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Sailing Era Cheats

Sailing Era

Cheat Codes:
------------
Submitted by: David K.

Barmaid Port List:
------------------
Written by Coal Lobster

Simple list of ports and barmaids.

* Julianne
Lisbon

* Sakurako
Nagasaki

* Valentina
Havana/Merida/Veracruz (need to double check)

* Camille
Marseilles

* Gu Wan
Zhangzhou

* Merriam
Istanbul

* Vera Lucia Scythia
Venice

* Nubu Kasheli
Alexandria

* Theresa
Antwerp or Amsterdam (need to double check)

* Daisy
London

* Kanam Agarwal
Calicut

* Clara Monica
Seville

* Priya
Athens

* Andrea
Veracruz/Merida/Trujillo (need to double check)

* Emin
Muscat (Need to double check)

* Latia
Malacca




General Tips and Tricks:
------------------------
Build an accounting room on your flagship as soon as possible (unlocked 
after having 100k gold for the first time).

You get 2% extra profits per calculating level that your assigned character has, 
which might not seem much at first, but it adds up fast, if you get 10% or more 
extra gold per sale.

You also only need to have the character in the accounting room, when you actually 
sell goods, so they can be in a different room during voyages.

I’m using Lu Liyuan (joins if you start with Yun Mu, idk if other starters can get
 him as well) as accountant and surveyor, for example.

Another room you want built as soon as possible is the studio (unlocked by having 
knowledge of 50 types of goods), which has a 3% x your characters selection skill 
lvl each day to turn one of the goods on board of your ship into premium goods.

This not only makes them more expensive to sell, but they are also needed for 
several trade quests, so it’s good to get that room as soon as possible.

You do need to have one character in the room for the entire time, while you are 
at see though, so they can only have that job and possibly a combat related one, 
if you’re willing to switch them around for combat.

-=Combat=-
Use triple forward shrapnel cannons + 2 heavy metal armor + large ship of your 
choice.

Given the setup above, you can solo every single bounty. Leave the rest of your 
ships at a nearby dock to minimize losses.

Avoid bounties in narrow areas (Persian Gulf, Florida Straits) since pirates 
always have high positional advantage on contact.

-=Exploration=-
It is very possible, even easy, to find routes early on that allow you to grind 
up money reliably over time. It is tempting, then, to do exactly that, only 
exploring once you have plenty of cash under your belt.

Resist this urge. Exploration offers rich rewards, both monetary and otherwise. 
In particular, the more you explore the faster you can find new crew members, 
who’ll serve vital roles to empower your ship. As well, the further you explore 
the more likely you are to find even more lucrative trade opportunities than that 
available in your immediate area. That’s not to say that a little grinding now 
and then isn’t out of place if there’s some specific thing you want to save up 
for and it’s within relatively easy reach, but try not to burn yourself out 
running back and forth endlessly between two ports when there’s so much more 
to do that gives you so much more.

Also, on that note, when you get new crew members try to level them up somewhat 
when you get a chance. Not only does this unlock various bonuses, it frequently 
unlocks various sidequests.




Trade Tips:
-----------
The trade tip below after you invest in theroute to max brings in 3.2mil for 
7 mins of work.

Trade tip Europe selling firearms and other weps to Africans big money in it.

The African trade route below once unlocked can make you 300k to 500k a trip.

Recommend starting guilds specifically in Arguin(Gold) Sierra Leone (diamonds),
 Abidjan(gold – Ivory) and St. George(gold) For the Guilds, you only need to 
invest mainly in Trade and a little bit in the Population.

Port trade routes auto move charts / Where to buy them:7
* Lisbon: Spain, Portugal
* Genoa: Ligurian Sea, Tyrrhenian Sea, Ionian Sea, Adriatic Sea, Dias, New World (x2)
* Athens: East Mediterranean, Black Sea
* London: English Channel
* Amsterdam: North Sea
* St. George: Northwestern Africa, Gulf of Guinea
* Cape Town (black market): Vasco de Gama
* Zanzibar: Eastern Africa
* Suez (black market): Indian Ocean
* Muscat: Arabian Sea
* Basrah: Red Sea



Finding Witch in Red:
---------------------
So that rumor is only triggered with Daniel in your party.

Go to Trieste and it will trigger your first scene with Daniel, he will have 
you to Venice. Then go to Trieste again the month after that, you will need 
to go rescue Daniel.


You go to Venice tavern after and you can pick him up. After that go to Marseilles 
to trigger the first witch appearance. Then go to Palma across the pond to have 
her join.


Profit Tips (Venice Carnival):
------------------------------
Written by Fateburn

-=Intro=-
I’m sure many are aware that in the month of February, the Venice Carnival buys 
Hobby, Liquor and Artware goods at increased prices.

However, it’s worth keeping in mind that Jewelry, Glass Artware and Oil Paintings 
will not sell for much even during the festival as Venice already produces those.

So best nearby places to stock up from is Athens, Thessalonica, Naples and Genoa.

-=Gold, Ivory and Diamonds=-
West Africa has gold, ivory and diamonds as it’s designated trades. So load up on 
those expensive things and go up to northern europe if you see a west africa thing 
up there. they sell for lots and lots of coin. Also, if you want to open a guild in 
east africa bring coral from the carribean, you’ll need 5 per port.

I recommend starting guilds specifically in Sierra Leone, Abidjan and St. George 
specifically as they have a solid selection of Gold/Diamonds. Gold and Diamonds 
are worth much more than Ivory apparently despite being about the same price when 
buying. For the Guilds, you only need to invest mainly in Trade and a little bit 
in the Population, Tech is optional.

The Culture Prominent surge for West Africa can happen in other places other than 
North Europe as well, not sure if it is but it does seem to be a random status that
the game checks for at the start of each month.




List of Ship Parts Tech 1000:
-----------------------------
-=Buenos Aires=-
General Keel, General Mast, General Canvas, General, Tung Oil, Light Canvas, 
Large Penal, Reinfroced Mast.

-=Trieste=-
General Keel, General Mast, General Canvas, General Penal, Lime, Large Canvas, 
Large Penal, Light Mast, Large Keel, Special Winch, Special Crows Nest, Superb Penal.

-=Seville=-
General Keel, General Mast, General Canvas, General Penal, Tar, Light Canvas, 
Large Penal. Large Mast, Reinforced Keel, Special Fishing Net. Special Rudder, 
SuperB Penal.

-=Tunisia=-
General Keel, General Mast, General Canvas, General Penal, Tar, Light Canvas, 
Reinforced Penal, Reinforced Mast, Light Keel. Tar, Light Canvas, Reinforced Penal, 
Reinforced Mast, Special Anchor, Diving Bell, Superb Keel.

-=Plymouth=-
General Keel, General Mast, General Canvas, General Penal, Lime, Large Canvas, 
Light Penal, Reinforced Mast. Light Keel. Special Penal, Special Crow’s Nest, 
Superb Keel.

-=Aden ship part store=-
General Keel, General Mast, General Canvas, General Penal Asphalt. Light Canvas, 
Large Penal, Reinforced Mast Large Keel, Special Oar, Special Rigging superb canvas

-=Maracaibo=-
General Keel, General Mast, General Canvas, General Penal, Lime, Reinforced Canvas, 
Light, Penal. Large Mast, Large Keel.

-=Jamaica=-
General Keel, General Mast, General Canvas, General Penal, Lacquer, Large Canvas, 
Reinforced Penal, Light Mast. Light Keel. Specical Hemp Rope, Boarding Hook. 
Superb Canvas.

-=Kolkata=-
General Keel, General Mast, General Canvas, General Penal.




How to Beat the Secret Cape Town Boss:
--------------------------------------
Written by Inspector Gadget

I’m not good at making guides so il just give you the quick rundown.

-=Stay behind the boss=-
Any other place is asking to die . do not trade damage with him he will always 
deal more damage.

But he has traps behind him! well avoid them. No other way around them. The best 
way to avoid them is to control your speed using the anchor or max sail and swapping 
between them to achieve ideal trap avoiding distance.

-=He is too fast=-
Then you are using the wrong ship you must be faster than him so he does not circle 
around you. Having someone at mast and using a rowing bow helps to fix speed issues.

-=Don’t bring other ships=-
Your ally ai are pretty dumb. They will trade damage with him. Then they will sink 
it is not worth it.

-=More guns=-
The less damage you deal the longer the fight. Max out your gun rooms on your ship 
and put someone at the guns.

-=Immune to crew battle=-
Don’t try to fight it using crew. In his second phase you can fight it via crew. 
Dont. He will also win crew fights.

After beating the boss he will activate his second boss phase. Its the same boss 
except even more fog! Also his trap speed and gun speed become much much faster. 
Same tactics apply. But its much harder now. Good luck!

P.S. You can not recruit the ghost ship boss even if you beat it via crew with Abdul.




Speedrunner’s Guide to Yoshitaka Shizuma:
-----------------------------------------
Written by Seraviel

A guide to running through the enitre Yoshitaka story as fast as possible.

-=Preface=-
This guide was made as a thought exercise over how to speedrun Yoshitaka, but 
should also be useful to those who just want to get through the character quick or 
people who are stuck and want to figure out what to do next.

Warning: This guide will, of course, be full of spoilers. I will be skipping the 
content of the cutscenes (they won’t even be indicated in the guide), as people 
can easily watch them if they want, but there will be more than enough hints to 
spoil part of the story.

You have been warned.

-=Chapter 1: Good Swimmers Drown, Good Riders Fall
Chapter one is very straightforward and and pretty much a tutorial, and there isn’t 
much you can do there. A number of the stores and functions are unavailable, and that 
means one simply has to follow the tracks.

* Go to the inn
* Talk to Amagai
* Go to the shipyard
* Go to the store
* Go to the pier
* Put Amagai as Sail Master
* Sail to Pohang
* Go to the store
* Buy 2 Korean Pine Wood
  Note: Buying all available Korean Pine Wood can be useful for the following chapters. 
  Just leave it in the Pier Warehouse for the moment.
* Sail to Haizhou
* Go to the store
* Buy 2 brass
* Sail to Nagasaki
* Fight pirates outside nagasaki
  Note: This fight is easily, and should be taken as training for the fights to come. 
  While there are less fights in Yoshitaka’s story than, say, Abdullah, there are 
  still three more after this one, and the middle one is rough.
* Go to the shipyard
* Order Ocean ship
  Note: Do not add any material save the ones required. At this point of the game, 
  there isn’t much available, and my tests revealed no useful traits that the ship 
  could get. You are better off saving your money.
* Go to the Inn
* Sail to Sakai
* Put Amagai on lookout once in Sakai
* Go to the public residence
* Sail to sunken ship and take all cargo
* Sail back to Sakai
* Go to the public residence
* Leave the public residence
* Put Garaba as Sail Master
* Sail to Nagasaki
* Go to shipyard
* Get the Ocean ship

-=Chapter 2: A Gentleman Always Keeps Their Word=-
Chapter two is the most freeform of all chapters, as doing things correctly here will 
make the rest of the game pretty straightforward. There will be a lot of fighting 
involved to set up the rest of the game correctly, and random chance very much has 
an impact here. You’ll be hunting pirates for components for most of the chapter, 
but once that’s done

* Modify hull in shipyard
* Put two Shrapnel guns and a Small Aftercastle on Ocean ship.Change mapping room 
  to warehouse on Naniwa maru
* Go to the inn
* Recruit Sailors
* Talk to the Inn Keeper (necessary for the imperial house quest)
* Talk to the Sailor (necessary to find the Hidden Wolf Stream)
* Go to the Imperial house
* Talk to the Minister
* Go to pier
* Put the Ocean ship as your flagshipAssign sailors
  Note: The Ocean ship will be doing all of your fighting for pretty much all of the 
  game save the very last part, so you will need to get used to fighting with it. You’ll 
  mainly be using the forward guns, as paired Shrapnel guns will mow through crew quite fast.
 
  Note 2: You may also want to leave the Naniwa Maru behind while going on pirate hunting 
  expeditions. It is very fragile, and replacing would lose you quite a bit of time. You 
  will unfortunately have to fight with it at least once, but that fight is easy and by 
  that point there will be other targets crowding the area.
* Sail to straight north of Western Japan landing zone and grab Hidden Wolf Stream 
  Discovery
* Deal pirates north of Hidden wolf stream
* Sail to Nagasaki
* Go to the Imperial House
* Talk to the Minister
  Note: As you’ll be pirate hunting from this point on, it is a good idea to grab whatever 
  bounties the Minister has. Just make sure there aren’t in the same area or in the Bay 
  of Siam, the first as you’ll be forced to fight two pirate fleets at the same time, and 
  the second as that pirate area is very distant.
* Find and Fight Guanchuan pirate fleets (Single ships or groups of three) to:
* Get the Guanchuan blueprintGet the components necessary to build three Guanchuan (3 
  Reinforced Penal, 3 Light mast, 3 Reinforced Canvas, 3 Coating)Get the components for 
  the Arab Schooner (1 Light mast, 1 General Canvas, 1 Light Keel)
* Whenever you have the components, go to a port with a shipyard and build another 
  Guanchuan for your own use. Continue doing so until you have two built in your 
  fleet ()the third will be built later).
  Note: This is the single step that will take the most time along will the sailing near 
  the end of the game. You’ll need to fight at least three (if not more) fleets of three 
  Guanchuan, and finding them can be a pain. They tend to generally seen between Nagasaki
  and Haizhou or passing in front of Zhangzhou. They are not particularly difficult to 
  beat; just make sure you do so by crew elimination, as this grants more drops.
  Note 2: The Light Keel may be the more difficult to find in all of the components. If 
  you have all but the General Canvas, stop hunting; one can be bought in Gia Dinh later
  when you’ll end up there.
* Gather Korean Pine Wood (30)
  Note: This is the reason why so many ships are required. You’ll be needing 50 units of 
  cargo capacity not counting supplies for a quest in chapter three, and you’ll be carrying 
  all of that until then. Korean Wood can be found in Pohang and Anping.
* Sail up the Yellow River and grad the Seed Plough.
  Note: You’ll need two discoveries to speed things up later in this chaper, and both 
  Seed Plough and Hidden Wolf Stream together have the best coverage along being easy 
  to get.
* Sail to Manilla
  Note: Second mandatory fight of the game and, surprisingly, the second toughest. It is 
  not that difficult, however, and between shrapnel and boarding you should have no 
  difficulty with this one. You could also cannon it to death, but the drops are better 
  when ships surrender.
* Sail to Manilla
* Go to the Teahouse
* Speak to European Merchant
* Sail to Gia Ding
* Go to shipyard
* Talk to Bashung
* Start building third Guanchuan
* Go to the Trade center
* Sail to Malacca
* Go to the Teahouse
* Get her to one heartTalk to Amagi
  Note: If you’re speedrunning, this is where you beg for the RNG gods’ favor. If she 
  requests one of the four subjects you have, you can have a full heart in a single 
  conversation. If not, you have to either load and wish for better luck, or wait until 
  the first of the next month. If you have only a few days left, coming and going from 
  the ship list in the Shipyard, the Bounty List at the Governor, or the trade screen in 
  the Trade Center will add a day to your counter with each repetition.
* Sail to Gia Ding
* Go to governor’s House
* Report two discoveriesGet Land Expedition Qualification under Permit
  Note: This here, along with Latia, is why the discoveries earlier. You require a 
  hundred contribution to get the Land Expedition Qualification permit, and discoveries 
  can be easily made in the earlier game.
* Go to post
* Explore straight east for the exclamation mark.Return to town
  Note: If you’re playing for time, dodge all the event areas save the exclamation mark.
* Go to shipyard

-=Chapter 3: Brighter Minds Are Always Right Around the Corner=-
Normally, chapter three is the most painful and annoying of the bunch, with a lot of back 
and forth, but with all the work you’ve already done, it is a cakewalk. There’s a little 
work to be done at the start, but after that it’s nearly smooth sailing all the way.

* Grab your Guan Chuan from the Shipyard,
* Go to the Trade Center
* Buy all the needed teak (20)
* If there is not enough buy everything then go to post to spend time if needed
* Sail to Calicut
  Note: There are two things you can do along the way if you’re running out of cash. 
  First, you can grab the Straits of Malacca as you’re passing, as it’ll be directly on 
  your path. Second, you can grab the treasure at the bottom of the island of Ceylon for
  an extra 20 000 gold and an item that sell for quite a bit.
* Go to teahouse
* Go to shipyard
* Order the ship
* Sail to Suez
* Go to shipyard
* Go to the Commerce Guild
* Accept commission (30 Korean Pine Wood, 20 Teak)Fulfill it
  Note: This is why you’ve been carrying that much cargo for so long. Doing it this way 
  skips a mandatory fight, as you’d be attacked while coming back to Suez otherwise. From
  this point forward, cargo capacity is irrelevant; you’ll want to put nearly everything 
  in supplies instead.
* Go to the shipyard

-=Chapter 4: Everyone and Everything Has a Home=-
Note: Chapter 4 has the toughest single part of the game, and it is a battle. Be prepared 
to have to reload that one; it is one of the most brutal mandatory battles in all the 
characters. Outside of that, you’ll be spending a lot of time sailing, and not much else.

* Sail to Barcelona
* Go to the Church
* Sail to Seville
* Go to the Shipyard
* Sail to London
* Go to the Shipyard
* Go to the Tavern
* Go to the Item Store
* Buy new world route
* Sail to Asterdam
* Go to the Shipyard
* Recruit JoyceModify Hull – put bask the Mapping Room the was removed earlier
  Note: You haven’t used Auto-Sailing much in this game, and that’s because you rarely 
  end up going back to where you came from. Coming up is the one exception to all this: 
  the route back and forth from the New World. With the distance,  Auto-Sail is a massive 
  gain this time, and we’ll be putting all the experience we got into Joyce so we can make 
  it to the other side.
* Sail to Plymouth
  Note: This is so we can use that route when coming back.
* Sail to Nassau
* Go to the Tavern
* Sail for the Florida Strait
  Note: Welcome to the fight of your life! This battle is rough, both because of the enemies 
  (), and because of the terrain. The Florida Strait is a horrible place to get into a fight,
  as everyone will be in knife range from the start. Brawlers would like that, but in a 
  speedrun no one is strong enough to take that entire fleet that way. For manoeuvring 
  advantage, go around Cuba and approach the Strait from the west; that’ll give you more 
  space to hopefully drag the flagship into a one-on-one fight where you can slowly maul 
  him with your Shrapnel Guns.
  Note 2: You will probably lose most in not ll of the rest of your fleet in that battle. 
  That’s no issue; you’ll be getting a new ship soon, and it’ll let you cruise through the
  rest of the game with no problem.
* Sail to Jamaica
* Sail to San Diego
* Sail to Nassau
* Auto-sail to London (if possible)
  Note: put all the experience you have at this point on Joyce, and add to that whatever 
  items you found that increase mapping. As long as you can make it to Plymouth, you’re fine;
  you’ll have gained more than enough time that it’s worth it.
* Go to the Tavern
* Recruit crew for the San Martin
* Go to pier
* Assign crew to the San Martin
* Make the San Martin your flagship
* Sail to Nagasaki
  Note: There’s four ways to go back to Japan, and those are over Russia, through the 
  North West Passage, the South America Route, and back the way you came around Africa.
  The latter two aren’t worth it without having them mapped already (which would take 
  more time than it saves), so one of the others is the one to take. I think the 
  Northwest Passage is the faster one (London -> Hopedale -> Rapa Nui -> Petropavlosk 
  -> Nagasaki), but I haven’t yet tested the Russia Route  (London -> Murmansk -> Mangazeya 
  -> Petropavlosk -> Nagasaki). The latter is clearly rougher in term of distance between 
  ports, but I do not know yet about speed.
* Win final battle
  Note: The final battle is a joke. You’ve used broading and your forward guns the entire 
  time, but now it’s your broadside that will sink everything there. Even better, there’s 
  only one real target; if the enemy flagship is taken out, the game is over. Five volleys
  should be more than enough with the San Martin’s guns.




Missable Discovery in Yun Story:
--------------------------------
Written by gozon

Introduces method to obtain the discovery “Golden Statue of Zheng He”, which is a 
missable discovery in Yun’s storyline.

-=Introduction=-
There is a missable discovery in Yun Mu’s story. There is very little in-game info that 
guides you to it, so I’ll detail the way to obtain it below.

-=Yingya Shenglan=-
Note that this step must be completed before you establish a guild in Palembang!

You need some contribution, or some development through investments for the event to 
trigger. I don’t know the exact requirements. You will want to max out Hangzhou for 
the various benefits either way, so there shouldn’t be a problem here.

An event will trigger in Hangzhou store. Simply buy one silk and bring it to Haizhou. 
You will obtain the key item “Yingya Shenglan”.

-=The Overall Survey of the Star Raft=-
This should be a part of the main storyline, and should be not missable. After you 
recruit Aji, go to Palembang library and read book that requires Humanity 5 and Music 
3 (can obtain equipment in Haizhou for +2 Humanity and in Hormuz for +1 Music). After 
reading, you will obtain the second book “The Overall Survey of the Star Raft”.

-=Zhangzhou Rice Quest=-
This is an event that is related to Wang in Manila, but I’m not sure whether it is 
related to the Zheng He Statue discovery; I included it here just in case. During the 
main story, when you are required to bring 30 rices to Zhangzhou, stop by Manila and 
you will get 5 rices from Wang’s estate.

-=The Annals of the Foreign Countries=-
Note that this event can only trigger when the main story asks you to bring sweet 
potato, corn and potato back to Zhangzhou. However, DO NOT go back to Zhangzhou just 
yet. Stop by Manila to trigger this event first, otherwise you will miss it!

When the main story asks you to bring sweet potato, corn and potato back to Zhangzhou, 
go to Manila and an event will trigger. Go to Palembang, and go back to Manila. You 
will obtain “The Annals of the Foreign Countries…”, and subsequently a treasure map 
that points to where “Golden Statue of Zheng He” is. Set sail and grab the discovery 
from the sea.
 
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