The Front
Cheat Codes:
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Submitted by: David K.
NPC Console Commands:
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You can host a server at game server hosting provider:
-=The Front Server!=-
Note: Every gaming server goes online immediately! A welcome email
including your connection information (guide) will be sent to you when
your gaming server is created.
-=List of NPC Commands=-
-Multiplies time before dead wild NPCs can respawn.
SetNpcRespawnRate [multiplier]
- Animal NPC corpses will disappear after this amount of time (in seconds).
SetAnimalBodyStayTime [time (in seconds)]
- Human NPC corpses will disappear after this amount of time (in seconds).
SetHumanBodyStayTime [time (in seconds)]
- Multiplies the amount of items dropped by a wild NPC on death.
GMSetNPCLootableItemRate [multiplier]
- Multiplies the damage dealt by wild NPCs.
SetWildNPCDamageRate [multiplier]
- Multiplies the HP of wild NPCs.
SetWildNPCHealthRate [multiplier]
- Multiplies the movement speed of wild NPCs.
SetWildNPCSpeedRate [multiplier]
- Multiplies the level of raid NPCs, making them more powerful.
SetCityNPCLevelRate [multiplier]
- Multiplies the damage dealt by raid NPCs.
SetCityNPCDamageRate [multiplier]
- Multiplies the HP of raid NPCs.
SetCityNPCHealthRate [multiplier]
- Multiplies the movement speed of raid NPCs.
SetCityNPCSpeedRate [multiplier]
- Multiplies the total amount of raid NPCs summoned each round.
SetCityNPCNumRate [multiplier]
Max distance at which you can see an NPC’s name (in meters).
- SetNpcDisplayDistance [distance]
Multiplies the amount of resources received upon collection.
- GMSetInventoryGainRate [multiplier]
Multiplies the amount of items dropped by a raid NPC on death.
- GMSetCityAtkNPCLootItemRate [multiplier]
Building Defense Console Commands:
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Here is the list of collection building defense for The Front game.
- Max number of Beacons each player can build.
SetPlayerMaxHouseFlagNumber
- Max number of work-type structures each player can build will be
multiplied by this value.
SetGJConstructMaxNumRatio [multiplier]
- Max number of traps that can be within Beacon coverage.
SetHFTrapMaxNum [amount]
- Max number of turrets that can be within Beacon coverage.
SetHFTurretMaxNum [amount]
- Damage taken is multiplied by this value.
SetConstructDefenseRatio [ratio]
- Damage taken is multiplied by this value.
SetTrapDefenseRatio [ratio]
- Multiplies damage dealt by traps.
SetTrapDamageRatio [multiplier]
- Multiplies damage dealt by turrets.
SetTurretDamageRatio [multiplier]
- Multiplies the max Durability of structures.
SetConstructMaxHealthRatio [multiplier]
- Multiplies the Durability recovery speed of placed structures.
SetConstructReturnHPRatio [multiplier]
- Multiplies the Durability recovery speed of structures within
auto-repair range of a Beacon.
SetHouseFlagRepairHealthRatio [multiplier]
- Multiplies resources collected from Oil Wells.
GMSetTTC_Oil_Rate [multiplier]
- Multiplies resources collected from Dew Collectors.
GMSetWaterCollector_Rate [multiplier]
- Multiplies resources collected from Mines.
GMSetTTC_Ore_Rate [multiplier]
- Multiplies resources collected from Fish Baskets.
GMSetTTC_Fish_Rate [multiplier]
- Damage that beacons take from player firearms is multiplied by this value.
SetCHFDamagedRateByPlayer [ratio]
- Damage that beacons take from player vehicles is multiplied by this value.
SetCHFDamagedRateByVehicle [ratio]
- Damage that beacons take from NPCs is multiplied by this value.
SetCHFDamagedRateByNpc [ratio]
- Sets the amount of time that beacons can be attacked.
Values must be between 0 and 24.
SetHouseFlagExcitantTime [number]
Guide to Add Server Tag:
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* Add to .bat file example
ServerTags=0,1,2,3,4
Choose the one you can use among these:
0= PVP
1= PVE
2= EXP Multiplikator
3= GatheringRate
4= KeepInventory
5= 45d wipe
6= 15d wipe
7= 30d wipe
8= 60d wipe
How to Set FOV for Solo Game:
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Written by BLKN3Y
-=The Problem=-
Like many people, I have the problem that the FOV doesn’t fit, and as long as
the developers didn’t include a FOV setting, there was a Tutorial that said you
should insert a line into your Engine or GameUserSettings, but that didn’t work
for me. That’s why I found a Solution (for myself) today and would like to
share it with you. I’m currently playing on Version 1.0.4 build -33800
-=Solution=-
I simply installed an English (United States) keyboard in Windows. That’s all ??
As soon as I’m in the Solo game, I switch to the English keyboard in Windows and
now I can open the console with “^” (under the ESC key) and set my FOV with the
command “fov 110”. After that, I switch back to my default keyboard layout.
Unfortunately I have to enter this every time I start the game, but it’s better
than before.
How to Deal with Turrets:
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Written by Ragvard Grimclaw
-=Important!=-
I’ve been receiving mixed feedback in discord, looks like sometimes it works,
sometimes doesn’t. Mods relayed feedback to devs, so I expect that it’ll be f
ixed soon – but can’t say in which direction.
-=Just Use Smoke Grenades=-
Most turrets rely on line of sight for targeting, so you can block them with
smoke grenades.
Some details:
* Smoke grenades start emitting smoke ~2 seconds after throw, and cloud lasts
for ~10 seconds. Throwing animation takes 1 second.
* Smoke grenades can be intercepted by turrets, in which case they’ll create a
smoke cloud at the position they were shot down after ~1 second (even mid-air).
* If you’re inside a smoke cloud, direct-fire turrets can’t target you.
* If direct-fire turret is inisde a smoke cloud, it can’t target anything
(you can attach C4 to a machinegun turret in smoke)
* Turrets regain their targeting immediately when smoke dissipates, so you’ll
need to throw new smoke grenade in advance.
* You need ~10 grenades to approach gatling or machinegun turret if you start
just beyond their max range. More if there’s some rough terrain between you.
* Works against Automatic Ballista, Automatic Turret, “Phalanx” Defense cannon
and “Devastator” Auto Gun. Does NOT work against “Sparrow” AA system.
* Works against some traps (Arrow Wall, Flintlock Trap, Flamethrower)
* Vehicle smokes (both engine and grenades) don’t have this effect..
* Smoke grenades placed on top of the vehicle do not move with vehicle.
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