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Reshaping Mars Cheats

Reshaping Mars

Cheats:
-------
Submitted by: David K.

Tips to Get Water:
------------------
The easiest way is dig out ice which turns into water after digging.

Also you can build water cleaning station.

All regions have at least 20% ice. Not sure what exactly that 20% means, 
certainly not the percentage of total slots because some regions have 
66+% in one of the resources which makes the total above 100%. But it
 means that all regions with 20% ice are roughly similar, so you just 
need to find it.

If you go into planet view you can see % of resources in each region and 
they never get below 20%. There are also extra modes which allow you to 
see regions rich with ice or other resources when you choose where to 
land or where to expand later.



Developer Commands:
-------------------
By DarkSwarm

Here are some commands you can use.

-=Dev Commands, Items and Satellite's=-
If you enabled the Console when starting game, 
use LeftControl+Backqoute/Tilde ~ to toggle the console.

Before each command add a "-", so like '-unlock_all'.

-instant 
 Enter immediate mode, scientific research does not take time, and building 
 buildings does not cost raw materials and time (except water pipes).

-money 10000 
 Add money.

-person NN 
 Immediately recruit NN residents and land at the current mouse position.

-person_droid NN 
 Immediately create NN bionics at the current mouse position.

-unit engineering_rover 
 or 
-unit engineering_plane 
 For adding engineering vehicles.

-=And for items=-
-item XXX NNN
 When no target is selected, create NNN items of XXX at the mouse. 
 If the target is selected, it will be filled into the target container.

Among them, XXX is the name of the item, there are many, 
commonly used ones can be: water, stone_ore, metal_ore, alloy, rare_alloy, 
concrete and others, you can check “steamapps\common\

Reshaping Mars\cfgs\game\default_game\static_db\package\re_mars_base\lang\chs\item.json” file

* So typing: -item concrete 9999 (gives 9999 concrete)
  or -item deluxe_full_meal 100 (gives 100 pizzas)
  or -item metal_plate 100 (gives 100 metal sheets)

-item deluxe_full_meal xxx 
 (xxx for the amount you want)
 You get the point

-=COMMANDS=-
build buildingname = Builds Building buildingname
mineral = num = Add num Mineral Resource
energy num = Add num Energy Resource
food num = Add num Food Resource
water num = Add num Water Resource
consumer_good num = Add num Consumer Resource
alloy num = Add num Alloy Resource
tech num = Add num Tech Resource
humanity = num = Add num Humanity Resource
grow_pop num = Grow Population in Selected Building By num
add_drone num = Add num Drone to Selected Building
lost_pop num = Shrink Population in Selected Building By num
can_research_tech = Enable Tech Research
can_research_humanity = Enable Humanity Research
can_impl_policy = Enable Implementing Policies
can_diplomacy = Enable Diplomacy
unlock_building name = Unlockss Building name
unlock_tech name = Unlocks Tech name
unlock_hum name = Unlocks Humanity name
unlock_all_techs
unlock_all_hums
unlock_all
unlock_policy name = Unlocks Policy name
instant = Enables Instant Mode
impl_policy policyname = Implements Policy policcyname
occur_evt name = Executes Game Event name
add_tech_pool name = Adds 'Must Appear' Researching name ???????
add_tech_choice name = Adds 'Must' Researching name ???????
gen_tech_choice = Enables The Ability To Select Research/Tech???
unit2 unitname = Adds unitname To Selected Terrain Block
destroy_unit = Destroy Selected Unit
manu_item itemname = Add Manufacturing Item itemname To Selected Building
tb_touched = Sets Selected Terrain Block As Unexplored
tb_explored = Explores Selected Terrain Block
tb_explored_all = Explores All Terrain Block
show_food_info = Enables Food Info
show_pop_info = Enables Population Info
add_sat name = Adds Satellite name
remove_sat name = Removes Satellite name
unlock_sat name = Unlocks Satellite name
unlock_food name = Unlocks Food name
hope num = Increase Selected Build Hope By num
health num = Increase Selected Build Health By num
recog_tech techname = Recognizes Tech techname
block_evt name = Blocks Game Event name
soil num = Add num Of Soil To Selected Terrain Block
organic num = Add num Of Organic To Selected Terrain Block
green num = Add num Of Green To Selected Terrain Block
damage num = Damage Selected Object By num
tb_mineral num = Adds num Of Mineral To Selected Terrain Block
unlock_unit name = Unlocks Unit name
unlock_item name = Unlocks Item name
add_item name = Adds Item name To Selected Room
fow = Toggle Fog Of War
reputation campname destcampname num = Adds num Of Reputation Between campname
And destcampname
item name amount = Adds amount Of name Item
emotion num = Increase Emotion By num
skill name = Add/Use Skill name


########## ITEM'S ##########
here are some items

domestic_garbage (so -item domestic_garbage 100 and the amount you want.
metal_ore
rare_metal_ore
potato_bread
tomato_puff
rice_spinach_cake
spirulina_soup
soy_protein_stick
salted_tea
onion_cola
spicy_soybean_strips
ballistic_missile
zerg_egg
strange_fungus
daily_medicine
special_medicine
boutique
luxury
manure
polluted_water
advanced_component 
(so again type: -item advanced_component 700 to get 700 adv comp.)
or -item hell_class_hydrogen_bomb 1 ( gives 1 hydrogen bomb.

the list is long so best too look for yourself for all items

########## SATELITTE'S ##########

Satellite: magnetic_shield_generator
Satellite: passenger_craft
Satellite: orbit_imager
Satellite: mars_global_positioner
Satellite: industrial_information_exchanger
Satellite: civil_data_transmitter
Satellite: missile_intercepter
Satellite: solar_sail_mirror
Satellite: meteorological_analyzer
Satellite: atmospheric_analyzer
Satellite: space_construction_station
Satellite: superconducting_ring
Satellite: mineral_pack
Satellite: superconductor_pack
Satellite: space_hydroponic_farm
Satellite: solar_panel_network
Satellite: general_space_laboratory
Satellite: earth_investigation_team
Satellite: earth_aid_team
Satellite: earth_space_aid_team
Satellite: rock_group_supply
Satellite: eden_gate
Satellite: eden_gate_destroyer


-=TECH=-
Tech: mineral_extraction_station
Tech: mineral_processing_station
Tech: solar_panel_station
Tech: substation
Tech: drone_dispatching_center
Tech: mining_station_lv1
Tech: energy_station_lv1
Tech: general_residential_building
Tech: administrative_center
Tech: hydroponic_farm
Tech: water_extractor
Tech: residential_area_lv1
Tech: civilian_industry
Tech: alloy_foundry
Tech: cross_region_migrant
Tech: inner_city_migrant
Tech: academy_lv1
Tech: observation_station
Tech: drone_auxiliary_production
Tech: human_auxiliary_production
Tech: mineral_refining
Tech: auto_control_system
Tech: low_gravity_fitness_method
Tech: anti_radiation_circuit
Tech: food_additive
Tech: space_suit_quality_improvement
Tech: waste_refining
Tech: energy_regeneration
Tech: market_analysis
Tech: water_purification_cycle
Tech: fine_farming
Tech: alloy_purification
Tech: genetic_screening
Tech: psychotherapy
Tech: terrain_adaptive_construction
Tech: crater_mining_station
Tech: survey_alien_base
Tech: survey_crater
Tech: engineering_foundation
Tech: engineering_station
Tech: rover_carrier
Tech: hybrid_rice
Tech: energy_station_lv2
Tech: smart_substation
Tech: wind_prediction
Tech: power_grid_management
Tech: survey_drone_antenna
Tech: construction_drone_antenna
Tech: depository_lv1
Tech: clear_ruins
Tech: clear_ruins_drone_antenna
Tech: repair
Tech: auto_repair
Tech: auto_survey
Tech: auto_terraform
Tech: brackets_platform_construction
Tech: ta_observation_station
Tech: cave_residential_area
Tech: underground_mining_station
Tech: underground_water_extractor
Tech: ta_energy_station
Tech: underground_construction
Tech: cargo_carrier
Tech: transportline_construction
Tech: survey_mons
Tech: survey_vallis
Tech: survey_tholus
Tech: survey_mensa
Tech: survey_patera
Tech: survey_dorsum
Tech: survey_rupes
Tech: survey_scopulus
Tech: survey_chaos
Tech: survey_fossa
Tech: survey_catena
Tech: survey_cavi
Tech: survey_chasma
Tech: survey_collis
Tech: survey_sulci
Tech: survey_unda
Tech: food_processing
Tech: tomato_puff
Tech: rice_spinach_cake
Tech: spirulina_soup
Tech: soy_protein_stick
Tech: functional_food
Tech: salted_tea
Tech: onion_cola
Tech: spicy_soybean_strips
Tech: crowded_building_construction
Tech: stadium
Tech: stadium_lv2
Tech: geo_park
Tech: entertainment_center
Tech: entertainment_center_lv2
Tech: hospital_lv1
Tech: hospital_lv2
Tech: hospital_lv3
Tech: mining_station_lv2
Tech: precise_mineral_exploration
Tech: pressure_mining
Tech: space_foundation
Tech: space_base
Tech: magnetic_shield_generator
Tech: passenger_craft
Tech: fuel_safety_valve
Tech: orbit_imager
Tech: mars_global_positioner
Tech: industrial_information_exchanger
Tech: civil_data_transmitter
Tech: missile_intercepter
Tech: smart_paper_review
Tech: computer_assisted_research
Tech: flexible_sealed_carbin
Tech: solar_sail_mirror
Tech: solar_storm_absorb
Tech: mountain_power_plant
Tech: meteorological_analyzer
Tech: residential_area_lv2
Tech: anti_sandstorm_armor
Tech: anti_sandstorm_construction
Tech: soil_stabilizer
Tech: engineering_station_lv2
Tech: hydroponic_farm_lv2
Tech: academy_lv2
Tech: next_gen_network
Tech: atmosphere_generator
Tech: atmospheric_analyzer
Tech: residential_area_lv3
Tech: academic_brain_computer_interface
Tech: space_construction_station
Tech: superconducting_ring
Tech: mineral_pack
Tech: superconductor_pack
Tech: space_hydroponic_farm
Tech: solar_panel_network
Tech: general_space_laboratory
Tech: mining_station_lv3
Tech: energy_station_lv3
Tech: soil_organic
Tech: hydroponic_farm_lv3
Tech: underground_ice_detection
Tech: deicing_bomb_launcher
Tech: ocean_energy_station
Tech: ocean_observation_station
Tech: seaweed_farm
Tech: shipyard
Tech: seashore_residential_area
Tech: artificial_forest_base
Tech: coniferous_forest
Tech: broadleaf_mixed_forest
Tech: tropical_rainforest
Tech: tropical_dry_forest
Tech: land_greening_rover
Tech: high_dynamic_adapter
Tech: anti_seismic_bracket
Tech: military_factory
Tech: cannon_tower
Tech: raptor
Tech: ripper
Tech: sweeper
Tech: crusher
Tech: ballistic_missile_base
Tech: eden_gate_destroyer
Tech: research_airship
Tech: engineering_airship
Tech: energy_airship
Tech: sky_garden
Tech: daily_medicine
Tech: special_medicine
Tech: boutique
Tech: luxury
Tech: bioenergy_extraction
Tech: wastewater_reuse
Tech: mars_compost
Tech: medically_examination
Tech: health_security

########## BUILDINGS ##########

Building: reassembled_ship_resource_station
Building: building_ruins
Building: mineral_extraction_station
Building: mineral_processing_station
Building: solar_panel_station
Building: substation
Building: drone_dispatching_center
Building: administrative_center
Building: mining_station_lv1
Building: energy_station_lv1
Building: water_extractor
Building: hydroponic_farm
Building: civilian_industry
Building: alloy_foundry
Building: residential_area_lv1
Building: academy_lv1
Building: observation_station
Building: crater_mining_station
Building: engineering_station
Building: mining_station_lv2
Building: energy_station_lv2
Building: space_base
Building: depository_lv1
Building: cave_residential_area
Building: geo_park
Building: underground_mining_station
Building: underground_water_extractor
Building: ta_energy_station
Building: ta_observation_station
Building: stadium
Building: stadium_lv2
Building: food_processing_center
Building: entertainment_center
Building: entertainment_center_lv2
Building: hospital_lv1
Building: hospital_lv2
Building: hospital_lv3
Building: mountain_power_plant
Building: residential_area_lv2
Building: engineering_station_lv2
Building: hydroponic_farm_lv2
Building: academy_lv2
Building: atmosphere_generator
Building: residential_area_lv3
Building: space_construction_station
Building: space_hydroponic_farm
Building: solar_panel_network
Building: general_space_laboratory
Building: mining_station_lv3
Building: energy_station_lv3
Building: hydroponic_farm_lv3
Building: deicing_bomb_launcher
Building: ocean_energy_station
Building: ocean_observation_station
Building: seaweed_farm
Building: seashore_residential_area
Building: shipyard
Building: coniferous_forest
Building: broadleaf_mixed_forest
Building: tropical_rainforest
Building: tropical_dry_forest
Building: stowaway_ruins
Building: stowaway_campus
Building: last_gen_ecocab
Building: military_factory
Building: ballistic_missile_base
Building: cannon_tower
Building: mechanical_factory
Building: mechanical_mining_station
Building: mechanical_energy_station
Building: mechanical_solar_panel
Building: mechanical_core
Building: sentry_tower
Building: zerg_brood
Building: etp_campsite
Building: rock_remnants_ecocab
Building: research_airship
Building: engineering_airship
Building: energy_airship
Building: sky_garden
Building: mad_zerg_brood

########## POLICIES ##########

Policy: garbage_collection
Policy: encourage_childbirth
Policy: encourage_frugality
Policy: collect_taxes
Policy: propaganda_duty_honor
Policy: full_medical_insurance
Policy: national_fitness
Policy: work_enthusiasm
Policy: work_overtime
Policy: science_subsidy
Policy: labour_union_welfare
Policy: philosophy_education
Policy: public_sentiment_monitoring
Policy: departure_control
Policy: helping_rock_mobilization
Policy: eden_focus
Policy: eden_hope
Policy: eden_health
Policy: eden_pop_grow

-=GAME EVENT=-
Event: earth_un_elite_immigration
Event: attacked_warning
Event: attacked_warning_building
Event: attacked_warning_unit
Event: damaged_warning
Event: damaged_warning_building
Event: damaged_warning_unit
Event: low_health_syndrome
Event: low_health_syndrome_death
Event: low_health_death
Event: depression_syndrome
Event: brought_out_minerals
Event: sinking_crater
Event: dust_tornado
Event: sand_of_time
Event: wind_marks
Event: wave_of_sand
Event: melting
Event: caldera
Event: underground_permafrost
Event: glacier_cliff
Event: glacier_filler
Event: not_melted_yet
Event: collapse
Event: fretted_terrain
Event: aqueous_minerals
Event: warm_underground
Event: new_moon
Event: fresh_fault
Event: recurring_slope_lineae
Event: dark_dunes
Event: volcanic_minerals
Event: effusive_eruption
Event: outflow_channel
Event: large_grains_of_sand
Event: wind_sculpture
Event: stratified_structure
Event: inverted_relief
Event: memory_of_seasons
Event: polar_ice
Event: dark_slope_streaks
Event: katabatic_wind
Event: new_meteorite
Event: avalanche
Event: geysers
Event: spiders
Event: lost_volcano
Event: mountain_guard
Event: marvelous_sight
Event: trade_deal_agreed_1
Event: trade_deal_agreed_2
Event: trade_deal_grateful_1
Event: trade_deal_grateful_2
Event: trade_deal_agreed_no_condition
Event: trade_deal_rejected_1
Event: trade_deal_rejected_2
Event: immigration
Event: radiation_interference
Event: regular_supply
Event: the_first_step
Event: alien_resources
Event: alien_resources_complete
Event: residence
Event: residence_complete
Event: blueprint_hydroponic_farm
Event: some_population
Event: some_population_complete
Event: blueprint_administrative_center
Event: blueprint_residence
Event: numerous_population
Event: unlock_researching_tech
Event: blueprint_observation_station
Event: numerous_population_complete
Event: unlock_researching_humanity
Event: auxiliary_production
Event: auxiliary_production_completed
Event: advanced_production
Event: advanced_production_completed
Event: GCrop_giant_crop_found
Event: GCrop_grow_factor
Event: GCrop_out_of_control
Event: GCrop_addiction_factor
Event: GCrop_inhibition_factor
Event: GCrop_tame
Event: GCrop_quit
Event: GCrop_eat
Event: GCrop_addiction
Event: GCrop_eat_crazy
Event: GCrop_investigate
Event: GR_missing_report
Event: GR_signs_of_struggles
Event: GR_something_strange
Event: GR_unknown_identify
Event: GR_apply_higher_investigate
Event: GR_underground
Event: GR_giant_roach_found
Event: GR_rouch_leg
Event: GR_improve_tech
Event: GR_giant_roach_attack
Event: depression
Event: tariff_war
Event: political_accusation
Event: ownership
Event: SMD_overload
Event: SMD_overhaul
Event: SMD_audit
Event: SMD_audit_robot_exception
Event: SMD_perfect
Event: SMD_running_away
Event: SMD_diagnosis_drone
Event: SMD_disassembly_result
Event: SMD_repair_result
Event: industrial_injuries
Event: homesick
Event: low_gravity_syndrome
Event: demoralized
Event: unpalatable_food
Event: space_suit_loosing_pressure
Event: murder
Event: murder_solved
Event: injustice
Event: theft
Event: theft_solved_kill
Event: theft_solved
Event: social_dinner
Event: talk_show
Event: frequent_sick_leave
Event: sudden_death
Event: sedentary_syndrome
Event: the_flu_is_coming
Event: EMC_split
Event: EMC_spy
Event: EMC_military_force
Event: EMC_spy_found
Event: EMC_security_alert
Event: EMC_break_and_kill
Event: EMC_successfully_transferred
Event: EMC_condemn
Event: EMC_strike_ready
Event: EMC_preparing_interception
Event: EMC_missile_in_sight
Event: EMC_missile_exploding
Event: EMC_missile_exploded
Event: EMC_doomsday_is_near
Event: EMC_successfully_intercepted
Event: EMC_arrest_terrorists
Event: EMC_tech_assist
Event: EMC_governing_memorandum
Event: EMC_mars_survey_tips
Event: EMC_total_war
Event: EMC_the_last_immigration
Event: EMC_final_weapon
Event: ETP_protest_outside_the_space_base
Event: ETP_parade_outside_the_space_base
Event: ETP_space_base_been_trashed
Event: ETP_fake_promise_exposed
Event: ETP_production_been_trashed
Event: ETP_earth_truth_party_found
Event: ETP_space_base_security_alert
Event: ETP_space_base_kidnapping
Event: ETP_negotiation
Event: ETP_hostage_were_safe
Event: ETP_ship_exploded
Event: ETP_revenge
Event: ETP_hidden_danger
Event: movie_select
Event: nice_movie_release
Event: ordinary_movie_release
Event: bad_movie_release
Event: music_select
Event: music_release
Event: egame_select
Event: egame_release
Event: tv_show
Event: passenger_craft_arrived
Event: passenger_craft_arrived_none
Event: radiation_rumor
Event: rumor_kill
Event: fuel_explosion
Event: abandoned_mood
Event: protest_the_break_off
Event: rational_voice
Event: model_worker
Event: work_enthusiasm_by_mobilize
Event: work_mobilize_failed
Event: scientific_investment
Event: scientific_invest_success
Event: scientific_invest_failed
Event: scientific_invest_fraud
Event: fake_paper
Event: protest_illegal_immigration
Event: immigration_censorship_broke_promise
Event: loss_of_pressure
Event: loss_of_pressure_result
Event: no_mans_land
Event: new_virus
Event: isolation_result_good
Event: isolation_result_bad
Event: infectious_and_deadly
Event: blockade_treatment_result
Event: virus_spread
Event: PC_apply_for_funds
Event: PC_its_fake_science
Event: PC_ridicule
Event: PC_bg_investigation
Event: PC_steal_resources
Event: PC_organizing_crime_found
Event: PC_arrest
Event: PC_interrogate
Event: PC_found_a_follower
Event: PC_decipher_location
Event: PC_disappear
Event: PC_researching
Event: break_off
Event: no_more_immigrants
Event: lose_lose
Event: single_suicide
Event: mass_suicide
Event: suicide_culture
Event: suicide_culture_stop
Event: suicide_culture_spread
Event: orbital_magnetic_shield
Event: orbital_magnetic_shield_complete
Event: build_cannon_tower
Event: build_cannon_tower_complete
Event: calc_error_magnetic_shield
Event: magnetic_test_accident
Event: labour_union
Event: welfare_negotiation
Event: strike
Event: riot
Event: short_circuit
Event: land_fall
Event: underground_flood
Event: water_shortage
Event: planetary_dust_storm
Event: solar_storm
Event: supernovar
Event: new_government
Event: compromise
Event: recovery
Event: alliance
Event: solar_sail_mirror
Event: solar_sail_mirror_complete
Event: sandstorm_threat
Event: conquer_sandstorm
Event: conquer_sandstorm_complete
Event: dust_devil
Event: dust_devil_loss
Event: resupply
Event: soil_stabilizer
Event: soil_stabilizer_complete
Event: global_atmosphere
Event: global_atmosphere_complete
Event: superconducting_ring
Event: superconducting_ring_complete
Event: crashing
Event: soil_organic
Event: soil_organic_complete
Event: minority
Event: mind_integration
Event: incomprehensible_development
Event: miserable_world
Event: ocean_rebuild
Event: ocean_rebuild_complete_evacuate
Event: ocean_rebuild_complete
Event: declaration
Event: the_ultimate_answer
Event: the_last_eden_immigrants
Event: countdown
Event: gone
Event: the_wasteland
Event: tribal_age
Event: hard_to_survive
Event: save_the_earth
Event: irretrievable
Event: restart_space_program
Event: the_last_energy
Event: new_home
Event: greening
Event: greening_complete
Event: reshaping_mars_victory
Event: ai_crysis_1
Event: ai_crysis_2
Event: ai_crysis_3
Event: bio_crysis_1
Event: bio_crysis_2
Event: bio_crysis_3
Event: calcium_sucker_1
Event: calcium_sucker_2
Event: calcium_sucker_3
Event: calcium_sucker_4
Event: calcium_sucker_5
Event: calcium_sucker_6
Event: crop_circles_1
Event: crop_circles_2
Event: crop_circles_3
Event: crop_circles_4
Event: msk_abnormal_image
Event: msk_the_glory_of_the_past
Event: msk_the_pioneer_1
Event: msk_the_pioneer_2
Event: meteorite_attack
Event: energy_overload
Event: meteor_shower
Event: heavy_ice_found
Event: heavy_ice_leak
Event: heavy_ice_isolated
Event: ancient_scars
Event: uniform_impact
Event: metal_fragments
Event: radiation_fragments
Event: mars_salt_1
Event: mars_salt_2
Event: obelist_1
Event: obelist_2
Event: obelist_3
Event: illegal_change_brain
Event: crank_launch_failed
Event: scientists_seize_power_1
Event: scientists_seize_power_2

-=SKILLS=-
Skill: courting
Skill: insult
Skill: trade
Skill: declare_war
Skill: annex
Skill: move
Skill: construct
Skill: survey
Skill: settle
Skill: cross_region_migrant
Skill: inner_city_migrant
Skill: load_rover
Skill: unload_all_rovers
Skill: load_cargo
Skill: delivery_cargo
Skill: unload_cargo
Skill: clear_ruins
Skill: repair
Skill: potato_bread
Skill: tomato_puff
Skill: rice_spinach_cake
Skill: spirulina_soup
Skill: soy_protein_stick
Skill: salted_tea
Skill: onion_cola
Skill: spicy_soybean_strips
Skill: soil_stabilize
Skill: soil_organic
Skill: construct_ocean
Skill: survey_ocean
Skill: land_greening
Skill: construct_forest
Skill: rainstorm_autocannon
Skill: sanction_missle
Skill: destroyer_grenade
Skill: launch_ballistic_missile
Skill: raptor_autocannon
Skill: plasma_beam
Skill: guardian_cannon
Skill: mechanical_shoot
Skill: travel
Skill: sharp_bite
Skill: acid_spit
Skill: sting_shot
Skill: acid_bomb
Skill: spore_spray
Skill: spore_spray_air
Skill: hatch
Skill: organic_burst
Skill: strange_fungus
Skill: zerg_brood_attack
Skill: homemade_machinegun
Skill: research_airship_support
Skill: engineering_airship_support
Skill: energy_airship_support
Skill: sky_garden_load
Skill: sky_garden_unload
Skill: daily_medicine
Skill: special_medicine
Skill: boutique
Skill: luxury
Skill: bioenergy_extraction
Skill: mars_compost
Skill: wastewater_reuse
Skill: manure
Skill: medically_examination
Skill: health_security
Skill: music_select
Skill: movie_select
Skill: egame_select
Skill: art_exhibition
Skill: football_minor_cup
Skill: basketball_minor_cup
Skill: esports_minor_cup
Skill: football_mars_cup
Skill: basketball_mars_cup
Skill: esports_league

-=HUMANITY=-
Humanity: leader_recruit
Humanity: leader_level_max_1
Humanity: leader_level_max_2
Humanity: leader_initial_level_1
Humanity: leader_initial_level_2
Humanity: leader_num_max_1
Humanity: leader_num_max_2
Humanity: leader_recuit_cost_1
Humanity: leader_recuit_cost_2
Humanity: leader_age_max_1
Humanity: leader_age_max_2
Humanity: leader_feature_num_1
Humanity: leader_feature_num_2
Humanity: production_management_base
Humanity: human_resource_management
Humanity: the_art_of_leadership
Humanity: hr_cost_control
Humanity: org_structure_theory
Humanity: national_production_mobilization
Humanity: entertainment_industry
Humanity: music_industry
Humanity: egame_industry
Humanity: tv_show_industry
Humanity: esports_minor_cup
Humanity: esports_league
Humanity: movie_industry
Humanity: art_exhibition
Humanity: sports_tradition
Humanity: sports_football_minor_cup
Humanity: sports_basketball_minor_cup
Humanity: sports_football_mars_cup
Humanity: sports_basketball_mars_cup
Humanity: constitution
Humanity: civil_law
Humanity: criminal_law
Humanity: intellectual_protection
Humanity: private_property_protection
Humanity: planning_base
Humanity: improved_administration
Humanity: urban_planning
Humanity: underground_space_transformation
Humanity: garbage_collection
Humanity: encourage_childbirth
Humanity: encourage_frugality
Humanity: collect_taxes
Humanity: propaganda_duty_honor
Humanity: full_medical_insurance
Humanity: national_fitness
Humanity: work_enthusiasm
Humanity: work_overtime
Humanity: science_subsidy
Humanity: jur_expand
Humanity: basic_system
Humanity: economic_system
Humanity: education_system
Humanity: welfare_system
Humanity: goverment_control
Humanity: goverment_publicity
Humanity: medical_insurance
Humanity: sharing_economy
Humanity: quality_education
Humanity: paper_censorship
Humanity: immigration_censorship
Humanity: national_propaganda
Humanity: national_scientific_first
Humanity: philosophy_education
Humanity: public_sentiment_monitoring
Humanity: tourism

Camp, Unite`s and Food
########## CAMP'S ##########
Camp: player
Camp: earth_un
Camp: neutral
Camp: hostile
Camp: western_federal
Camp: stowaway
Camp: earth_military_government
Camp: doctors_prototype_neutral
Camp: doctors_prototype_hostile
Camp: mechanical
Camp: eden
Camp: human_federal
Camp: zerg
Camp: earth_truth_party
Camp: mad_zerg

########## UNIT'S ##########
Unit: construction_rover
Unit: survey_rover
Unit: cargo_carrier
Unit: rover_carrier
Unit: cargo_pack
Unit: soil_stabilizer_rover
Unit: soil_organic_rover
Unit: construction_ship
Unit: survey_ship
Unit: land_greening_rover
Unit: ranger
Unit: crusher
Unit: ripper
Unit: raptor
Unit: sweeper
Unit: ranger_rock
Unit: crusher_rock
Unit: ripper_rock
Unit: mechanical_surveyer
Unit: mechanical_constructor
Unit: mechanical_attacker
Unit: devourer
Unit: corruptor
Unit: skylord
Unit: sporm
Unit: etp_ranger
Unit: research_airship
Unit: engineering_airship
Unit: energy_airship
Unit: sky_garden

########## FOOD ##########

Food: potato_bread
Food: tomato_puff
Food: rice_spinach_cake
Food: spirulina_soup
Food: soy_protein_stick
Food: salted_tea
Food: onion_cola
Food: spicy_soybean_strips
 
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