Stoneshard
Cheat Codes:
------------
Submitted by: David K.
Tips & Tricks for Beginners:
----------------------------
Written by 0xBADCOFFEE
This is a guide detailing all I discover while playing Stoneshard, should
be a great read for a beginner player but will, hopefully, contain valuable
tips for experienced travelers as well.
-=Tips & Tricks for Beginners=-
So you’ve just cleared the prologue dungeon and you’re ready for adventure
uh? Here’s a bunch of things you should know:
You can only save the game in INNs, so plan your exploration trips accordingly
Sometimes there are multiple ways to interact with objects, don’t forget to
right click to see the options!
Replenish food and water whenever you can, to refill your water supply right
click on on any source of water and you’ll get both a drink and a refill option.
Remember that you can heal by resting, right click on yourself and select rest!
Keep a look at your HP bar, if you can’t heal all your HP back because the bar
looks capped before the max level you have one or more body parts that need
to be treated with balms, leeches or other healing items
LOOK AT YOUR MAP! You should have a map in the inventory, I missed it my first
time around and spent more time I’m comfortable admitting roaming around
getting ganked by bears and wolves. The map doesn’t tell you where you are,
use roads and other unique places to figure out where you are if you get lost.
Always travel diagonally in the overworld. The map is divided in squares, so
by traveling diagonally you travel x1.7 times faster than going in a straight
line (it’s math!) by going at the corner of a screen you can easily travel to
the next diagonal screen by going left/right one screen then immediately
up/down the other screen.
It’s end. I hope “Stoneshard Tips & Tricks for Beginners” helps you.
How to Skip Prologue:
---------------------
Written by Hammer of Sigmar
-=Step 1=-
Search for location, hidden files must be displayed:
C:\Users\NAME\AppData\Local\StoneShard
-=Step 2=-
Just create a file: "account.ini"
Note: It can be empty!
How to Edit Savefiles to Customize Experience:
----------------------------------------------
Written by Begoneeth
In this guide, I'll teach you how to eddit your starting game savefiles to
customize your experience.
-=Making the Thing=-
The first step is pretty simple. You need to launch Stoneshard, get through
Verren's speech, and pick your character. That's it. Time for step two.
-=Finding the Thing=-
The second step is finding where all this stuff is located. For me, i have
a windows computer, so I'm going to follow these steps.
Type in %appdata% into your search bar.
Click on it.
Go to the base folder AppData.
Go to Local.
Go to Stoneshard.
Click on Characters.
Find the Character you want to edit.
Congratulations, you've found the thing! On to step three!
-=Editing the Thing=-
Now that you've found the character file, you'll first want to go into
"character.sav". It may look intimidating, but CTRL+F is your friend. You
can find just about every stat you need in here, so I wont bother to list
them all. If you need to find one that isn't what we're looking for, try
common sense, then put it in the comments and I might be able to help.
The stat we're looking for is called "Received_XP". This will change how much
xp we get without editing every single monster's xp drops. change it to
whatever you want, with 100.000000 being 100% and something like 264.000000
being 264%.
The Best Way to Weaken Then Kill Enemy:
---------------------------------------
Written by Kub
Distance is core for this strategy to work, in cases of hunting or killing enemies.
Regardless of your set of skills/class, own a bow and develop the first Active
ability. And preferably develop the other passive ability on left of the first one.
-=All that is done?=-
First Hunting: Creep on them! make sure they are not on the edges of the screen.
You want them in four-six predictable blocks. So you can activate the ability and
start hunting. (Don’t poke the Bear in the beginning). Most animals will take
two-three arrows to drop. Keep in mind: you won’t always get meat or pelts.
Second Killing Enemies: For this to work make sure that your other load out is
ready (sword and shield) by pressing W it switches for you. You don’t want to
do it manually every time.
Next, you want them on the edge of your screen or as far as possible, and sit
still. They will slowly crawl to you as you are taking shots. Don’t expect to kill
everyone, but you would have done a significant damage. So, by the time they arrive,
a hit or two by other load out will do it.
-=Extra Tip=-
* Iit works in dungeons and everywhere else. Just make sure you have a step or two
to switch load outs and use a defensive ability if you have one.
* I find it working exceptionally well against wolves and weaker enemies.
* Keep in mind the ability almost always guarantees a hit. But sadly it runs out,
at base level, after every shot. So, make sure to activate before every shot.
If you develop it, it’ll increase.
Useful Tips for Rangers:
------------------------
As a ranger, you want to use skills and items that help you stay at range.
* You can use Piercing Shot to shoot through doors, allowing you to always start
the fight at a distance.
* Shouting sometimes can be used to lure enemies too, but be very careful when
doing that, it can attract multiple enemies that can overwhelm you.
* You can use Dash to stay away from the enemies or quickly escape a bad situation.
* You can bring a Net and immobilize enemies instead of fighting them in melee.
* Same thing with a Claw trap.
* Daggers require you to spend skill points before they get good. Without skills,
daggers are often times an inferior backup weapon. Don’t use them just because
you started with one – there are other weapons. Shield and axe is my favorite.
How to Clear Brynn Dungeon as a Crossbowman:
--------------------------------------------
Important note: Brynn contract always has the Wormbearer, he’s the only T3 proselyte
boss you’ll get.
-=Crossbowman Tips=-
Throw away your second dagger
Dual Wielding is literally only giving you negatives – higher fumble chance, higher
cooldowns, higher energy costs – and your dagger skills don’t even use your second
dagger, they’ll deal MORE damage with a single dagger. Grab a buckler in Mannshire,
it gives Counter Chance.
-=Your crit chance is too low=-
Things like Tied Gloves, Norse Belt, Trophy Necklace and Berserk Ring are available
to you, find the rotating trader Ormi in the Docks and become his best friend.
At Amity reputation you will unlock more gear with crit.
Why crit? Two reasons:
Every crit automatically gives your shots +100% Immobilization Chance on crossbows.
You need 3 turns to attack (reload, aim, shoot), so you absolutely need each shot to
have an impact. Ideally to the point where you instakill weaker enemies.
-=Now to solve energy issues=-
* 1 point Setup in Warfare will give you extra Ability cost reduction each time you
pop Take Aim, Suppression and Thrill of the Hunt (also on Deadly Trick from Daggers).
* Seize The Initiative also works with Ranged and reduces energy costs, but you’ll
probably only have the benefits for one shot at most, so that’s not too great.
* You can randomly find energy potions and energy drain potions at the Brynn
alchemist. Energy Drain is again weakened due to the turn economy of crossbows.
* Use drugs, get some Al’qud from the elves or from the Rotten Willow junkie. Ideal
for the tough fights like the boss room with adds.
-=General gameplay=-
* Don’t shoot through obstacles like tables and barrels, you’ll hit them instead
of the target.
* Always try to stay at maximum range. Don’t be afraid to aggro an enemy, then
walk away 1-2 rooms so that you can utilize your range.
* Nets. The Netted debuff not only removes some defenses of the enemy, but gives
you precious free turns to reload and fire again. Ultimately, you can cheese
most anything with nets, throw 5-7 at the same enemy and their duration will
stack.
* This may come as a surprise, but you can fire a crossbow at melee range with no
penalties. Given the high damage, and the Stagger + Knockback + Immobilization
you get from Suppression and Take Aim at close range, it’s way better to keep
firing your crossbow instead of switching to a melee weapon.
* If you proc Bleeding, you can also just walk away, letting the enemy bleed to
death. Re-engage if they bandage (but proselytes don’t do that).
And a pro tip for the Wormbearer, try to find where the bossroom is, then don’t
kill any enemies near the bossroom, instead pull them away to the dungeon entrance
for example. Wormbearer can spawn multiple worms from a corpse, but only one worm if
there is no corpse nearby.
Finally, you can try out bows. Buy a Nomad Bow from the elves and see how it feels.
Bows get penalties at close range, but as long as you stay at range, their turn
economy is way superior to crossbows and their damage output is much better, so
they’re better at dealing with multiple enemies too.
How to Steal All of the Things:
-------------------------------
* In Brynn, using the Crowbar to lockpick doesn’t register as a violation. This looks
like an oversight tbh (not that the rest of the stealing currently isn’t mostly just
a pile of exploits). But it works, and what it means is that you can loot the bank
safe with ease.
* I’ll check whether this also means that you can burgle the places in Ossbrook that
are being watched by the Trapper or the central buildings at the mill that are always
watched by the dog.
* The prison in Brynn also has loot in it, and it’s right above where the quest giver
and the guy in the stocks are. Two arches up, past the arrayed guards, door to the
right, next to the wall.
* Three Towers are cralwing with guards, even moreso that other Brynn maps. Which seems
to mean more rolls for guards to search you, which makes moving loot around that
specific area is riskier than anywhere else in the game seems to be. * And this made
me remember why I originally stopped routinely looting the prison – there’s an army
of guards between it and anywhere you can stash the loot.
* The watchman in the prison can’t actually see all the way to the end of the hallway.
So if you loot the prison, you just dump the loot at the end of the corridor and have
it cool off there.
-=Important Tip=-
An easy and hugely annoying way to get caught is that if an NPC is on the same floor
with you while you fiddle with the loot they will spot you if you try to hot stuff
directly out of the container (even with a shift click). The only truly safe way is
to ctrl-click or mouse-menu-select-drop it out onto the floor first.
Also a Tip: You can sell stolen stuff at any vendor that’s not in a place where you
stole the stuff from. So what you can do to launder the hot goods is take it someplace
else, as long as the tile doesn’t register as the settlement you stole from, put it
into a container and take it out of it, and the game will think you stole it from there.
And this, I think, completes the “how to exploit your way to stealing all the stuff,
other than the few things that can’t be interacted with at all”, as long as the crowbar
ends up working in other settlements,too.
-=Pro Tip=-
When using the crowbar on otherwise watched doors, don’t go in during the day. Reason
is that even if people outside “let” you go in without triggering trespassing, the
people who are inside will call you out for trespassing if they’re awake. Happened to
me in the Mill once, I need to check it out a bit better.
Tips for Pure Electromancy Build:
---------------------------------
For pure electromancy, going for the left side of Magic Mastery works best.
Seal of Finesse for extra Cooldown Reduction, Seal of Insight for even more damage and
energy regen, and up to Thaumaturgy passive for Miracle Chance and Miracle Potency (aka.
moar spell crits!). I’m not a fan of T4 Magic Mastery, but I guess if you want to minmax,
there’s another passive that adds Magic bonuses.
Putting points into Geomancy up to Petrification would also be very useful, since Rocks
give extra Magic Power too and Petri can be used to stop enemies in their tracks.
Athletics - Dash and Leg Sweep are useful as safety/escape skills.
Shields - if you decide to not use a staff, Hold the Line! is an amazing damage reduction
skill. There are some unique shields and one-handed weapons for casters to use this
combination.
Staves - either you put just one point into Hail of Blows and bonk the random enemy that
managed to get close.
OR
You can go Hybrid and utilize the passives on the right side of Staves and Magic Mastery
to boost both types of attack. Going into melee combat works well with Impulse, but not
with Ball Lightning. You probably wouldn’t want to wear mage robes in that case either.
Armored Combat – has some nice passives and generic defensive skills that even a mage
can utilize, but unless you decide for that hybrid, I’d recommend picking something else.
Survival – Learning the first aid side can save your life in a pinch, but from my
experience, late game electromages don’t usually get in trouble. The passives are good,
but they won’t affect your combat performance. Make a Halt is good for replenishing
Vigor at camps.
Warfare has mostly things for non-casters, so it’s not very interesting. You might try
to use War Cry to group up a large quantity of enemies.
The other weaponry trees are basically pointless to learn.
|
|
CheatBook DataBase 2024 is a freeware cheat code tracker that makes hints, tips, tricks
and cheats (for PC Cheats, Walkthroughs, PSP, Sega, iPhone, Wii U, Playstation, Playstation
2, XBox, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color,
N-Gage, Nintendo DS, gamecube, XBox 360, Dreamcast, Super Nintendo) easily
accessible from one central location. (Release date January 07, 2024)
- All Cheats and Codes inside from the first CHEATBOOK January 1998 until today.
More Infos |
| | |
|