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Northgard Cheats

Northgard

Cheat Codes:
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Submitted by: David K.

General Extreme Mode Tips:
--------------------------

-=Efficiency=-

1. Be a save-scrub champion. Whenever you’re on a tricky mission, save every other 
month. Since Northgard implements semi-random events and world hostility, going back 
to an earlier save may change where / when Wolves and Draugr invade, which bad event 
(Rats, Blizzard, Earthquake) comes up, etc. In some levels, you need to do as well 
as you possibly can throughout the mission in order to beat it. The idea is to save 
as soon as you’ve done a perfect iteration of gameplay; that way, if something happens 
in the next couple months, you have a ‘near-perfect” save to go back to.

2. Time is of the essence. You are allowed to relax in Skirmish, but in Extreme, you 
should always be micromanaging your military or villagers to be as efficient as 
possible. Pay attention to notifications, especially idle villagers. Turn scouts and 
warriors into villagers when you can; don’t retain an army unless necessary or you 
can’t afford to disband them.

3. Maximize efficiency. Make sure you leave room for silos on food tiles, place Markets 
and Trading posts on the same tile, and leave room for a Mine when Stone / Iron is on 
the tile. Pay attention to each clan’s Lore when planning out what to colonize.

4. You should almost never need to develop land (paying 100 Krowns) unless you are 
Goat and can do it for 20. Instead, push food production and expand to a new tile.

-=Resource Management=-
1. Expand until you can have a steady supply of everything you need. On Extreme, 
you rarely need to take more than 5-6 territories besides your home province.

2. Make sure you store nothing but the bare minimum of resources! Food is good for 
colonization and not starving; nothing else. Wood should be used immediately; if 
you can’t use that 150 wood immediately because you don’t have building space, you 
need more food to colonize another tile. If you have over 300 food or 200 wood and 
Winter isn’t coming, you’re not spending your resources in a timely fashion. Pretend 
you’re a project manager, and your boss is going to take your budget away if you 
don’t spend it.

3. Krowns are nice, but unless you are playing Raven, you only need enough for 
upgrading buildings and hiring a few military units. Try to keep about 100-150 in 
reserve with at least +2 production and only push Krowns if you need them for 
Upgrades or Military.

4. Mine Stone and Iron as early as possible on most maps. Upgrading buildings is vital.

5. Trading Posts are the Great Equalizer. If you have a map rich in forests, or food, 
you can sell off the excess from your efficient, upgraded buildings instead of posting 
villagers as Merchants. Depending on the map, you can get 2-6 trade routes going at 
once, though you rarely need more than 2.

6. Don’t buy resources from the Market! It’s almost a guaranteed sign you haven’t 
expanded properly or in the right order. The campaign ensures that you are near all 
vital resources, so don’t buy from the Market unless absolutely necessary!

-=Upgrades=-
1. Upgrade buildings relative to what you need as quickly as possible. If you’re 
running low on Food, upgrade a Food building.
2. There are 3 essential tools to upgrade with Iron every level: Woodcutters, your 
biggest group of Food Gatherers, and Axe Throwers.
 

-=Other Tips=-
1. Never fall below 0 on happiness. If you notice you’re getting close, build a brewery 
immediately! Low happiness means no new villagers, which puts an end to your dream of 
expansion.

2. Never hit your population cap! If you’re at 10/11, 15/16, etc. it’s time to build 
a house. That said, there are times when excess population creates “drag” if you don’t 
have an efficient use for them. So unless you are intentionally limiting your population, 
make sure you never hit those unmagical red numbers.

3. Generally, turn Villagers into Healers in the Winter when you have wounded, since 
Villagers are less efficient in Winter.


Useful Tips for Beginners:
--------------------------
Written by Arkail

This guide will teach you important tips that no one else will tell you.

* Once the game starts scout the areas around before building woodcutter's hut. 
  Look for a forest to build it in if you found one without wolves this is to get 
  10% more wood.
* If you see fertile land get it. it gives you a lot of food.
* When scouting enemies focus on getting to their town hall asap and don't bother 
  with other tiles. Make your path and try to find the shortest.
* Get gold and build lots of army camps.
* My personal way of getting gold is by building 2 trading posts.
* Build another woodcutter's hut to sell the wood or get boost for building camps.
* Have a main food source upgrade the tile and the tools and the silo 
  (farm is the best).
* Never feast before the 1st winter.
* Minimum amount for effective raid is about 10~12 don't go less you'll waste 
  money and time and souls.




Death Note and Cold War Achievements Guide (Single Player):
-----------------------------------------------------------
Written by KitsuNoshi

I got the death note achievement randomly in OX conquest, however I was in offline 
mode and the achievment didn’t unlocked, so I decided to come up with a strategy to 
get it again without another player. While I got the cold war achievement with a 
friend I also decided a strategie for it, since It’s a difficult one for single player.

-=Requirements=-
Your name in the Death Note
Be the target of 3 Manhunt Rivalry at the same time

-=Cold War=-
Maintain the “Eavesdropping” Rivalry for 2 years, with a clan doing the same with you.

-=Death Note=-
Death note can be done in conquest, just any conquest in which you have to defeat 3 
enemy and they are allied to each other, unless they have a lux clan, because they 
can’t manhunt.

But there is an easier way, start a multiplayer game make 7 ai which allies each other 
and make them boar, because boar gets EXP slower since they don’t kill wolfes for 
colonialisation, it might take a time but it will work.

-=Cold War=-
* Cold war is a bit harder:
* Make another MP and make 1 Lux ai, because lux can’t manhunt. Always have more people 
  then they, so they can’t do town twining. And have more fame, so they can’t do bullying.
* Now the only thing they can do is eavesdropping but It’s still random and it is 
  possible that they stop it at some time.
* At this point it’s just a matter of time, if the game goes on for long enough you will 
  get it eventually, just afk it or something.

-=Additional Tips=-
* I would recommend Ox clan for both achievement because they gain EXP and Fame the fastes.
* If you don’t have the dlc you can go Wolf or Bear for death note and Raven for cold war.
* Remove all victory conditions beside domination so that the game doesn’t end randomly.
* You don’t need another player for this even if it’s multiplayer. But you need to do an 
  MP because you can only choose teams or the ai clan, if It’s a MP.




How to Obtain Your Name in the Death Note & Cold War Achievements:
------------------------------------------------------------------
Originally posted by dy1239

A guide for single player to get achievement: Your name in the Death Note and Cold War.

-=Your Name in the Death Note=-
To get this achievement, you can strat a single player game – Custom game with at least 
4-5 Normal AI player. Team settings choose Free Team, and all AI players are setted in 
one team. I set all the AI to Raven clan, so they can scouting faster. I choose the Horse 
clan, and I don’t recommend choosing Ox caln and Boar clan, because your opponent would 
more likely choose “eavesdropping” rather than “Manhunt”.I chose “Guardian” path, and build 
3 watch tower. AI would sent mercenaries to your tiles, so you can easily get more Military 
Experience. I got this achievement on 802A.D.

-=Cold War
This one is a lot easier than the last one. I chose the Boar clan against any AI player 
on normal difficulty and kept “knowledge“ ahead so that the AI would naturally choose 
“Eavesdropping” ,while we kept “Eavesdropping” and waited for two years.

-=Notes
* The difficulty of AI should be normal, because simple AI rarely rival.
* Set more than 3 AI to get “Your name in the Death Note”, in case some AI don’t rival 
  or eavesdrop.
* It takes luck to get these two achievements. Save and load, in case the AI cancel the 
  rival or choose another rival.





Conquest Guide (Tips and Tricks):
---------------------------------
Written by joemama1512

This guide is a collection of tips and tricks I have learned to assist with the conquest 
map series.

-=Intro=-
Conquest is a game mode for Northgard where you select a clan and difficulty and play a 
series of maps, obtaining bonuses which you keep cumulatively over the course of the conquest.

Every clan’s 1st tier, 4th and 7th tier maps are fixed types, with a fixed non-choosable bonus. 
Typically the first bonus is quite strong. The second is pretty good, and the last is very 
powerful but very specific and narrow…plus it doesnt matter all that much since you dont use 
it much.

In between you can pick from two randomly chosen map types with random bonuses. Beating one 
will let you advance to the next set of maps. You can always play all the maps on the way 
to get more bonuses or move forward towards better bonuses and advancement. This also depends 
on the difficulty of the maps as they are definitely not all equal…. you may come back for one 
later after having more bonuses to assist you.

You have “won” by beating the 7th tier map, but you can finish the entire conquest if there 
were any leftovers.

I really like this mode of gameplay but it turned me off when I first encountered it because 
I didn’t really understand how it worked very well and got creamed. So I hope this helps some 
people through some rough spots.

-=General Hints and Bonuses Discussion=-
Be aware that the game difficulty increases as you move further towards the end. While the 
wolf placement and all stays constant depending on the difficulty level (i.e. environmental
difficulty), the AI will receive extra bonuses and become a lot stronger over the course of 
the games, so keep this in mind.

It is generally suggested to do as many of the lower level maps as you can when you can to 
pick up their bonuses unless the bonuses are just really bad.

-=As far as bonuses they fall into several categories=-
* +5/10/15% production bonus for X type of worker.
This can be pretty good for very common workers such as lumberjacks or miners or brewers. Stuff 
that is always in use. However most of the time you get Farmer,fisher,smith,sailor, etc. These 
bonuses are weak just because on average you will get much less out of these since you arent 
smithing all that much relatively speaking and have no idea what kind of food products you will 
be getting.

* Free forge upgrade and doublespeed forge for X type of worker.
This can be useful as an early tier bonus like above for a woodworker or miner. While it needs 
a forge and a bit of time, it gives a 15% bonus which is a lot more than the 5% bonus an early 
tier bonus would provide. However, never take this mid to late map because it is very undervalued 
for a stronger pick. Remember the basic production bonus works right away and stacks with forge 
upgrades.

* Attack/Defense upgrade for X fighter type.
Again, really hit or miss. +Offense for shieldbearers for example is pretty dubious. But if you 
love axeman then a 5/10/15% attack bonus is pretty strong.

* Building X does not need an item slot.
Can be extremely strong or really weak depending on your clan and building type. Any military 
building is generally a good deal since ANY of them will give more warband they are equally good… 
except if you are going legion and upgrading a specific type for bonuses. Bears in particular 
love putting a military building on every zone for the Morale boost from Protector of the Land.

Granery is pretty good too since you can drop 2 or 3 of them per game. Other single use buildings 
like brewer,smith,etc arent very useful though. Trading post/market are situational since many 
clans prefer ships. But kraken do love trading posts with neutrals for lore, and so forth.

* Cheaper warchief
Very strong except for certain clans that get theirs cheap/free such as squirrel. Means you 
can in many cases bust out a warchief instead of 2 warriors right away for clearing without 
needing a Ruins.

* Relic/chief cooldown
Strong for certain clans. Dragons love faster spamming of draconic jotnir with their relic. 
Anyone with bad relic can benefit from mjlonir spam. Wolf warchief loves faster zone-takeover 
ability! Snake loves faster zone-blow-up ability.


Most clans relics dont have clickeys nor do their warchiefs so don’t get much out of this.
* +1/2/3 of some resource. Or free Iron/Stone every X months.
Very good bonus. Almost always taken. Remember that +1 food for example means 1 food every 10 
seconds or 6 food per month = 72 food per year extra. That is pretty significant. This falls 
off in utility over time but early game makes a big difference.

* Free stone is particularly good to upgrade lots of stuff and free iron can help get a warchief 
out a bit faster, especially with cheaper-warchief bonus.

* Faster relic forge and cheaper.
Great combo with relic cooldown in some cases. Once again, very clan dependent. A fast raven 
relic can be extremely strong for example, as is dragon. Whereas many other clans dont care 
about a turbo-relic.

* Free sheep breeding.
This one sucks in general. Takes way too long to really be effective and you generally use sheep 
as early game turbo button.

* Free warrior or 2x warrior to start.
Can be really good. Worst case you can literally assign them back to peons and have a good economic
 start if you build a house in your starter zone. Depends on your clan.

* Colonization cost bonus.
You almost always take this as it really helps get the 12 zones for fame victory and saves a lot 
of food and helps your start.

* Population Growth
King for Dragon clan. Decent for many other clans but you can sometimes grow too fast and starve. 
It can throw off your game so be careful wtih it.

* Upgrade X building for Free.
Widely variable. If a common building like lumbermill then its awesome. Brewery upgrade is good. 
Farm/Fish/Hunt not so good since you never know. Ditto with trading post/market which are the most 
common options.

* House population.
Useful. Better for some clans than others but this can save you several slots.

* Easier winter.
Can be really useful and I tend to take this for most clans.
 
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