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Selaco Cheats

Selaco

Cheat Codes:
------------
Submitted by: David K.

How to Properly Kill Them:
--------------------------
Guide to Enemies (with Tips)

=== Weapons===
-=Roaring Cricket=-
This little pistol packs a punch. It can take down single enemies in seconds. 
Two well-placed shots and a typical grunt is down, unless they have an armor 
buff from allies. It's like Master Chief's pistol in Halo CE.

-=Automatic Rifle=-
Your standard rifle, useful from start to finish. It's average and helps clear 
out crowds of enemies.

-=The Shotgun=-
The shotgun is strong and rips through most enemies at close range. It's your 
go-to for close quarters. The best way to use it is to peek, shoot, and quickly 
take cover to reload since it's pump-action.

-=The SMG=-
The SMG can be dual-wielded early on with the right upgrades. It's very useful 
for clearing out groups of melee units and smaller drones.

-=The Grenade Launcher=-
A useful tool for later levels with many upgrade options to fit your strategy. 
It has three grenade types found across the map: frag, ice, and acid. Frag is 
most common, acid is rarest. The rocket launcher upgrade and proximity mines 
are really good.

-=The Plasma Rifle=-
Like your standard rifle, but hits harder with slower bullets.

-=The Railgun=-
I never found the railgun, but I assume it's very good against single targets, 
especially juggernauts.

-=The Sniper=-
The sniper is situational but can be really strong. Low recoil lets you 
easily spam shots across large maps to take out distant enemies.

=== Enemies ===
-=The Rifle Grunts=-
Our basic enemy, the rifleman (and later, the plasma rifleman). They can shoot 
at any range and are deadly if you don't stay in cover. Use the shotgun or 
sniper to kill them based on the environment. The rifle and SMGs can work but 
don't stay exposed too long. They can be tough enough to not get staggered and 
will shoot you, especially the plasma ones. If you're exposed too long, you'll 
get torn to pieces fast.

-=The Engineers=-
These guys have shotguns and like to flank you. If you hear their footsteps, be 
ready so you don't get surprised by one behind you. Shotguns are your best bet 
in close quarters, but try to keep your distance so you can blast them with 
whatever weapon works.

-=The Enforcers=-
If you hear one, watch out. They're riflemen on steroids with higher armor and damage. 
Keep your distance and stay in cover. Sniping works well if you spam crouch when 
they're not moving much. A good punch to the face can also knock them down long 
enough to kill them.

-=Siegers=-
Siegers are frustrating due to lack of sound and unpredictable moves. Sustained fire, 
especially the nailgun, works best. Avoid getting too close or they'll explode on you, 
which is often a guaranteed death. A point-blank shotgun blast from behind cover or a 
long-distance sniper shot can kill them.

-=Flying Drones=-
They have guns and missiles. A shotgun can one-shot them up close. Otherwise, use 
sustained fire. Watch out for their missile warning sound and run for cover.

-=The Little ***=-
Spiders and wasps, yay. Use whatever works against large enemy groups. For spiders, 
sliding through them triggers their explosion without hurting you. Punching knocks 
them back and can make them explode at a safe distance. The flying ones are like 
drones but melee, so keep your distance and shoot.

-=Juggernauts=-
Your first encounter was probably scary, and now there are more of them. Here's a 
good combo that uses rare items but kills them fast: ice to slow them (from grenades, 
barrels, launcher) then acid (from launcher or barrels). Acid wrecks them. Otherwise, 
use explosives and leftover ammo like the plasma rifle.

-=Zombies=-
There are lots of aggressive zombies. Explosives like mines, grenades, barrels, and 
the launcher work great on them and make the plant factory much easier.



How to Bring Wilson to Home Safely:
-----------------------------------
If you want to get Wilson home and snag that achievement, listen up. I found 
out the hard way that trying to do it while playing the game normally can be a 
real pain. Wilson keeps getting lost, dying, or blowing up. So, I'm gonna tell 
you how I did it without any hassle, except for getting lost a few times and having 
to check the map.

First things first, leave Wilson where you find him at the start of the game. You 
can always come back for him later, along with anything else you might have missed. 
Just play the game like usual until you reach the Starlight Area. When you go 
underground, you'll get a message saying something like "there's no turning back." 
This is a good spot to save or make a separate save file. Now you can go back and 
get any secrets or achievements you missed, like the Spacebro and Wilson ones.

To get Wilson, use the tram in the saferoom to go back to the beginning level. Go 
to your room and grab him. Then, just walk him home. It's that simple. All the 
enemies will be dead, so nothing will get in your way. Keep in mind that you can't 
take him into the saferoom elevator to travel to Selaco. There's some kind of 
barrier that stops him from going in. Maybe he's afraid of small spaces, who knows?

Make sure you hold onto Wilson when going through loading areas and don't throw him 
into them. I had to reload a save because he didn't show up on the other side. Also, 
don't slide kick or slide kick jump while holding him, or you might launch him and 
lose him.

There are a few tricky parts where you'll have to throw Wilson up ladders or try 
to get him to stay on ledges. I kept quick saving whenever he was in a safe spot. 
It took me about an hour to get him home with no enemies around, but I think it's 
the way to go.

When you use elevators that load into new areas, drop Wilson, hit the button, and 
then pick him up again quickly. If you don't, he might disappear, and you'll have 
to reload your save.

Once you're in your workshop/HQ area, just take Wilson upstairs to your room. When 
you enter the room with him, you'll get the achievement, and you can put him wherever 
you like.
 
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