Star Trek: Infinite Cheats |
Star Trek: Infinite
Cheat Codes:
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Submitted by: David K.
Console Commands:
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Press the Tilde [~] Key to open the console (pressing the key again will
close the console). To go back and forth between previously executed
instructions, use the Up and Down arrow keys.
In addition, the following keyboard shortcuts work in some cases:
* Shift+2
* Alt+2+1
* Shift+3
* Shift+Alt+C
Cheats:
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Note: If you have played Stellaris, you may notice the similarity of cheat
codes. There is nothing surprising about it. Both games have the same
engine and developer.
-=Most Useful Cheats=-
Shows the list of all console commands.
Effect Code
---------------------------------------------------------------
help - help [command-name]
God Mode! - invincible
AI on or off - ai
Takes control of all worlds - annex
Adds credits (defaults 5000) - cash [amount/num]
Fills all resource storages - max_resources
Adds Minerals (default 5000) - minerals [num]
Adds Food (default 5000) - food [num]
Adds Influence (default 5000) - influence [num]
Adds intel towards (default 10) - add_intel [target] [num]
Adds loyalty from (default 10) - add_loyalty [target] [num]
Establishes communications - communications
Starts first contact with all empires - contact
All ships take hull damage - damage [amount/num]
Switch AI empires always refusing - debug_yesmen / debug_nomen
Finishes all active research - finish_research
Finishes all special projects - finish_special_projects
Finishes all terraforming processes - finish_terraform
Instantly finishing all constructions - instant_build
Adds skill levels (default 1) - skills [num]
Show all map! - survey
Adds (amount) of alloys, default 5000 - alloys [amount]
Become the owner of a planetary - branchoffice
Kills (pop id) pop - kill_pop (pop id)
-=Full Commands List=-
debugtooltip
Shows the target ID when hovering over it with the mouse cursor
activate_all_traditions
Activates all traditions
activate_ascension_perk (name)
Activates the specified Ascension perk, pressing tab opens names
activate_tradition (tradition id)
Activates the specified tradition, pressing the tab key opens the names
add_opinion (source) (target) (amount)
Increases the (source) empires opinion of the (target) empire by (amount),
default 40
add_pops (species ID) (amount)
Creates the specified (amount) of POPs from the specified species on the
selected planet
add_ship (design id)
Adds the specified ship (design id), pressing tab opens NPCmes ship names
add_spynetwork_value (target) (amount)
Adds the specified amount of infiltration progress to the specified target
add_trait_leader (leader id) (trait id)
Adds (trait id) to (leader id), entering only the leader id shows all trait
ids for that class
add_trait_species (species id) (trait id)
Adds (trait id) to (species id)
ai
Turns artificial intelligence on or off
alloys (amount)
Adds (amount) of alloys, default 5000
branchoffice
Become the owner of a planetary branch office
build_pops (amount)
Adds (amount of) pop-up robots to the selected planet, only works if the
empire has the technology to create pop-up robots
cash (amount)
Adds (amount) of energy credits, default 5000
colonize (colonizer pop id)
Starts the process of colonizing the selected planet, using a copy of pop
with the specified id.
create_megastructure (megastructure id)
Creates a megastructure on the current system, pressing tab opens the ids
create_navy (amount)
Creates a fleet using your most recent designs that use [amount of] naval
capacity, 1 means 100%
damage (amount)
All ships of the selected fleet receive hull damage (amount)
debug_nomen
AI empires always refuse offers from players
debug_yesmen
AI empires always agree to player suggestions
effect add_building = (building id)
Adds (building id) to the selected planet, unique buildings of several planets
will be removed a month after adding
effect add_deposit = (deposit id)
Adds (deposit id) a resource deposit or planetary object to the selected
celestial body
effect remove_deposit = (deposit id)
Removes (deposit id) a resource deposit or planetary object from the selected
celestial body
effect add_district = (district id)
Adds (district id) to the planet
effect add_planet_devastation = (amount)
Adds (amount of) destruction to the selected create_archaeological_site,
negative values decrease it
effect country_add_ethic = (ethic id)
Adds (ethic id) to the players empire, using more than 3 ethical points will
remove low attractiveness ethics
effect country_remove_ethic = (ethic id)
Removes (ethical id) from the player empire
effect create_archaeological_site = (archaeological site id)
Adds (archaeological site id) to the selected create_archaeological_site
effect set_origin = (origin id)
Changes the origin of the players empire to (origin id)
effect shift_ethic = (ethic id)
Changes the ethics of the players empire to (ethic id)
event (event id)
Triggers (event id)
federation_add_experience (amount)
Adds (amount) of Federation experience, default 1000
federation_add_cohesion (amount)
Adds (amount) of Federation cohesion, default 200
federation_add_cohesion_speed (amount)
Adds (amount of) monthly cohesion to the Federation, default 10
federation_examine_leader
Starts the federation inheritance process
finish_research
Finishes all active research
finish_special_projects
Finishes all special projects
finish_terraform
Finishes all terraforming processes
food (amount)
Adds (amount) of food, default 5000
force_integrate (country_id)
Integrates the empire (country_id) into the players empire
free_government
Switches that allow the player to change governments without a time limit
free_policies
Toggles allowing the player to change policies without restrictions,
including previously disabled policies
grow_pops (amount)
Adds (amount) of growing POPs to the selected planet, default 1
instant_build
Toggles instant completion of construction and upgrades WARNING:
This also applies to enemy AI, so only used during pause
intel
Gives an overview of the entire galaxy and disables the first contact while
it is active
influence (amount)
Adds (amount) of influence, default 5000
invincible
Player ships will not take damage
kill_pop (pop id)
Kills (pop id) pop
max_resources
Fills all resource stores
minerals (amount)
Adds (amount) of minerals, default 5000
observe
Switches to observer mode, use the play command to return control WARNING:
If the game is not paused in observer mode, the AI will take control of the
players empire
own
Become the owner and control of the specified fleet, starbase or planet
planet_class (celestial body id)
Changes the selected celestial body to (celestial body id)
planet_happiness (amount)
Adds a modifier with (amount) Happiness for the selected planet, default 100
planet_size (size)
Changes the (size) of the selected planet, can exceed normal sizes, but if
exceeded 78 the planet will be moved back
play (empire ID)
Switches player control to empire (empire ID)
remove_trait_leader (leader id) (trait id)
Removes (trait id) from (leader id)
remove_trait_species (species id) (trait id)
Removes (trait id) from (species id)
research_all_technologies (Boolean)
Instantly researches all unique technologies. Add 1 also for cosmic beings
and crisis specialists. Add a second number for repeatable technologies.
research_technology (technology id)
Instant research (technology id)
skills (amount)
Adds (amount) skill levels to each leader under player control, default 1
skip_galactic_community_cooldowns
Disables cooldown when suggesting solutions from the same group
society (amount)
Adds (amount) of Society tech points, default 5000
survey
Surveys all planets, requires at least one science ship
techupdate
Updates current available technology options
unity (amount)
Adds (amount of) units, default 500
unlock_edicts
Unlocks all decrees
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