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Outpost: Infinity Siege Cheats

Outpost: Infinity Siege

Cheat Codes:
------------
Submitted by: David K.

Useful Tips for Evacuation Day:
-------------------------------
The strength and amount of enemies spawned, as well as the duration you 
must survive, depend on the value of your shipment that you send back 
to the main base, not including your character’s inventory!

This means you can take your bigger items in your own inventory when 
setting up the item for extraction day (click on Field Storage -> this 
switches the right inventory to your own character, and then you can 
swap/move stuff into it). Of course, you should not die on the day, but
it significantly reduces the timer.

Of course, if you have buffs active that grant you additional items/
money based on your shipment, you obviously wouldn’t want to do that.

This strategy helps me “cheese” Snow 1 or Woodlands 3 with only one 30mm 
Turret and four Machine Gun Turrets. I’m going to abuse this for tackling
harder missions than I should.



How to B-Ball:
--------------
This location gives you 1 attempt to unlock up to 3 possible rewards. 
These are unlocked at intervals:

* Score 5: 1 x Terminal
* Score 10: 1 x Terminal + above
* Score 20: Unlocks Container for loot + both above

Tips for doing this would be to get set up before you start. Look for as 
many power core balls as you can and chuck into the arena ready to pick 
up to shoot.



Guide to Build Material Storage:
--------------------------------
Written by Azezel

This guide explains how to build away from the way and safe material storage.

-=Cubbies=-
Units needed per bay:

* 2 Armored walls
* 2 Generic walls
* 2 Floors
* 3 Batteries
* 21 Material Crates

-=How to Build=-
Place the armored wall on the inside of your base, with two generic walls 
sticking out. Place all 21 material crates 2 stacks of 9 with 3 lining the 
middle. Place two batteries on the inside of the generic walls. Now place 
the 2nd armored wall on the outside with another battery on that wall.



Flying Dutchman Achievement Guide:
----------------------------------
The Flying Dutchman achievement requires you to not touch the ground for 
30 seconds.

* Unlock the CIWS by completing main story missions and the research.
* Build a CIWS on your base.
* Detach the CIWS gun and hold it in your hands.
* Aim down and fire.



How to Easy Basic Materials/Gunpowder:
--------------------------------------
A couple patches back they introduced the ability to pay power to gain more 
hazards on recovery day. This will pull Risk Incidents out of the deck, namely 
the [Valuables] and [Materials] multipliers, until there are no more. If you 
then continue to spend power, you get reward cards for killing all enemies.

These include Basic Materials, Scrap Materials, Lumber, Ore, Plant Extract, 
and Gunpowder.

Power costs to add hazards go up by a set amount which is determined by the 
area. The earlier levels being cheaper and the later levels being more expensive.

Combining those two together you can farm Windy Desert for easy basic materials.



Tips to MGT:
------------
Written by Silver Heart

* You can use explosive barrels to open doors, break shelves for a ton of 
  scrap metal or destroy vehicles/trees for Materials.
* Holding R lets you choose what type of ammo you want to use 
  (Elemental or Regular).
* Most turrets can be ‘Configured’ to fire at a longer range.
* Most lockpick doors can simply be broken down, either by hitting them or using 
  the “Free Fire” skill that Fea has to destroy the door without wasting ammo.
* Alternatively, be sure to check if there are more ways into rooms. Many windows 
  can be broken and you can crawl through them. You can also jump from balcony to 
  balcony in many buildings
* The drone that flies around towers can be caught. You simply need to Press E on
  it while within reach of it. My levitation boots make it nice and easy.
* The electro ball mini-game requires 20 in order to unlock all three prizes. Make
  sure to gather all the electro balls near the front of the machine before playing.
  There will usually be a total of 5 or 6 in the area as the mini-game

The large drone that flies straight up from certain buildings cannot be destroyed. 
You’ll often see a red triangle on the map to show it’s there. You need to rush up 
to it and press E on either side of it to grab the battery attached to it’s bottom 
half.

If you’re quick enough, you can right click to drop the battery and grab the battery 
on the other side of the large drone. If successful, you just scored a free 120 power 
or you can use one of the batteries to unlock a specific building.

Lastly, the dumb charger thing. You’ll run into a charger. Take the part of it that 
is connected to a cable and connect it DIRECTLY to your tower core. Not the walls or 
something. Then, climb the tower the charger is next to and retrieve the large grey 
ball at the top.

Toss that ball into the charger’s top from a distance. If you do it correctly, the 
ball will turn red while flying through the air and upon landing on top of the 
charger, will typically give you something like 30 free power.



How to Find Battery Pack and Material Crate Blueprints:
-------------------------------------------------------
Since there is quite a bit of confusion around these BP’s here a short explanation 
where to found these and what these unlock:

BP II, has a total of 4 parts. part 1 and 2 found on gas station (either woodlands 
(after you progressed main story past the ‘survive a wave on endles’) or city) 
part 3 and 4 are found on envoy camp.

* Part 1 and 2: Unlock advanced autoloader, battery pack (90% sure) and advanced 
  guardian fabricator.
* Part 3 and 4: Unlock material storage, advanced ammomakers and turret override.
  (1 of these 2 sets also unlocks the compact outpost, not sure wich set unlocks 
  that one).

-=Update=-
I got the battery pack first as I went through the story. It may have been chance, 
but it was at the gas station, along with several other blueprints like the nuke 
silo and hellfire turret I think. I didn’t get the material crate until I got the 
later story line quests and picked up the part 3 and 4 blueprint parts as you 
mentioned above.


Tips to Farm Base Building Materials / Gold:
--------------------------------------------
The majority of your gold will come from stacking incident cards that give gold. 
With your loadout you should be able to do snow 4 without much trouble.

Make sure you are selling your valuables and keeping your gun and characters as built 
up as possible too. If you are still using fae, get off your ass and start building 
new characters.

Other than that, save the artillery on the map for kronos and not some random chaff, 
and make sure you can actually make enough ammo to keep the turrets shooting, too many 
times we see bases with 20ish guns sharing two ammo makers

A viable tactic is to keep the recovery day timer low and being selective with risk 
cards. For example, nanochips now available to you and they can occasionally drop from 
instant loot as well. Upgrading 30mm to Twin or Viper will drastically improve their 
effectiveness, which also means less ammo use.

You can easily get all the way to City 5 with your base, in which looting becomes a 
lot more prominent. If you then only recover the most important items such as certain 
heroic and certain legendary materials, the timer stays pretty low. Then if you are 
selective with risk cards, you can drastically increase how many of the few items you 
are recovering at relatively low risk increases.

All of this will still take a lot of effort, and while you can get to City 5 with your 
current base, it’ll be difficult to extract from City 5 with any loot or risk cards at 
all. Either way, this info can be applied on any node.

-=Example (step-by-step)=-
* Keep farming more CIWS
* Increase your core output to 400-500. You absolutely dont need 1000 even for city 1. 
  That is a lie because i remember,doing city 1 with core 450
* Seperate your left + right corner ( front ) CIWS into seperate autoloaders. 
  Do not put mortars there. They will BURDEN ciws ammo loaders unnecessary
* Build a sniper core. Heavy XEN, make urself a sniper roof in your base where u can 
  snipe large targets (headshots).
* Snow 4 has no artillery support by default so u have little to no chance defeat 
  Kronos (sniper build needed).
* Stack guardians before ur Reco day and let them def ur sides
* Do not get unmotivated due to ur core output being so low. 
  Just increase it to 400 and have 8 ciws total
* I passed the road struggling atm. Also little note set ur 30mm’s target prio MEDIUM 
  only maxed out range
 
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