Per Aspera
Cheat Codes:
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Submitted by: David K.
General Gameplay Tips & Tricks:
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Written by Laurelai
* When you first get colonists research the tech that gives you extra space
ports and additional bases to drop first.
* When you have both build a few additional space ports then start the process
of dropping as many new bases as you have new ports.
* Drop the new bases right next to your old one, doing so spawns a number of
new resources. Set up miners on those.
* Research mining 2.
* Upgrade all mines.
* Continue to drop new bases when you want to expand or when you are running
out of resources.
* Make sure to put up a lot of worker hubs, you cant have too many really.
Also make damn sure you have enough maintenance to cover everything at all times.
* Do not upgrade your colonies right away, they are very very resource hungry. You
want two ice mines, one chem factory and one food factory for every level 1 colony
you want to put down, or for a research station. When you want to drop a colony,
drop two new bases and use the ice from that. Its better to slowly expand your pop
using level 1 colonies and research stations. They add up quick.
* Next you want to upgrade to level 2 factories, don’t waste energy trying to track
down your old factories just build new ones at level 2 when needed. By this point
your base will be huge and hard to micromanage.
* Move on to researching the nuclear power plant, if you get lucky you will find
uranium with your scanners. If not, dont worry about it.
* Now you start researching terraforming stuff. Some of the tech will fool you
into thinking its useful when it will wind up screwing you. The tech you should
use is the black dust, then the mirrors, then one single GHG generator. Once
the planet warms up enough to where you need to start adding oxygen research
the tech that lets you throw nitrogen comets at the planet and the biosphere
one that converts co2 into oxygen. Do not build oxygen generators. I repeat.
Do not build oxygen generators. You will wind up with too much oxygen and things
will catch on fire. You only need one single biosphere to convert co2 into oxygen.
Just one.
* Keep expanding your base using the above method and slowly growing your pop to
keep up with research so its always somewhat fast. You eventually want to reach
for the tech that lets you import nitrogen from off planet. Import enough nitrogen
so that its above 70% of the total gasses in the atmosphere 72-75 is ideal, the
rest of the C02 will be converted into oxygen. You can be throwing up the dipole
magnetic shield around this time too, once its all done the planet is habitable.
Tips and Advise Summary:
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Written by MaceX
This advise you may be helpful throughout the game.
To help with economy, try to learn what building use what materials. A very
good example here would be managing food. Your food factories require Ice and
Chemicals. Polymer Factories also use Chemicals. If you are low on Chemicals, you
may want to turn you Polymer Factories off to make sure that you have enough food
or prioritize the Food Factories.
You will encounter some “Do I do or Do I not” dialog when talking to yourself
after being asked a question. This will normally add a new Directive. They seem
to me like side missions. They will add to the story, but not necessary to complete
to continue the game even if you do accept them.
There are many areas that you will get a flood zone warning. In a lot of these
areas, it is okay to build. They really don’t get flooded unless you import a lot
of ice from off planet. Once water starts to build and you can see water standing,
you will get an idea of what areas are going to actually flood. Using the color to
tell the height will help as well. Most of these zones are locked to start with
anyway.
Not counting the food to support your population, Steel is going to be your most
used resources throughout the game. So you will be wanting multiple factories. Some
projects may not seem like they need Steel, but it is an underlying resource.
Example is projects that need Parts. You need Steel to manufacture Parts.
Research Outpost are useful as long as you can keep the people site supplied with
resources. Once you complete the research project at the site, they will give your
research a percentage boost as long as they are populated. I don’t know if the game
really says this directly. You will see that is mentions a percentage when looking
at the current research projects status.
Hyper Loops and Advanced Landing Pads will be your best friend. Once you have the
research points at a sufficient rate, I would invest in getting them researched.
The Hyper Loops will allow you to connect your bases around the planet. Once you
have a main Hyper Loop Terminal build, They do have a max distance that they can
be built for them still being able to connect. As long as there is a connection
line, you can tell if they are within reach of each other. When you have a location
decided, place the next Hyper Loop Terminal. You then need to place the Advanced
Landing Site close enough to connection the the Terminal as it contains enough
resources to build the Terminal. The actual Steal and Carbon that are needed to
build the connection will be coming from the other side. I will note that if you
try to build anything before the Hyper Loop Terminal, you won’t have the resources
for the terminal. Also note that they need to be Advanced Landing Pads. Regular
Landing Pads don’t have enough resources.
When build Ports, you need to remember the the game will treat the body of water
like one big road. So if you have ports at 2 different bases that are connected
to the same body of water, your ships will transport resources from one base’s
Port to the the other. If you are using the water to gather resources, this can
be a distraction for your ships as they transport resources rather than collect.
I don’t normally use Storage Centers. I only research Extra Storage research for
the ability to manage storage of my Landing Pads. I like to reserve space for
food and Steel. I normally try to have normal Landing Pads built and on stand by
ahead of time. I do this because Landing Pads have the same amount of storage
space. They also both generate power and come with their own drone. I will also
note that since it is a Landing Pad, it will bring some of the resources that
you spent on it coming back with it. So even though it seems to cost more, it
comes back with a lot of the resources spent. It really only cost you the Parts
and Chemicals. You get back 20 of the 21 Steel that you spent and since it also
acts like a worker hub, you get back more in steel than you spent.
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