Uncle Chop's Rocket Shop Cheats |
Uncle Chop's Rocket Shop
Cheat Codes:
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Submitted by: David K.
Washer OS's Codes and Solutions:
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Written by Drunky D. Luffy
-=Solutions=-
This guide contains spoilers!
Name Code
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Basement Wall - 14
"All for one" graffiti - A411 4A
Plaintext - 7327 83
Curve - 1247 53X6 8H09 A635 40
Colors - A0HX 0B
Constellation - 7360 BX1
Equations - 9425 73
Numbers 1 - 955H 45H7 4797 457H
Rings - 1523 647
Cardioid - 1347 2514
Warehouse - 5574 1548 6372
Cultist Microwave - 88B8 8
Magpie Punchcard - 640B AX9
Laundromat - 6X10 2H49
Lawmaker Pistol - 1282 99
Lawmaker Locker - X132 54
-=How to Solve=-
Basement Wall
- This number shows up pretty much everywhere. Just input the most
common number you see out in the game's world.
"All for one" graffiti
- All = infinity, for = 4, one = 1
Plaintext
- Stand by the shop outside your workshop at night, there should be
a glowing symbol on the ground. Hidden text in your grimoire will be
revealed while standing here.
Curve
- Follow each curve in order of the dots by their start. The curve
will intersect with input keys. This code is very long.
Colors
- The colors match colored keys on the input keyboard. Enter them in
order top to bottom
Constellation
- The ring is the beginning of the sequence. Each dot is a key entry.
Equations
- Plot these on a graphing calculator. I used Desmos to have multiple
equations graphed at once. You can enter them exactly as they are
written and they will be parsed correctly.
Numbers 1
- Each number is an alphabetic index. They will spell the number
sequence. There is also a rotational cipher after the first octet.
Rings
- Starting at the center ring, input each number from least to greatest,
repeat for the middle and then outer rings.
Cardioid
- The code is based on the value for a non-trivial zero of the Riemann
Zeta Function. Find a non-trivial zero that starts with 2 digits,
followed by the “.”, 6 numbers, and then the same 2 digits it started
with. The code is the value within the square brackets. xx.[??????xx]
Warehouse
- Each numbered shelf has a three digit box in it, the code is each
three digit number in shelf number order.
Cultist Microwave
- Summon the cooler looking rock, then microwave it.
Magpie Punchcard
- Read each column of the punchcard from left to right to determine the
order of inputs. Follow the pink path from the thin endpoint to the
large endpoint. The large endpoint's location on the 4×4 grid matches
the button to press.
Laundromat
- The code is shown in the washing machine.
Lawmaker Pistol
- Read the number written on each bullet, the end of the sequence is
denoted by the enter key symbol and it will loop once it reaches the
end of the sequence. The sequence is the code.
Lawmaker Locker
- The talley marks indicate order, the lcoker number indicates which
button to press. The locker with the x refers to the x button.
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