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Sniper Elite 5 Cheats

Sniper Elite 5

Hints and Tips:
---------------
Submitted by: David K.

Large sandbox maps in Normandy with climbing, workbench weapon mods, skill trees,
and optional Axis Invasion PvP.

First campaign run: consider disabling Axis Invasion until you know the maps -
human Jaegers ignore objectives and can buff nearby AI. Re-enable later for the
cat-and-mouse layer.

Stealth basics: binoculars first to tag patrols and vantage points; silenced
pistol for close kills; prone for stable long shots; mask rifle fire with
generators, planes, and other loud ambience. Disable alarms before clearing
compounds. Use bottles, whistles, and traps to pull guards one at a time. Manual-
save before kill-list targets and invasion fights.

Pre-mission loadout: three hidden workbenches per level (rifle, SMG, pistol)
unlock attachments - suppressors and stability mods matter more than raw rifle
DPS early. Bring medkits, bandages, mines, and a silenced sidearm every mission.

Early skill picks (Body/Combat/Equipment): Health Boost I+II, Cardio, Deep
Breath, Back in the Fight (self-revive with medkit), Steady Hand, Extra Item Slot
I, Carry More Traps. Separate skill loadouts exist for campaign, survival, and
invasion.

Ballistics: on Authentic, match scope distance setting to binocular range; watch
where bullets land and adjust. Wind marker is minor in SE5 compared to older
entries. Empty Lung / focus slows time for distant shots - go prone first.

When spotted, break line of sight and relocate - searchers reset if you stay
hidden. Clear one section of the map at a time instead of sprinting objectives.

Survival mode: four command posts on the map; enemies rush active points each
wave. Use ~25 seconds prep between waves to mine lanes and resupply. Kill
spotters (star icon) and snipers first; note vehicle spawn routes for later
waves.


How to make money (credits):
----------------------------
* No shop currency - progression is XP, skill points, and weapon unlocks
* Kill-list challenges unlock guns for your armory (see Reference)
* Workbench collectibles and stone eagles feed completion rewards
* Axis Invasion wins grant invasion currency for Jaeger loadouts (online)

Secrets:
--------
* K98 early unlock workaround: Mission 2 on Civilian - pacify Kummler, carry him
  under the ballroom chandelier, drop it (full steps in Solutions)

* Satchel Charges unlock requires finishing all nine campaign missions on Hard
  difficulty (not Medium); use Borderless fullscreen if alt-tab caused missed
  unlock credit (see Solutions)

* Allied Focus Mode (L-ALT): Jaeger direction on compass; outline through walls
  when close
* Scope glint gives away your position - scout with binoculars; some scopes are
  glint- free
* Karl's mission dialogue can be heard by nearby invading Jaegers - hunt invader
  first


Solutions:
----------
-= Allied sniper vs Axis Invasion =-
1. Focus Mode (L-ALT): flashing compass direction until Jaeger outline appears
2. Binoculars before rifle at range - scope glint warns human snipers
3. Never use Invasion Phones if the Jaeger may be near; phone intel expires in
   ~30s
4. Camping penalty reveals your area - relocate and ambush the search
5. Crouch in tall grass is visible to players; prone in grass is much safer
6. Jaeger-tagged NPCs report your minimap triangle - ambush them at the ping
7. Avoid towers; pick dark cover with vegetation behind you, not skyline
   silhouettes


-= Kill-list challenges =-
Save before each target. Open map > Objectives > red Kill List icon for the
challenge text.

Mission 1 - Steffen Beckendorf: kill with any explosion (grenade when his car
stops). Mission 2 - Friedrich Kummler: drop the ballroom chandelier (shoot hooks
or use controls). Bug note: if Kummler will not move, whistle or throw a bottle;
if the weapon does not unlock, shoot the chandeliers down manually. Mission 3 -
Fabien Richter: melee stealth takedown only; avoid alert chains - reload if the
objective bugs. Mission 4 - Matthaus Ehrlich: place rat bomb, lure him to shoot
it (stay undetected). Mission 5 - Lanzo Baumann: weaken beam, run cement mixer,
knock out and dump body in mix. Mission 6 - Jaan Trautman: poison the cup in his
mansion, ring bell, hide. Mission 7 - Christian Jungers: drop the V2 hook when he
stands under the rocket.

-= Mission 8 - Shinji Yoshikawa =-
kill with Type 100 or Type 14 (pistol in town hall chest).

-= K98 chandelier unlock (Mission 2) =-
1. Set Mission 2 difficulty to Civilian for convenience
2. Identify Kummler, disable the alarm, and clear the chateau
3. Pacify him (do not kill), carry him under the ballroom chandelier, then drop
   it


-= Satchel Charges unlock =-
1. Beat all nine campaign missions on Hard difficulty (Medium alone did not grant
   the unlock in community tests; DLC completion did not substitute)
2. If unlock credit failed before, switch from Exclusive Fullscreen to Borderless
   before replaying - alt-tab GPU errors on Medium runs were linked to missed
   credit


-= Survival defense =-
Defend one command post at a time; enemies abandon cover to capture it - use that
as a trap funnel. Between waves: mine doorways, stairs, and known pathing; pre-
plant next- wave explosives before the counter hits zero.

Priority targets: spotters (star marker) call artillery - snipe immediately.
Snipers on rooftops before they pin you. MG42 Jaegers hose your position; kill
early for a 100-round MG pickup. Panzerfaust troops telegraph with a high whine -
headshot the operator. Flare-gun soldiers are among the deadliest grunts.
Immobilize trucks with teller mines or AP rounds to the wheels, then finish weak
points.

Scoring tips: long-range headshots and consecutive unassisted rifle kills pay
best; trap multi-kills help; avoid camping inside the CP building. Stay mobile
once spotted; loot officers and Jaegers in the lull. Use empty-lung/focus sense
on Hard or below to track flankers through walls while holding a lane.


Reference:
----------
-= Kill-list challenges and unlocks =-
* 1 - Steffen Beckendorf; Explosion; Machine Pist.40.
* 2 - Friedrich Kummler; Chandelier; Karabiner 98k.
* 3 - Fabien Richter; Stealth takedown; Pistole 08.
* 4 - Matthaus Ehrlich; Rat bomb; Machine Pist.44.
* 5 - Lanzo Baumann; Bury in concrete; Type 100.
* 6 - Jaan Trautman; Poison drink; Model D.
* 7 - Christian Jungers; Falling V2 rocket; RSC 1918.
* 8 - Shinji Yoshikawa; Japanese weapon kill; Type 14 Nambu. Note: Stengun MK2
  unlocks from completing Mission 6 story (separate from kill challenge).

-= Survival enemy priority =-
* Spotter (star) - Flare artillery barrage; Snipe first.
* Sniper - Long-range pin; Tag from binocs.
* MG42 Jaeger - Suppression; Early kill, loot.
* Panzerfaust - Anti-tank shot; Headshot operator.
* Flare gun soldier - High burst damage; Priority target.
* Armored truck - Rushing the CP; Mines / AP treads.
* Tiger tank - Cannon + MG bunker; Mines, flare, AP.

-= Rifle workbench locations (campaign) =-
* 1 Atlantic Wall - Upstairs after Blue Viper meetup.
* 2 Occupied Residence - Chateau cellar or moat infiltration.
* 3 Spy Academy - Cellar key NW island; enter from west vines.
* 4 War Factory - Center warehouse cellar (Resistance logo).
* 5 Festung Guernsey - Church center - climb outer vines.
* 6 Liberation - North house with Resistance logo before bridge.
* 7 Secret Weapons - West armory beyond gunship building (key/SAT).
* 8 Rubble and Ruin - Sewer armory key from center room soldiers. Three
  workbenches per mission (rifle, SMG, pistol) - SMG/pistol benches are separate
  collectibles in the same maps.

-= Early skills (recommended) =-
* Health Boost I/II - Body; Extra health segments.
* Cardio - Body; Lower sprint heart-rate spike.
* Deep Breath - Body; Faster Empty Lung recovery.
* Back in the Fight - Combat; Self-revive with medkit.
* Steady Hand - Combat; Less scope shake.
* Extra Item Slot I - Equipment; More gadgets per mission.
* Carry More Traps - Equipment; Extra teller/schuh mines.

-= Key binds (short) =-
* L-ALT - Focus Mode (invasion tracking).
* T - Town portal / related travel.
* Binocs - Scout and tag before engaging.

-= Invasion quick reference =-
* Allied (Karl) - Kill Jaeger first; relocate after camping flag.
* Axis (Jaeger) - Wire-trap phones; buff AI; Sixth Sense if tagged.
 
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