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The Front Cheats

The Front

Cheat Codes:
------------
Submitted by: David K.

NPC Console Commands:
---------------------
You can host a server at game server hosting provider:

-=The Front Server!=-
Note: Every gaming server goes online immediately! A welcome email 
including your connection information (guide) will be sent to you when 
your gaming server is created.

-=List of NPC Commands=-
-Multiplies time before dead wild NPCs can respawn.
SetNpcRespawnRate [multiplier] 

- Animal NPC corpses will disappear after this amount of time (in seconds).
SetAnimalBodyStayTime [time (in seconds)] 

- Human NPC corpses will disappear after this amount of time (in seconds).
SetHumanBodyStayTime [time (in seconds)] 

- Multiplies the amount of items dropped by a wild NPC on death.
GMSetNPCLootableItemRate [multiplier] 

- Multiplies the damage dealt by wild NPCs.
SetWildNPCDamageRate [multiplier] 

- Multiplies the HP of wild NPCs.
SetWildNPCHealthRate [multiplier] 

- Multiplies the movement speed of wild NPCs.
SetWildNPCSpeedRate [multiplier] 

- Multiplies the level of raid NPCs, making them more powerful.
SetCityNPCLevelRate [multiplier] 

- Multiplies the damage dealt by raid NPCs.
SetCityNPCDamageRate [multiplier] 

- Multiplies the HP of raid NPCs.
SetCityNPCHealthRate [multiplier] 

- Multiplies the movement speed of raid NPCs.
SetCityNPCSpeedRate [multiplier] 

- Multiplies the total amount of raid NPCs summoned each round.
SetCityNPCNumRate [multiplier] 

Max distance at which you can see an NPC’s name (in meters).
- SetNpcDisplayDistance [distance] 

Multiplies the amount of resources received upon collection.
- GMSetInventoryGainRate [multiplier] 

Multiplies the amount of items dropped by a raid NPC on death.
- GMSetCityAtkNPCLootItemRate [multiplier] 



Building Defense Console Commands:
----------------------------------
Here is the list of collection building defense for The Front game.

- Max number of Beacons each player can build.
SetPlayerMaxHouseFlagNumber 

- Max number of work-type structures each player can build will be 
  multiplied by this value.
SetGJConstructMaxNumRatio [multiplier] 

- Max number of traps that can be within Beacon coverage.
SetHFTrapMaxNum [amount] 

- Max number of turrets that can be within Beacon coverage.
SetHFTurretMaxNum [amount] 

- Damage taken is multiplied by this value.
SetConstructDefenseRatio [ratio] 

- Damage taken is multiplied by this value.
SetTrapDefenseRatio [ratio] 

- Multiplies damage dealt by traps.
SetTrapDamageRatio [multiplier] 

- Multiplies damage dealt by turrets.
SetTurretDamageRatio [multiplier] 

- Multiplies the max Durability of structures.
SetConstructMaxHealthRatio [multiplier]

- Multiplies the Durability recovery speed of placed structures.
SetConstructReturnHPRatio [multiplier] 

- Multiplies the Durability recovery speed of structures within 
  auto-repair range of a Beacon.
SetHouseFlagRepairHealthRatio [multiplier] 

- Multiplies resources collected from Oil Wells.
GMSetTTC_Oil_Rate [multiplier] 

- Multiplies resources collected from Dew Collectors.
GMSetWaterCollector_Rate [multiplier] 

- Multiplies resources collected from Mines.
GMSetTTC_Ore_Rate [multiplier] 

- Multiplies resources collected from Fish Baskets.
GMSetTTC_Fish_Rate [multiplier] 

- Damage that beacons take from player firearms is multiplied by this value.
SetCHFDamagedRateByPlayer [ratio] 

- Damage that beacons take from player vehicles is multiplied by this value.
SetCHFDamagedRateByVehicle [ratio] 

- Damage that beacons take from NPCs is multiplied by this value.
SetCHFDamagedRateByNpc [ratio] 

- Sets the amount of time that beacons can be attacked. 
  Values must be between 0 and 24.
SetHouseFlagExcitantTime [number] 



Guide to Add Server Tag:
------------------------
* Add to .bat file example

ServerTags=0,1,2,3,4
Choose the one you can use among these:

0= PVP
1= PVE
2= EXP Multiplikator
3= GatheringRate
4= KeepInventory
5= 45d wipe
6= 15d wipe
7= 30d wipe
8= 60d wipe




How to Set FOV for Solo Game:
-----------------------------
Written by BLKN3Y

-=The Problem=-
Like many people, I have the problem that the FOV doesn’t fit, and as long as 
the developers didn’t include a FOV setting, there was a Tutorial that said you 
should insert a line into your Engine or GameUserSettings, but that didn’t work 
for me. That’s why I found a Solution (for myself) today and would like to 
share it with you. I’m currently playing on Version 1.0.4 build -33800

-=Solution=-
I simply installed an English (United States) keyboard in Windows. That’s all ??
As soon as I’m in the Solo game, I switch to the English keyboard in Windows and 
now I can open the console with “^” (under the ESC key) and set my FOV with the 
command “fov 110”. After that, I switch back to my default keyboard layout.
Unfortunately I have to enter this every time I start the game, but it’s better 
than before.



How to Deal with Turrets:
-------------------------
Written by Ragvard Grimclaw

-=Important!=-
I’ve been receiving mixed feedback in discord, looks like sometimes it works, 
sometimes doesn’t. Mods relayed feedback to devs, so I expect that it’ll be f
ixed soon – but can’t say in which direction.

-=Just Use Smoke Grenades=-
Most turrets rely on line of sight for targeting, so you can block them with 
smoke grenades.

Some details:
* Smoke grenades start emitting smoke ~2 seconds after throw, and cloud lasts 
  for ~10 seconds. Throwing animation takes 1 second.
* Smoke grenades can be intercepted by turrets, in which case they’ll create a 
  smoke cloud at the position they were shot down after ~1 second (even mid-air).
* If you’re inside a smoke cloud, direct-fire turrets can’t target you.
* If direct-fire turret is inisde a smoke cloud, it can’t target anything 
  (you can attach C4 to a machinegun turret in smoke)
* Turrets regain their targeting immediately when smoke dissipates, so you’ll 
  need to throw new smoke grenade in advance.
* You need ~10 grenades to approach gatling or machinegun turret if you start 
  just beyond their max range. More if there’s some rough terrain between you.
* Works against Automatic Ballista, Automatic Turret, “Phalanx” Defense cannon 
  and “Devastator” Auto Gun. Does NOT work against “Sparrow” AA system.
* Works against some traps (Arrow Wall, Flintlock Trap, Flamethrower)
* Vehicle smokes (both engine and grenades) don’t have this effect..
* Smoke grenades placed on top of the vehicle do not move with vehicle.
 
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