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The Gnorp Apologue Cheats

The Gnorp Apologue
(the) Gnorp Apologue

Cheat Codes:
------------
Submitted by: David K.

How to Gnorp:
-------------
Written by Thebeats

1.Observe the rock, make sure it wont go anywhere. Once you have made sure 
  the rock wont flee in terror, mercilessly bash the rock into the ground!

2.After you have ever so cruelly wounded the rock, it will try to bribe you 
  to stop by throwing you little “shards”. You may then click these shards 
  and they will slowly jump towards your stash where they will be converted
  into pure Gnorp-Dollars (GD). You then spend your GD to obtain housing 
  which lures in fellow Gnorps from the ethereal plane who are more than 
  happy to help u bash that rude rock. Once you have some housing and more 
  Gnorps, you can assign your Gnorps to certain tasks, the first two being 
  delivering shards to the stash and slammers who throw themselves into the
  rock to produce more shards for you!

-=You Have Started Your Gnorp Journey!=-
Congratulations, you have officially started your journey of breaking that 
rock down into shards. As you progress more and more you will unlock many 
new ways to harass that rock(It deserves it trust me).

Get to gnorpin!



How to "Coax It":
-----------------
Written by Ragnarök

How to use the bulb above the research lab properly.

* The 4th talent you unlock just by getting talent points allows you to Coax 
  the Zybellium closer to the research lab (It’s the middle ability on the 
  right side when you look at all the talents, the one that looks like a 
  (ninja) star).
* If you clicked on the bulb, you’ve probably noticed that it doesn’t work, 
  and you tried to spam it.
* What you really need to do is click it only when the bulb is fully white/ 
  fully filled. It’s the same rhythm as the Zyllenium star. If you manage 
  to do that 20 times in a row, congrats, you’ve got the achievement.
* That’s all.



Early Game: Establishing Economy:
---------------------------------
Your goal here involves setting up a basic collection and damage loop. You 
must establish a foundation before you can ramp up the damage.

* Automate Housing: Go to the Shard Stash and turn Auto-House ON. This saves 
  you from the tedium of managing population caps manually.
* Upgrade the Stash: Purchase the House of Shards upgrade from the Shard Stash.
* Unlock Analysis: From the House of Shards, purchase the Rock Analysis Lab.
* Start the Runners: Go back to the Shard Stash and buy The Express.
* Expand Logistics: Upgrade The Express until you have 5 Runners operating.
* Caffeine Boost: Return to the House of Shards and build the Cocoa Cafe to 
  boost productivity.
* Violence Begins: Go to the Shard Stash and build the Slam Club.
* Recruit Slammers: Upgrade the Slam Club to hire 5 Slammers.
* Ranged Support: From the House of Shards, construct the Archery Range.
* Explosives: Also from the House of Shards, build the Gnorp Propulsion Lab.
* Bomber Squad: Upgrade the Propulsion Lab to hire 5 Bombers.
* Efficiency Tweak: At The Express, research Breaktime. Research this early 
  to help with the grind later on.


Mid Game: The Zybellium Spikes:
-------------------------------
Now you begin spending Zybellium (ZYB) to ramp up your damage output. This 
phase relies on specific elemental combinations and precise upgrades.

* Collect Special Resources: In the Rock Analysis Lab, unlock Zybellium 
  Collection.
* First ZYB Upgrade: Spend your first Zybellium at the Slam Club to unlock 
  Combo Chance 20% and Fire Breath.
* Elemental Arrows: At the Archery Range, unlock Fire Arrows and Ice Arrows.
* More Slammers: Increase your Slam Club roster to 10 Slammers.
* Better Combos: Upgrade the Slam Club to Combo Chance 40%.
* More Bombers: Increase the Propulsion Lab roster to 10 Bombers.
* Advanced Warfare: From the House of Shards, unlock Gun v. Rock.
* Rifles Deployed: Buy 2 Riflegnorps at the Gun v. Rock building.
* Air Support: At the Rock Analysis Lab, unlock the Balloon Gunner.
* Max Combo: Return to the Slam Club and upgrade to Combo Chance 80%.
* Logistics Expansion: Upgrade The Express to 10 Runners.
* Speed and Carry: Enhance The Express with Capacity 10, Speed 2, and 
  Delivery Rush.
* Slammer Army: Increase your Slam Club roster to 25 Slammers.
* Bomber Reinforcements: Increase the Propulsion Lab roster to 20 Bombers.
* More Rifles: Upgrade Gun v. Rock to 4 Riflegnorps.
* Even More Bombers: Increase the Propulsion Lab roster to 25 Bombers.
* ZYB Impact: Spend two Zybellium at the Gnorp Propulsion Lab to unlock 
  Timeshift Impact x2.
* Housing Expansion: Spend one Zybellium at the Shard Stash for Additional 
  Housing.
* Speed Boost: At the Gnorp Propulsion Lab, unlock Ultra Boost.
* Faster Runners: Upgrade The Express to Speed 3.


Late Game: Rockets and Rails:
-----------------------------
This phase introduces advanced mechanics like the Garden and Rockets. You 
will see your damage numbers skyrocket here as you prepare for the end.

* Botany: Spend one Zybellium at the House of Shards to unlock The Garden.
* Flower Power: At The Garden, select Flower Power. You must deassign other 
  options and ensure only Puke is selected.
* Protocol Initiate: At The Express, unlock Geet Protocol 10%.
* Rocket Science: From the House of Shards, unlock YX1-AB.
* Weakspots: At the Rock Analysis Lab, research Weakspot Discovery, Weakspot 
  Frequency, and Weakspot Weakspot.
* Logistics Surge: Increase The Express to 20 Runners.
* Heavy Lifting: Upgrade The Express to Capacity 30 and Geet Protocol 40%.
* Focused Fire: At the Gnorp Propulsion Lab, unlock Concentration and assign 
  it to Weakspot.
* Holy Ground: From the House of Shards, build the Shrine.
* The Chosen One: Find the chosen Gnorp.
* Better Vomit: At The Garden, research Enriched Puke.
* Rifle Squad: Increase Gun v. Rock to 6 Riflegnorps.
* Zybellium Ammo: Spend two Zybellium at the Archery Range for Zybellium 
  Arrows and assign Zybe.
* Runner Army: Increase The Express to 30 Runners.
* Rocket Launch: At YX1-AB, set Y-rockets to 5 and X-rockets to 5.
* Runner Cap: Increase The Express to 35 Runners.
* Rocket Upgrade: At YX1-AB, set Y-rockets to 6 and X-rockets to 6.
* Nullification: Spend one Zybellium at the Rock Analysis Lab for Reclamation 
  Nullification.
* Vulnerability: Spend one Zybellium at YX1-AB for Vulnerability, then set 
  Y-rockets to 9 and X-rockets to 8.
 
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