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Supreme Ruler 2030 Cheats

Supreme Ruler 2030

Cheat Codes:
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Submitted by: David K.

How to Make Money:
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Selling consumer goods is still the best way to make money I think.

I sell commodities I have a surplus in. I don’t sell rubber, industry 
goods, or military goods though unless I’m in a real pinch. The other 
commodities I will sell even if I get a loss for that individual 
commodity because it helps to bring money in.

In SR2030 I found a great way to make a quick buck is to sell military 
units on the world market. Specifically air and sea transports.

While looking at the list of units in reserve you can now click on a 
technical readout button on the UI for a unit in the reserve list. It 
will bring up the technical readout for that unit. On the technical 
readout UI is a button you can click to sell the unit on the world market. 
I went from about 10B to 30B by selling off all my sea and air transports 
at the beginning. That gave me a cushion and some time to improve my 
economy at the start.

Some commodities like coal and timber you don’t need to be self sufficient 
in because it can be cheaper to buy those two than to produce them yourself, 
usually.

Ore & coal are actually worth exporting now. you can make a killing from 
them even as an advanced country.



Gameplay Tips:
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UI scale shoud have finer steps for adjusting, 1.0 is too small and 
on 1.25 TOP TAB is partially under TOP/RIGHT tab, so info about 
population is hidden under TOP/RIGHT tab. Im using resolution 1920×1080.

Controls remaping should be very very usefull and must have! WASD for map 
moving should be must nowadays.

Edge scrolling speed adjustment for keyboard and mouse. Edge scrolling is 
too fast with mouse and too slow for keyboard. Also mouse edge scroll 
disabling option.

Minimize all tabs option, since 80% of gameplay time (for players that 
build economy) is opening and closing tabs. Constantly aiming with mouse 
for “minimize icon” all the time is very exhausting. ESC button should be 
set for close all tabs instead go to system menu (or TAB button also could 
be used).

Date format style option! Many of your players are non-americans so this 
could be helpful. We in Europe use 25.12.2023 style date…..and Dec/25/2023 
is not really quick-catchy. I have to pause and think what date is when I 
recalculate in my head.

Please add SHIFT CLICK along with CTRL CLICK, when selecting units from tab. 
CTRL selects one by one, and You should implement SHIFT to select from first 
to last option. Sometimes You want to select 30 units from list and you have 
to click 30 times with CTRL CLICK and its exhausting. SHIFT click first to 
last would help with that sort of stuff.

Could You implement map country color change along with rename and flag 
change option.

Lock/unlock all resources from minister with SHIFT click. Now you have to 
CLICK every single resource to lock/unlock it every time. SHIFT CLICK on 
any resource to lock/unlock them would be helpful.

Tax Rates should have some sort of info for helping determining how much 
you could/should raise/lower taxes. Now its basically guessing game. I have 
to write with pencil on paper how much did I raise tax and does tax income 
raise or lower after that. I have to guess and monitor with numbers written 
on paper until I found sweet spot.

There should be at least SOME HELP or INFO on how many citizens are LOW 
INCOME, how many HIGH INCOME….etc. or some info where is sweet spot on how 
high could tax be before it goes plummeting down if its too high.

I like how you implemented on SOCIAL SPENDING tabs hover info about each 
spending tab what it does (this raises GDP, lowers birth rate, raises 
immigration…) Some help like that should be implemented on taxes also……
because now it’s just guessing game until you find sweet spot. I like 
playing perfect economy and this is only thing that is annoying since I 
dont have any info about taxes, I have to play guessing game.

GRAPH for TAXES could reaaaaally help!!! On graph you could easily see if 
income from specific TAX group is going up or down after it has been adjusted.
 
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