Pragmata
Cheat Codes:
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Submitted by: David K.
Hacks Can Be Paused Mid-Progress:
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If you spot a charging attack heading your way, simply release the aim button
(L2/LT), reposition, then aim at the target again to resume the hack exactly
where you left off.
This removes enormous pressure from fights because you are no longer committed
to finishing a hack in a single unbroken burst.
--=Only two conditions will reset your progress entirely=-
* Red Error Node: Navigating into a red node boots Diana out of the hack and
applies a brief jam to your system.
* Hugh taking damage: Any hit during an active hack resets progress back to
zero.
Outside those two conditions, your partial hack remains intact until you
return to it.
Lunafilament farming is a must:
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Lunafilament is all over the Moon, and picking it up will almost come unintentionally.
But you must seek it if you wish to become more powerful. Clear Red Zones, engage and
defeat powerful robots across the Moon’s levels (they respawn when you return from
the Shelter), explore and open up chests, and backtrack to clear areas that were
previously inaccessible.
That way, you'll be able to not only upgrade your weapons, but your hacking nodes,
abilities, and attachments, too.
How to Get Normal Ending:
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* Play through the campaign normally.
* Finish the main story without reaching 100% Synchronization.
* Miss some optional exploration, Memory Fragments, or side
content.
* Avoid the heavy escort-failure route that pushes you into the
Abandonment Ending.
* Complete the final sequence to get the Normal Ending.
How to Get True Ending:
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* Beat the main story once to unlock Unknown Signal.
* Start Unknown Signal from the main menu.
* Progress until you can access the Hidden Chamber.
* Reach 100% completion in each level/sector required
by Unknown Signal.
* Defeat all of the enhanced area bosses.
* Unlock all the Sim Pods / Simulation Missions in the Hidden
Chamber and clear them.
* Open the Hidden Chamber reward room and pick up the Black Box Mod.
* Equip the Black Box Mod to Hugh before the final rematch.
* Return to Central Port and defeat the enhanced version of the final
boss again.
* Finish the ending sequence again to trigger the secret extended
ending scene.
Hints and Tips:
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* Healing items are limited; returning to the Shelter through checkpoints
refills health and healing stock.
* While aiming at a target for Diana's grid, you can lower aim or leave range
without losing progress as long as Hugh is not hit; use that to dodge telegraphed
attacks.
* Swap Hugh's Attack units instead of waiting on the primary weapon cooldown so you
are never idle in a fight.
* Build enemy "heat" with Diana's modules and certain Hugh weapons; overheated foes
take more damage and expose weak points faster.
* The Decoy Generator draws fire from bosses and mobs, buying time to reposition or
finish a grid route.
* Shelter training sims pay steady progression rewards despite sounding optional.
* Hugh and Diana act independently--practice firing Hugh while moving the grid cursor.
* Route through blue nodes before the green EXE tile for stronger breaches and longer
vulnerable states.
* After a breach, shoot highlighted weak points; Bot Scan later marks them reliably.
* Dodging with R1/RT stays important during grid focus; if danger spikes, you can break
out of the overlay and re-enter--matrix progress is not discarded just for closing
it mid-route (still avoid red tiles and damage per KeenGamer).
* Shockwave Gun plus mobility remains a strong opener; combine stasis or riot tools
to pin targets, then close for burst.
* Attack, tactical, and defense units plus Diana's breach items are limited-use but
replenished in the field--rotate instead of hoarding; the infinite primary gun still
needs recharge windows.
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