Punch Club 2: Fast Forward Cheats |
Punch Club 2: Fast Forward
Cheat Codes:
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Submitted by: David K.
Best Build for Way of the Lazy Bear:
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The stamina consumption on block/dodge skills are crucial. Desperado
has a stamina build IIRC, so you want the anti-block skills with him.
You might be tempted to use smasher since it’s the anti-block style,
but due the low amount of passives slots on that style I would go
with berserker instead, if you have it. I like to focus on either
making the opponent fail their blocks or dealing damage through the
blocks, but not both.
The defensive skill that increases your opponent’s initiative cost
higher is better if your opponent uses a lot of single initiative
point skills, while the damage reflection skills get better when your
opponent has lower health. With regards to attacks, it’s usually
better to use lower cost stuff like jab unless you’re up against
another bear user.
Bear builds want more stamina than agility: Bear skills are efficient
with initiative, not stamina. You might still run out of stamina and
need to leave attack slots empty. It can be worthwhile to dip into
the turtle tree for the stamina recovery skill since bear doesn’t get
any.
If you have the gpp for it, you can even take stat boosters at 25
strength, grab the late game skills you want from further up the tree,
and then switch focus to stamina and agility., since strength builds
benefit less from their main stat than the other two paths.
Decision Matter Stuff in the Game:
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There are the “old school” and the “police” routes. Both can be done
for a while simultaneously, but it is not required. Eventually you
will have to pick one.
It is strange that you are already far into the second league without
them being triggered already, maybe you just forgot to progress them?
For the police route you’ll need to get 1000 GPP first. Then go to the
station and talk to the sergeant. He will introduce you to learning
the law on the computer on the left side. With 2000 GPP you can then
actually start your career as a cop.
The old school route is introduced by Casey who lives in the sewers. I
can’t remember exactly how and when, but he will give you an old chip
with Micks memory/consciousness, repair that chip if you still have it
in the inventory. Micks old place will open up for renovation, so if
you can access that place – between the police station and the
nightclub – you already did that. There are tools in the center of the
room which allow you to renovate the place. Once it is back to its former
glory the route starts.
What to Do with No Food and No Money:
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Then you become a bum and live on the streets, digging through the
garbage to find something to eat only to die in the winter if you can’t
find shelter.
Your mom, bosses and your best (and only) friend can give you free food
if you have no money and are hungry. Limited uses in each case.
Note: If you have enough money to buy food the free food option might
not pop up. When you’re completely out of money and are hungry then the
option should be available.
Guide to to Beat the Game in Under 1 Minute:
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* Start new game.
* Do push ups, go to dispenser.
* Have a conversation with your mom about the broken dispenser, which
she tells you to go to Henry’s.
* Let her finish talking, you will know because she stops chatting away.
* At this point open your map like your about to go to Henry’s and close
the map and stay home instead.
* Your mom starts chatting again.
* After the dialog you will have a choice.
* Tell her sorry you have to go to Henry’s = the game continues.
* Give her a hug = game over.
Decision Matter Stuff in the Game:
----------------------------------
There are the “old school” and the “police” routes. Both can be done for
a while simultaneously, but it is not required. Eventually you will have
to pick one.
It is strange that you are already far into the second league without them
being triggered already, maybe you just forgot to progress them?
For the police route you’ll need to get 1000 GPP first. Then go to the
station and talk to the sergeant. He will introduce you to learning the law
on the computer on the left side. With 2000 GPP you can then actually start
your career as a cop.
The old school route is introduced by Casey who lives in the sewers. I can’t
remember exactly how and when, but he will give you an old chip with Micks
memory/consciousness, repair that chip if you still have it in the inventory.
Micks old place will open up for renovation, so if you can access that place –
between the police station and the nightclub – you already did that. There
are tools in the center of the room which allow you to renovate the place.
Once it is back to its former glory the route starts.
High Rage / Mood Tips:
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High rage gives a decent buff to work and training efficiency(not sure if it
affects Silver’s Gym training).
Medium rage doesn’t give any buff or debuff. Low rage gives HUGE debuff to
work and training efficiency. Don’t ever reach this point, ever!
-=Ways to Increase Rage=-
Fighting gives quite a lot of rage. Either win or lose, you will get a nice
quantity.
Soda gives 8 rage, a bit of energy and a bit of food. It costs 22 moneys.
Not sure if this is money-efficient.
Watching TV at home is a very efficient way to get mood. The catch is that
it only increases your rage up to the medium point. You can’t reach high
rage with that. It’s a great way to avoid getting to low rage.
-=Strategies=-
One could fight silver and lose to get a mood boost. You will lose HP.
The question is: is the HP loss worth it for getting the rage buff?
One could spend money on soda. Perhaps this is a good choice when the player
is making nice money.
One should watch TV to maintain medium rage. One could even disregard rage
completly and just watch TV when the situation is dire.
How to Beat Rorscharch:
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Rorscharch is a blocker, and despite being an endurance fighter is susceptible
to exhaustion and knockdown. His block is moderately effective, but fails more
often than many of the tough block fighters.
He cedes no ground so you want to look out for being cornered and probably
won’t be easily able to corner him, so I’d look for other options.
My strategy was the above setup for 2-3 rounds to drain stamina out of both of
us, then swap in a double breath for my third attack. Offensively that’s just
my cheapest attack in all slots to force him to block a lot (I have more
initiative so that’s punishing on his stamina). Defensively that’s half and
half my best dodge (1000 winds with the modifier to return initiative) and my
best block because I find that more effective and reliable than the high cost
of pendulum. And not getting cornered is really important.
That won the day, with him becoming exhausted and stripping abilities for
rounds 3-4 and suffering a couple of knockdowns for it.
Scorpion is a better stance for that strategy, so if you can buy or have the
skills to make a similar loadout you should be able to win. I’d strongly
consider making sure your attack is your cheapest and dropping pendulum and
dance from your setup, in favour of a block in the defensive line. I’m sure
other things work too.
ETA: Replayed the fight to check, I think it’s actually better to do rounds
1&3 with that setup and have one double breath swapped in for rounds 2&4,
where he went down for me.
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