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Star Trek: Infinite Cheats

Star Trek: Infinite

Cheat Codes:
------------
Submitted by: David K.

Console Commands:
-----------------
Press the Tilde [~] Key to open the console (pressing the key again will 
close the console). To go back and forth between previously executed 
instructions, use the Up and Down arrow keys.

In addition, the following keyboard shortcuts work in some cases:

* Shift+2
* Alt+2+1
* Shift+3
* Shift+Alt+C

Cheats:
-------
Note: If you have played Stellaris, you may notice the similarity of cheat 
codes. There is nothing surprising about it. Both games have the same 
engine and developer.

-=Most Useful Cheats=-
Shows the list of all console commands.

Effect                                  Code
--------------------------------------------------------------- 
help                                  - help [command-name]
God Mode!                             - invincible
AI on or off                          - ai
Takes control of all worlds           - annex
Adds credits (defaults 5000)          - cash [amount/num]
Fills all resource storages           - max_resources
Adds Minerals (default 5000)          - minerals [num]
Adds Food (default 5000)              - food [num]
Adds Influence (default 5000)         - influence [num]
Adds intel towards (default 10)       - add_intel [target] [num]
Adds loyalty from (default 10)        - add_loyalty [target] [num]
Establishes communications            - communications
Starts first contact with all empires - contact
All ships take hull damage            - damage [amount/num]
Switch AI empires always refusing     - debug_yesmen / debug_nomen
Finishes all active research          - finish_research
Finishes all special projects         - finish_special_projects
Finishes all terraforming processes   - finish_terraform
Instantly finishing all constructions - instant_build
Adds skill levels (default 1)         - skills [num]
Show all map!                         - survey
Adds (amount) of alloys, default 5000 - alloys [amount]
Become the owner of a planetary       - branchoffice
Kills (pop id) pop                    - kill_pop (pop id)



-=Full Commands List=-
debugtooltip 
– Shows the target ID when hovering over it with the mouse cursor

activate_all_traditions 
– Activates all traditions

activate_ascension_perk (name) 
– Activates the specified Ascension perk, pressing tab opens names

activate_tradition (tradition id) 
– Activates the specified tradition, pressing the tab key opens the names

add_opinion (source) (target) (amount) 
– Increases the (source) empire’s opinion of the (target) empire by (amount), 
  default 40

add_pops (species ID) (amount) 
– Creates the specified (amount) of POPs from the specified species on the 
  selected planet

add_ship (design id) 
– Adds the specified ship (design id), pressing tab opens NPCmes ship names

add_spynetwork_value (target) (amount) 
– Adds the specified amount of infiltration progress to the specified target

add_trait_leader (leader id) (trait id) 
– Adds (trait id) to (leader id), entering only the leader id shows all trait 
  ids for that class

add_trait_species (species id) (trait id) 
– Adds (trait id) to (species id)

ai 
– Turns artificial intelligence on or off

alloys (amount) 
– Adds (amount) of alloys, default 5000

branchoffice 
– Become the owner of a planetary branch office

build_pops (amount) 
– Adds (amount of) pop-up robots to the selected planet, only works if the
  empire has the technology to create pop-up robots

cash (amount) 
– Adds (amount) of energy credits, default 5000

colonize (colonizer pop id) 
– Starts the process of colonizing the selected planet, using a copy of pop 
  with the specified id.

create_megastructure (megastructure id) 
– Creates a megastructure on the current system, pressing tab opens the ids

create_navy (amount) 
– Creates a fleet using your most recent designs that use [amount of] naval 
  capacity, 1 means 100%

damage (amount) 
– All ships of the selected fleet receive hull damage (amount)

debug_nomen 
– AI empires always refuse offers from players

debug_yesmen 
– AI empires always agree to player suggestions

effect add_building = (building id) 
– Adds (building id) to the selected planet, unique buildings of several planets 
  will be removed a month after adding

effect add_deposit = (deposit id) 
– Adds (deposit id) a resource deposit or planetary object to the selected 
  celestial body

effect remove_deposit = (deposit id) 
– Removes (deposit id) a resource deposit or planetary object from the selected 
  celestial body

effect add_district = (district id) 
– Adds (district id) to the planet

effect add_planet_devastation = (amount) 
– Adds (amount of) destruction to the selected create_archaeological_site, 
  negative values decrease it

effect country_add_ethic = (ethic id) 
– Adds (ethic id) to the players’ empire, using more than 3 ethical points will 
  remove low attractiveness ethics

effect country_remove_ethic = (ethic id) 
– Removes (ethical id) from the player empire

effect create_archaeological_site = (archaeological site id) 
– Adds (archaeological site id) to the selected create_archaeological_site

effect set_origin = (origin id) 
– Changes the origin of the players’ empire to (origin id)

effect shift_ethic = (ethic id) 
– Changes the ethics of the players’ empire to (ethic id)

event (event id) 
– Triggers (event id)

federation_add_experience (amount) 
– Adds (amount) of Federation experience, default 1000

federation_add_cohesion (amount) 
– Adds (amount) of Federation cohesion, default 200

federation_add_cohesion_speed (amount) 
– Adds (amount of) monthly cohesion to the Federation, default 10

federation_examine_leader 
– Starts the federation inheritance process

finish_research 
– Finishes all active research

finish_special_projects 
– Finishes all special projects

finish_terraform 
– Finishes all terraforming processes

food (amount) 
– Adds (amount) of food, default 5000

force_integrate (country_id) 
– Integrates the empire (country_id) into the player’s empire

free_government 
– Switches that allow the player to change governments without a time limit

free_policies 
– Toggles allowing the player to change policies without restrictions, 
  including previously disabled policies

grow_pops (amount) 
– Adds (amount) of growing POPs to the selected planet, default 1

instant_build 
– Toggles instant completion of construction and upgrades WARNING: 
  This also applies to enemy AI, so only used during pause

intel 
– Gives an overview of the entire galaxy and disables the first contact while 
  it is active

influence (amount) 
– Adds (amount) of influence, default 5000

invincible 
– Player ships will not take damage

kill_pop (pop id) 
– Kills (pop id) pop

max_resources 
– Fills all resource stores

minerals (amount) 
– Adds (amount) of minerals, default 5000

observe 
– Switches to observer mode, use the play command to return control WARNING: 
  If the game is not paused in observer mode, the AI will take control of the 
  player’s empire

own 
– Become the owner and control of the specified fleet, starbase or planet

planet_class (celestial body id) 
– Changes the selected celestial body to (celestial body id)

planet_happiness (amount) 
– Adds a modifier with (amount) Happiness for the selected planet, default 100

planet_size (size) 
– Changes the (size) of the selected planet, can exceed normal sizes, but if 
  exceeded 78 the planet will be moved back

play (empire ID) 
– Switches player control to empire (empire ID)

remove_trait_leader (leader id) (trait id) 
– Removes (trait id) from (leader id)

remove_trait_species (species id) (trait id) 
– Removes (trait id) from (species id)

research_all_technologies (Boolean) 
– Instantly researches all unique technologies. Add 1 also for cosmic beings 
  and crisis specialists. Add a second number for repeatable technologies.

research_technology (technology id) 
– Instant research (technology id)

skills (amount) 
– Adds (amount) skill levels to each leader under player control, default 1

skip_galactic_community_cooldowns 
– Disables cooldown when suggesting solutions from the same group

society (amount) 
– Adds (amount) of Society tech points, default 5000

survey 
– Surveys all planets, requires at least one science ship

techupdate 
– Updates current available technology options

unity (amount) 
– Adds (amount of) units, default 500

unlock_edicts 
– Unlocks all decrees
 
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