Skul: The Hero Slayer Cheats |
Skul: The Hero Slayer
Cheat Codes:
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Submitted by: David K.
Beginner Tips:
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Written by MUD
-=What’s Rookie Mode?=-
As a roguelike, Skul: The Hero Slayer can be challenging. Beginners in the
genre need not worry because there is sort of an easy feature in the options
menu. Rookie Mode will reduce all damage taken by half. Skul: The Hero
Slayer is one of many indie games that included an option like this. It’s
a trend that will hopefully continue in order to make games more accessible
to all types of gamers. Players can tell when the mode has been activated
because of the logo at the bottom of the screen showcasing a skull with a
pacifier in its mouth.
-=Understanding Doors=-
There are primarily three types of random doors players should be aware of
in Skul: The Hero Slayer. This doesn’t count shop or boss doors, for example.
Those are always set. Gilded doors stacked with treasure usually pay out
big cash rewards at the exit. Sometimes there will be chests instead with
rare items. Green doors engulfed with flames will reward players with skulls
at the end.
Skulls are power-ups that change the titular Skul into new forms kind of
like the abilities in the Mario franchise. Using the normal-looking gateways
will give players a more balanced stage but offer fewer amazing rewards.
Unless players are really hurting for HP, always use one of the two rarer
doors.
-=Read Up On Skulls=-
Each Skull form change comes with several different properties. The look is
one. The weapon is another. The assigned ability is third. Most importantly,
there are secret skills to some classes as well. After acquiring a skull
and transforming, players should jump into the menu and read up.
For example, the Living Armor form builds up energy in a separate meter
whenever Skul takes or deals damage. Once filled, using any ability will
result in an extra burst of fire damage. Knowing what a skull’s class is
capable of is half the battle.
-=Dark Quartz Upgrades=-
Most roguelike games have some sort of currency in them that can help boost
a character’s stats permanently. In Skul: The Hero Slayer they are called
Dark Quartz. These can be brought to the witch in the castle in order to
unlock Traits. There are some useful but ordinary Traits such as being
able to deal more damage or gain more HP. Those may look tempting early
on but wait for it. Players should instead invest 3,000 Dark Quartz into
getting Reassemble. This Trait resurrects Skul with 30% HP one time on a
run. It’ll take time to unlock but it will be worth the wait.
-=What to Buy in Subspace=-
Players will also collect gold during runs. This currency is only temporary
and all gold will be lost upon death such is the case with many roguelikes.
It can be used in a subspace shop area that appears in-between every few
stages in a world. There are items that can grant perks, food to restore
HP, a vendor that will gift players a skull in exchange for another, and
a blacksmith that has abilities.
Unless players have some sort of boon equipped that heals HP, the food
should be the first stop. After visiting the blacksmith for an extra ability.
Anything else after that is fair game. Just don’t buy anything from the Dark
Quartz trader who appears randomly. That’s a waste of precious cargo.
-=Take Out Spellcasters First=-
Most enemies will attack Skul with melee attacks. Those foes are technically
stronger but they should be ignored if there is a spellcaster among the crowd.
Early enemies players will encounter include tree monsters that can summon
vines to appear beneath them.
This will be indicated by a red box, allowing players an ample amount of time
to dodge out of the way. It’s also a good indicator that there is an ability
user in the vicinity. Long-ranged opponents, such as bowmen, should also take
top priority. This is a basic strategy that can be applied to many action RPG
games of this nature but it still bears repeating for Skul: The Hero Slayer.
-=What Saves After Quitting?=-
There is no way to save progress in the middle of a run. If players make it
a few rooms into a dungeon and then decide to quit, they will be transported
back to the castle upon their next startup. This is typical for roguelikes.
However, that doesn’t mean data will be completely erased.
Dark Quartz, for example, will carry over. The only thing lost then is
progress in the world. Before starting a run players should make sure they
have enough time to put in what could be a long session. There is always the
suspend function on the various consoles as well. The best system to do this
with is the Switch. That system fits the roguelike genre rather well for
pick-up and play runs.
List of Item Effects:
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* Alchemy: When status effects are inflicted on enemies, the damage they
receive is permanently increased by (5/20/40/70%).
* Blizzard: When inflicting skill damage on enemies there is a 2% chance to
freeze them. When affected enemies are unfrozen, a blizzard is created
dealing (6/12/24/48/78) magic damage with a 30% chance to freeze enemies.
* Chase: Damage is amplified by up to (20/30/60/120/250%) based on the
distance of the targeted enemy.
* Demolition: When dealing physical damage, deals additional true damage
equal to (10/20/40/85/170%) can only affect a target once every 8 seconds.
* Duel: Damage received by the attacked enemy increases by (0.5/1/2.5/4.5/8%)
(stacks up to 10 times) Can only affect a maximum of 1 enemy.
* Endure: Damage received is reduced by 10% for (1/2/3/5/7/10) seconds
when hit. This effect can be stacked.
* Execute: All attacks on enemies with less than (5/7/12/21/35/55%) HP will
deal Critical damage.
* Fairy Tale: A sealed spirit stone follows the player, firing a beam at
random targets every (45/35/25/15) seconds, dealing magic damage. When the
5 Fairy tale seals are gathered, the spirit king Oberon is summoned.
* Fortress: Generates a shield of (10/15/20/30/50) every 90 seconds.
* Fuse: Plants a time bomb when swapping. Time bombs explode after 2
seconds dealing (15/25/50/125/250) Physical damage to surrounding enemies.
* Heart: increases Max Hp by (10/20/35/60/90/135).
* Leonia: Increases Hp recovery rate by (30/50/100%).
* Madness: When inflicting damage with normal attacks, attack speed
increases by 5% up to a maximumm of (5/15/25/45/75/125%) for 5 seconds.
* March: Amplifies Physical attack by (3/5/10/25/35/75%).
* Manatech: drops (1/1/2/2/3) Manatech parts when skill is used. When
manatech parts are acquired, all cooldowns decrease by 1 second.
* Mirage: Dodges an incoming attack, nullifying the damage.
Cooldown: (60/50/36/18/6) seconds.
* Miser: Increases acquired gold by (3/12/25%).
* Mutant: Increases the cooldown speed of swapping by (10/25/35/50/70/90%).
* Piercing Wind: Normal attacks shoot out a piercing wind which deals
up to (1/2/4/7) Physical Damage.
* Ruins: Increases Quintessence cooldown speed by (15/50/105%).
* Soar: Jumping increases physical and magic attack by
(15/25/35/55/100/150%) Effect persist for 1 second after landing.
* Sorcery: Increases skill cooldown speed by (10/20/40/70/120/200%).
* Spring: When moving to a different map, recover (5/10/20%) of lost HP.
* Sprint: Attack and movement speed are increased by up to
(5/10/15/30/45/77%) based on distance moved.
* Static: A bolt of lightning strikes every (60/50/38/24/8) seconds,
dealing magic damage. More lightning bolts strike based on distance moved.
* Swamp: When dealing damage with normal attacks, there is a 20% chance
to inflict poison on enemies. Poisoned enemies explode when killed,
dealing Physical damage equal to (20/50/100/250/500%) of the remaining
poison damage and poisoning surrounding enemies.
* Tactics: amplifies magic attack by (5/10/20/40/60/100%).
* Volcano: creates 3 bursting flames every (35/30/20/5) seconds The
bursting flames explode upon reaching the ground, dealing Magic damage
and inflicting burn on enemies.
* Weakness: When delivering a critical hit, marks the target for 5 seconds.
Marked targets recieve (5/10/15/30/50/90/150%) Critical damage.
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