all level 7 spells even if he changed his class.
An exception to the rule is if you don’t have enough lucky dice (or
patience for a few hours of hard work, lol) in making a Samurai or Lord
character, later when a Fighter becomes enough status, I change him to
a Samurai or Lord.
My favorite starting party is Good-Fighter (or if I get enough lucky, Lord),
G or N-Samurai, G-Priest, N-Thief (Elf or Gnome), G-Mage (Elf or Gnome),
N-Mage (Halfling!).
The last one would require an explanation. I will eventually class change
the G-Mage to a bishop, and the N-Mage to a thief (and in exchange, the
other thief will change to a mage), and the most important status for a
thief is Agility and Luck for finding/removing traps, so I choose a
halfling for that.
I don’t think the priest requires to class change. Usually, I just use
him until the very end, but if the scenario is a long enough game (such
as the 3rd scenario, Devoid of Apotheosis), I change him to a Lord or a
Samurai.
* Also in connection with the previous tip, I don’t use a bishop as the
starting member, which would be contrary to the common favorite, but I
don’t see any merit to have him in the battles. Even if he becomes level
13, he would be still useless to the later enemies, while the same level
mage can cast TILTO..ouch!… nuclear blast, he can only cast a level 3 or
4 group spell.
* But I make a bishop as a supporting character, and I will have him
waiting on the tavern. At least, in the beginning game, he would be useful
for identifying items that the main characters found in the dungeon.
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