Receiver 2
Cheat Codes:
------------
Submitted by: David K.
Written by Halzoid98.
This guide contains all cheat codes currently known...
-=Introduction=-
Receiver 2 contains cheat codes all carry over from the previous game
along with some new ones.
All cheats can be inputted by simply typing during gameplay,
no console required!
-=Receiver 1 Cheats (Carried Over)=-
IDDQD - God mode.
IDKFA - Gives full ammo (careful to spell it right... K is now an instakill key).
SLOMO - Ultra slow motion.
-=Receiver 2 Cheats=-
INSIGHT - Force Rank up.
RECEIVER - +1 Tape.
NOCLIP - No Clip...
-=The Debug Menu=-
Contains massive spoilers!!!
Use Ctrl + F12 on the pause menu to activate.
Opening the debug menu gives access to more cheats and options. as well as
this it includes some features that aren't even included in the game.
Bear in mind it is buggy and very likely to cause issues.
It is not a supported feature!
It was used by the developers to use during testing. If you get bugs or crashes
during it's use, it's technically user error, not the games fault.
That aside here are a few features (and spoilers):
* Becoming invisible to enemies.
* Removing all enemies.
* Piloting drone enemies.
* Spawning enemies.
* Loading levels/force loading cells (some spoilers in level names and level files.
The debug menu also contains some enemies that aren't in the game, such as alluding
to "game ending bosses", like the GUNSHIP or Sniper (the sniper semi works).
There are also some enemies that aren't in the spawner list but are mentioned in
the cell edits those being trip mines, power leech and bomb bots (bomb bots have
a WIP model but don't function in-game).
As well as this there are cut levels, notably a receiver compound, shooting range
and a test level that contains bomb bot. plus a level that contains a Receiver
1 style ending.
How to Defeat the Stalker Entity (a.k.a. SneakBot):
---------------------------------------------------
Written by TwilightAngel497
The Stalker Entity is a special Killdrone that was cut from the original release
of Receiver 2 and has been revived in the surprise 2.0.10 update for Halloween
in 2020. This lightweight guide will provide some additional intel on this murderous
metallic menace.
-=What is the Stalker Entity?=-
The Stalker Entity is a unique Killdrone that attacks and kills Receivers at close
range. Its chassis resembles the body of a wasp. It stands and balances on the very
pointed tip of its abdomen and four pointed legs connected to its thorax via powerful
actuators that can fatally jab the legs through a human body. Its cylindrical, narrow
head has a flat, overhanging rectangular section at the very top and has multiple
glowing, irregularly-sized eyes scattered across its face in an asymmetric pattern.
Receivers who suffer from trypophobia and enetophobia must practice resilience and
courage in order to have a fighting chance to defeat this murderous metallic menace.
-=How Does It Attack?=-
Unlike Shock Drones which fly and chase Receivers in plain sight, the Stalker Entity
pursues Receivers in a furtive manner. Compared to turrets, drones, and cameras,
the Stalker Entity manifests more slowly, flickering into existence as it follows
its target from a distance. While it is not fully formed, it is unable to attack
but it is untouchable and impervious to counter attacks. When the Stalker Entity
is close to fully manifesting, it will ensnare its target with an unknown force and
prepare to strike its target, then close in at blinding speed before delivering
four fatal stabs with its pointed legs.
-=How Can I Defeat It?=-
When you are being targeted and pursued by the Stalker Entity, you may notice that
lights in the post-Mindkill environment will begin to flicker and dim slightly as
it begins to manifest and you may hear a brief cacophony from its metallic
components as it positions itself at a safe distance.
At this point, find a peaceful, wide-open space with few hiding places or
obstructions. This allows you to scan your surroundings and positively identify
the Stalker Entity more easily and quickly. When you see the Stalker Entity, it
will be facing directly at you. If you shine a flashlight at the Stalker Entity,
the beam of light from the flashlight will flicker.
If its eyes are yellow, it is still partially manifested, making it impervious
to gunfire or hacking but unable to harm you. If you attempt tp shoot at the
Stalker Entity at this stage, it will briefly retreat, giving you time to move to
a safer location or clear an area of other Killdrones before dealing with the
Stalker Entity.
Every three seconds or so, the Stalker Entity will flicker out of existence and
reappear in a different nearby location as it continues to manifest. Re-acquire
the target and face the Stalker Entity directly. If you no longer hear the Stalker
Entity moving after roughly ten seconds, you may need to shift your position to
bait it out.
When the Stalker Entity is close to fully manifesting, it will pose for an attack
while its eyes change from yellow to red. At this point, do not look away; it
will teleport directly in front of you. When it is within striking distance, you
will only have a split-second opportunity to shoot it or hack it before it
skewers you to death, and you will also not be able to flee or dodge its attack
by jumping or crouching.
Despite its tall, menacing size and appearance, the Stalker Entity is actually
very fragile, perhaps unstable. A single shot anywhere to the chassis will reduce
the Stalker Entity to shrapnel in a spectacular electric-blue blast. Hacking
the Stalker Entity will interrupt its attack sequence and successfully completing
the hack will shut it down completely, rewarding you with an impressive robotic
trophy.
Streamlined Controls/Tweaks:
----------------------------
Written by Suchsneak
Easy to reach key placements that should be more intuitive than default setup.
I also wanted revolvers and pistols to have similar key locations even though
some of their functions are a bit different.
-=The Purpose of Rebinding The Controls / Who This Would Appeal to=-
Firstly I wanted to change the locations of certain keys to reduce cramping my hands and
keeping important keys in easy to reach places. Secondly I wanted to have key placements
make sense, to mirror and close the gap between revolvers and pistols in terms of opening
and closing, ejecting and inserting bullets. This control setup is for players who struggle
with the default controls and want an easier time learning how to play or veterans who want
to try something new and don’t mind relearning the some muscle memory. If your comfortable
and like your current control setup this may not be for you.
This control scheme should work for holding or toggle crouch/sprint.
-=What I Changed=-
Aim Toggle | N/A | Get rid of it or put on right click.
Crouch | C | Left Control | Just an extra option if you like to hold it like me.
Holster/equip gun | Tab | Got rid of ~ to prevent unwanted shooting of foot when reaching for a mag.
C o c k hammer | Left Alt | Very accessible for revolvers.
The rest of the changes are meant to close the gap between revolver and pistol functions.
Swing out cylinder | Q |
Close cylinder | F |
Use extraction rod | R |
Insert bullets | E |
Toggle safety/full auto mode | X |
Slide lock | F |
Pull back slide | R |
Eject/drop magazine | Q |
Inset magazine/bullets | E |
And that’s it! Give it a try, hope it helps some of you!
|
|
CheatBook DataBase 2024 is a freeware cheat code tracker that makes hints, tips, tricks
and cheats (for PC Cheats, Walkthroughs, PSP, Sega, iPhone, Wii U, Playstation, Playstation
2, XBox, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color,
N-Gage, Nintendo DS, gamecube, XBox 360, Dreamcast, Super Nintendo) easily
accessible from one central location. (Release date January 07, 2024)
- All Cheats and Codes inside from the first CHEATBOOK January 1998 until today.
More Infos |
| | |
|