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Tom Clancy's Rainbow Six Extraction Cheats

Tom Clancy's Rainbow Six Extraction

Cheat Codes:
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Submitted by: David K.

Tips & Tricks:
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Written by TheBowWowers

General Tips & Tricks:
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* Impact grenades (NOT fragmentation) are probably one of the best tool 
to have (From my V1.0 understanding). It can be used to quickly clear 
patch of blinding spores, stun elites/enemies for takedowns, instant break 
through a wall to create a path amongst many others. The utility and 
practicality of the impact grenade is just really good compared to the 
other options

* When hit with blinding spore, you can actually impact/frag grenade 
yourself to remove it instead of waiting for your team to remove it from 
you. (Also, melee your teammates that have blinding spores on them)

* If you get spotted and the enemy roars/alerts the area, you should 
almost always clear out the immediate vicinity then immediately search 
for nests that are continuously spawning enemies and creating black 
sprawl that impedes movement (This spreads indefinitely so with enough 
time it can cover the whole map)

* No.1 cause of death in this game is probably getting overwhelmed and 
having infinite enemies is going to be a problem. Clean up your mistakes 
as fast as possible before it spreads to all nests in the locale.

* Strongly dependent but the general consensus is always to carry a 
minimum of 1 silenced weapon for obvious reasons. However, i actually 
recommend carrying the sidearm as unsilenced and the main weapon as 
silence.

* First, I find that the noise the general pistol makes is actually 
not as loud and usually in doors it doesnt seem to cause an issue.

* Second, 90% of the time you would most likely be in stealth so it's 
better to have the main weapon utilized more than the secondary. The 
damage cost of having a suppressor also far outweighs the cost of 
having all of china knowing your location.

* The exception to this is probably if you're confident with your 
aiming and headshots as most enemies will pretty much drop from a 
single headshot despite the damage.

* For an easier time, go for either Sub Machine guns or Assault 
Rifles. The versatility in terms of ammo count, bullets to kill, range 
and accuracy makes it very easy to control and use.

* Shotguns tend to lack range, which is needed a lot of the times. LMGs 
are great if you trust that you wont be caught reloading when you most 
need it. Marksman rifle are mostly never worth it as a good chunk of 
enemies you face are grunts and it's best case scenario is taking our 
elites/specials.

* The prime difference between difficulties in this game isn't really 
the scaling of the damage enemies deal and hp that they have but rather 
the new enemy types that are introduced.

* I don't remember the exact scenario, but at 3-4 bars difficulty, you 
are extremely likely to face apexes or smashers as common enemies whilst 
at 2, you might see maybe 1 in your 3 stage incursions (And probably none 
at 1 bar)

* I'd recommend familiarizing with 2 bars first as at least all enemy 
types will spawn allowing you some on hands experience on how they work/
how to deal with them.

* In terms of enemy priority, i would always say Tormenter and Spikers 
are your first priority. These are one of the few enemies that actually 
have range attacks (Spiker's being hitscan) and very likely the reason 
you or your teammate looses a chunk of HP when left unchecked.

* Apexes and Lurkers are probably the next annoying ones to deal with. 
Apex because they spawn more enemies and have a range attack that blinds 
you. Lurkers because they make enemies invisible. In this game you really 
do not want enemies anywhere near you and usually invisible enemies get a 
free damage on you before being killed.

* The exception to the two rule above is if you have many grunts near 
you or other specials. Then focus on the more imminent threats first 
before zoning back to the enemy priority above.

* Sometimes Bloater and Breachers leave behind their bomb payload when 
they die. I recommend to just shoot and defuse this threat as majority 
of the time the chances of it blowing up and hurting your team far 
outweighs the chance to get a nice explosion that cripples the enemy.

* The UV light for the wall is extremely useful since it also highlights 
enemy weakpoints. Always look through walls to see if you can find enemies 
for free kills.

* Shoot the sprawl in front of you as you move to avoid the movement 
penalty (At least before you unlock the laser).

* The laser works best if you burn an area of the sprawl an then slowly 
move it forward instead of swiping it through (It basically burns in a 
bigger AOE given enough time to "Charge")

* Utilize the ping. Ping special enemies, ping supplies, ping extraction 
or next area lock. The game has made voice coms mostly unnecessary with 
the use of ping.
 
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