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The Last Spell Cheats

The Last Spell

Cheat Codes:
------------
Submitted by: David K.

List of Portrait Codes for Female Characters:
---------------------------------------------

-=Female Portraits Codes=-
Zaina    - 0F491717151101050F6F040E000421
Sandra   - 0F0311132107012517770400030821
Chloe    - 0F551F290919012109650204010121
Serafina - 0F2D1D17051B010B17050600020521
Karola   - 09250F11130D010503690200020821
Wanda    - 1129151D211101231505020C040921
Jess     - 0B39131B1B190103175F0509000821
Lilou    - 0F3D11291F1901130B1F0407020921
Catalina - 0D55111911070125130B0505020421
Freyja   - 0B51031F1D110123074B020F010121
Kaia     - 0B4D15210319012503730A03070A21
Marion   - 030F09191D17012711490C00070521

-=Bonus Portrait=-
Adrian   - 102C100E1816002C0C4C0505000820




How to Rotate Buildings:
------------------------
Is it possible to rotate buildings before building?

You cannot rotate buildings before building them.
They automatically place themselves in the right angle depending 
on where your cursor is pointing at.

-=What about defensive structures?=-
I can’t seem to rotate a wooden wall to the right angle!

Devs made a gameplay overview video that details everything for 
each phase including the Production phase and how to place the 
buildings/defense properly:

But basically, the defensive structures sprites adapt to the adjacent 
buildings.



How to Defeat Lakeburg Boss:
----------------------------
Written by AirBart0

Lakeburg boss comes in three waves, similar to the Harpies, where each
successive boss is triggered by defeating the one before it. Unlike 
the Harpies, all three will spawn in the top upper right quadrant.

There’s no specific build you need to go for, although high damage/high 
crit range that can pick the heads off as they spawn is probably ideal.

Lakeburg felt significantly more manageable once I had quite a few more 
unlocks, particularly related to character quality/level ups. I went 
from needing two characters to chew through the armor and injure the 
boss to needing one to solo kill it in a single round and still have 
some energy left over.

The advice above about building single target damage is good. Unlike 
some other bosses it is helpful to have some ranged single target damage 
for the turns it spawns out in the lake.

The single target builds are just for the boss. This is where Lakeburg 
gives you some flexibility. If you have the Inn fully upgraded you s
hould have access to 6 heroes, I usually build my group:

* 2x Single target guys with primary job of killing the boss, they camp
  near the docks.
* 2x Crowd control heroes to defense the 2 south sides of the map alone. 
  These could be Poison, propagation, multi hit, stun builds, whatever 
  floats your boat.
* 2x My two weakest heroes (I try to make them good, but sometimes they 
  just get bad rolls and bad weapon luck). These guys defend the 2 north
  edges and get help from the single target guys on turns when the boss 
  isn’t present.



Tips and Tricks:
----------------
* Try to rough it up in the first 1-3 days in order to build gold mines 
  and get more villagers so you can clear SOME of the rubble for money 
  and materials.
* Monsters seem to attack the rubbles after breaking the walls, so don’t 
  dismantle everything, leave some rubble as a defensive wall
* Inn will let you hire more heroes, an inn costs 100, increasing your 
  hero limit costs 50 (more expensive everytime), and hiring a hero costs
  50. Meaning you will need 200 gold for your 4th hero and this is a huge
  spike in power, more than items, upgrades, or anything else. So the 
  priority is to build your economy, then unlock that 4th hero, preferably
  before day 5.
* Forget the 25% more xp skill, especially in the demo that ends on day 5 
  and won’t let you take full advantage of the extra xp. Early on you’re 
  trying to rough it up to build up your economy, so your first skill 
  should be +15% crit chance to full health targets. It’s a life saver 
  because it will often one shot kill instead of requiring 2 attacks. The
  second skill would be mana per crit, it will save you a lot of gold from
  potion buying, and you can pick more important stats on level up than 
  mana related ones.
* The most important stat is AP, pick it up whenever you can, level up or 
  items, etc. The second stat is MOVEMENT. Just because of how enemies 
  behave, but also because movement lets you attack then retreat to a safer
  position. You might want an hp upgrade but probably no more than that as 
  you can often avoid damage on your heroes all together, then every crit 
  or damage boost stat is very good… even 4% to damage is important because
  nothing is more frustrating than having enemies survive with 2 hp and 
  wasting another of your attacks.
* Class wise (classes are basically the weapons equiped, not the characters),
  i really like wizards because of their high damage that can one shot some 
  enemies, and because they have access to chain lightning type spells. 
  Wizard can do both single target and AOE targets well, making them very
  versatile.
* Catapults are life savers, worth the cost and using villagers to recharge 
  them. There seems to be a bug with wasting a villager on a 3rd recharge, 
  since the catapult is supposed to recharge once per day for free, but it 
  will let you spend 3 villagers to get to the max 3 charges.
 
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