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The Price Of Flesh Cheats

The Price Of Flesh

Cheat Codes:
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Submitted by: David K.

Mason Ending Guide:
-------------------
Written by VocaBlank

Includes steps on how to reach every ending for Mason, as well as some
general tips for his route.

-=General Tips=-
Mason’s route is pretty rough at first until you get a handle on how to avoid 
the worst hazards. His route is focused a lot on temperature management as 
well as controlling your location in relation to a hunter that constantly moves. 

Things to keep in mind are:

* Mason will always catch you if you stick around at the beginning, which makes 
  sense since he just started chasing you. For some endings that’s a good thing.
* Nights are safe (at least from Mason). At night, Mason is in his cabin so you 
  can sleep and explore without being concerned with him.
* On the other hand, nights are cold. Try not to fall asleep without a fire 
  burning, because once you’re asleep there’s no taking a break to warm up.
* Hunger is kind of meaningless in Mason’s route. As far as I’m aware it’s 
  impossible to actually die from starvation in this route, and all it will do 
  is increase the amount of energy you use. Depending on the ending you’re going
  for, ignoring food is fine (especially since you get a free full hunger replenish 
  from the start.)
* Sanity is less meaningless, but can’t get you a game over just for having 0 of it.
* The previous 2 points mean that your number 1 focus is temperature. Always have 
  a fire burning if you can, though be careful of burning it too long and attracting
  attention…
* The second useful tip svltryclown has pointed out for me (thank you so much!) 
  that’s quite helpful is that you can use your pocket knife to make a tourniquet
  that will staunch the bleeding and revert you from gravely wounded back to wounded
  (as if you were only caught by Mason one time.)
* Last point (I know, there’s a lot, surviving Mason’s route is not easy) is that 
  Mason never stays in one place very long. That means it’s hard for him to corner
  you, and you can typically wait him out unless you’re one turn away from death.

-=Unlocking The Cabin and Swamp=-
These show up in a lot of endings, and they’re not hard to unlock, so I’ll spell 
it out directly here:

* The cabin is unlocked by climbing the large tree found in the deeper forest during 
  the day. It’s accessible from the clearing.
* The swamp is unlocked by mapping every location except the cabin, and can be 
  accessed from the woods.
* Additionally, you can’t light a fire in the swamp and it’s usually pretty cold 
  there. It’s not a good place to spend a long time at unless you’re trying to lose 
  sanity. It is entirely safe from Mason, though.

Mason will be in his cabin at night, so you can imagine what happens if you try to 
go there at that time… (or stay too long while he’s away!)

-=Food=-
Whether you eat or not is irrelevant for a lot of the endings, but it does decrease
 how much energy you use, and it’s important for a few endings. This is a list of 
all the food and where to find it:

* Trail mix. You start with this, and it will fully restore your hunger.
  Save it for when you really need it.
* Fish. You can catch fish at the stream by searching (near the rocks), and then 
  cook it with fire to make food that will also fully restore hunger. Also smells 
  delicious
* Red berries. These berries hurt your sanity, but they are important for an 
  ending (or any ending where you want lower sanity.) You can get them by searching 
  the forest.
* Blue berries. These restore your food a little bit, and you can grab them at the 
  same time as the red berries in the forest.

-=Endings=-
Some of Mason’s endings were pretty difficult to get, but those ones also felt very 
rewarding. I encourage you to figure it out on your own, but it’s not fun being stuck
forever either of course:

You visited the cabin – Overstay your welcome at Mason’s cabin.

Your hunt is over – Get caught by Mason 3 times (A bit tricky to do without dying 
first, but try to reload and go different locations if you go a while without seeing 
him. This is much easier if you use your pocket knife to create a tourniquet after he 
catches you for the second time. It will allow you to actually survive the night.)

Your flame is out – Get below 50 sanity and visit Mason’s cabin. Start a fire.

You lost your head – Reach 0 sanity. After that, go find Mason’s cabin and try to 
sleep. As your character notes, you would have to be crazy to sleep there…

Your smoke gave you away – Leave your fire burning for too long.

The cold took you – Reach minimum temperature (a pretty easy ending to get if you 
give up on warming yourself up.)

You were caught in his trap – Fail to search for and dismantle Mason’s bear trap 
at the stream. I believe it’s time-gated, but I’m not sure by how long. Try going 
there after a few days.

You were caught and cleaned – Fail to search for and dismantle Mason’s snare trap 
in the deep forest (also time-gated I believe, so just come here after a day or 
two.) Every choice from here results in your death, but one of them is… 
special.

You smelled delicious – Try to sleep with too much food on you (I’m unsure which 
food causes this, I had it happen with all possible food items in my inventory.)

You bled out – Reach 0 health (this is also ridiculously easy, especially if you 
run into Mason and get hit with his crossbow early on.)

The water is still – Get your sanity really low and get red berries from the forest. 
Head to the black swamp and eat the red berries there (my sanity was about 30 before 
the berries when I got to the ending, but it’s a safe bet to get as close to 0 as 
possible.)

You denied him the pleasure – Reach 0 sanity, then interact with your knife and 
choose “end this.”

Now you are the hunter – Find and take Mason’s bear trap from the stream, then
make your way to his cabin and set the trap inside.

You changed – This ending takes forever to get, but as far as I can tell all you 
have to do is survive for a very long time. Just run around building fires, resting 
at them until you can’t anymore without dying, and switching locations to avoid
 Mason. Ignore your hunger, you’re going to starve eventually anyway. I’m unsure if 
you have to get the nightmare at least once in any run to get this ending, but you 
don’t have to unlock the swamp or get the nightmare on this run for the ending.

You made a friend – This ending is… a hell of a ride, to say the least. It took a 
lot of running around and dying for me. To start off, you’re going to want to keep 
moving at first because Mason catching you early on is a death sentence. 

Avoid building a fire when you can, you want low sanity. In the meantime (until your 
sanity gets low), you should go unlock the swamp and the cabin. Hopefully after that 
your sanity is at least below 50, and you’ve been to sleep a few times. That means 
you should have had a nightmare. It’s kind of obtuse, but we want to recreate this 
dream by finding bones and offering them at the lake. You can find these bones by 
searching the meadow, but only after you’ve had the 
nightmare. When you have the bones, bring them to the lake, select them, and choose 
“offer.” After that, you’re free to head to Mason’s cabin, search the house, and 
claim your ending. Wow. Even though this ending wasn’t the last on the list, I 
decided to give it a detailed description and set it aside because it’s difficult 
to get.

-=Lowering Sanity=-
There are quite a few Mason endings tied to low sanity, and so there are also quite 
a few ways to lose a lot of sanity. The ones that come to mind are:

Letting Mason catch you. Also experiment with your dialogue choices when speaking 
to him, as some lose more sanity than others. Has the unfortunate side effect of 
nuking your health.

Getting too cold. When you go long enough without lighting a fire, you’ll start to 
get cold. The first event here will lose you 10 sanity, while the second (which 
happens right before you’ll die) loses 20. You can warm up and repeat this to lose
sanity extremely fast.

Eating red berries. You might only be able to do it once, but it’s fast and easy.

-=The Missing CG=-
If any of you are missing a Mason CG, it’s probably this one because it’s kind of 
out of the way to get and has nothing to do with any endings. 

To get it you need to:
* Find Mason’s snare deep in the forest and instead of taking it down, leave it up
* Go do other things/finish ending requirements for a few hours
* Come back to the location of the snare later and choose to look at what’s happening

Hopefully that helps everyone get the CG!




Derek Endings Tips:
-------------------
There are several important items/people you need to get the different endings.

-=Canteen=-
You can receive this from Derek if he catches you in the desert, just tell him 
you’re scared and accept his offer. Drink this when your low hunger.

-=Thomas=-
You can get Thomas by going up the hill at night, searching around, and going 
inside the cave. If you go in and you get attacked by Komodo and Dragon, then you 
went in too early. Stay outside on the hill 2-3 times until when you enter, you 
see them about to kill Thomas, then wait, grab Komodo, and (either choice is fine, 
though if you want the Wander the Desert ending (which requires 0 sanity), pick 
kill to lower your sanity. Then you’ll have Thomas.

-=Jaqueline=-
Jaqueline can only be saved on the second day, so time is of the essence. You must 
have your canteen empty so that you can go the fissure, search around the area 
twice, and then find the poisoned water. Once you fill your canteen with the poisoned 
water, head back to the camp when it is safe and place it there. Then when you go 
back to the fissure, wander a bit till you see Jacqueline being attacked, you should 
be able to save her then (and also make sure the cave is available for her to join 
your group).

-=Richard=-
He is the last one to join your group, you should have Thomas and Jacqueline first 
if you want to get some of the endings with him, otherwise, he’s useless. But all 
you have to do is wait inside the cave until one of your members say they hear 
something, go look out, and see him scrawny butt outside. Save him, and now you 
have all members.

If you want the other death endings, just do dumb stuff like drink the water 
before Thomas does so you’re sacrificed instead. And if you go back to the camp 
at night, Derek will kill you in a really… unsavory way. Jack also will kill you 
automatically if he finds you in the camp at the day, or the fissure at the day. 
And if you get your insanity to 0, you’ll get the Wandering in the Desert ending.
 
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