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News Tower Cheats

News Tower

Cheat Codes:
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Submitted by: David K.

Useful Tips:
------------
Written by Fishman

-=Setting Up Shop=-
At the start of the game you will be given an empty building to start 
your grand paper (unless you started with the tutorial which gives you 
a pre-furnished building to use). The layout of your tower is key to 
success in this game.

Starting off you will want 3-4 floors, with typesetting on the bottom 
floor, assembly on the next floor up, then printing/maintenance, and at 
the top floor anything else, such as reporter desks and telegraphing 
desks. The reason for this is to minimise employee travel times inside 
your tower, since reporters only have to go up one flight of stairs to 
get the report to the typesetters who only have to do the same to get to 
assembly.

For the floor(s) that have printing equipment on, try to position them 
as far from other workplaces as possible and use walls, doors and 
wallpapers to minimise the noise.

-=Getting the News=-
Now that you have a well laid out tower and the repair workers have 
stopped complaining about the printer noise, you can start to report 
on the news.

The first step is to find news using a telegraphing station. I recommend 
2-3 when starting, but it's a good idea to increase that number later, 
as they can be a bottleneck later on. When you have quests from districts 
or factions for certain stories, try and prioritise those types of news, 
like sports or politics. On the other hand, don't be afraid to close 
communications that either aren't needed or won't provide much of a story, 
as this clears the station for more useful stories.

After that it's time for the reporters to get out and report on the news. 
As this is one of the most important jobs in your tower, it's best to 
keep the reporters as happy as possible, to prevent the news being 
sloppily reported. Items are also very useful as they can drastically 
improve your reporters' skills and reduce the time needed to report.



Pro Tip about Mafia:
--------------------
Written by Pinstar

The ideal week is one where you complete both your mafia mission and your 
district mission. This is often times not too hard to accomplish with one 
main exception.

Sometimes the mafia will give you a mission where they don't want you to 
print certain tags.

The very first mission they give is an example of this, where they don't
 want you to print Politics that week.

Make sure you're mindful that your district mission, which consists of 
several tags that you NEED to print that week, doesn't conflict with the 
mafia mission.

This is simple to avoid in the early game, but later on it becomes trickier. 
Later districts will require secondary bronze, silver and gold tags and each 
of those tags can come from different base story types. If the mafia is 
embargoing one of those types, you might be forced to complete either your 
district mission OR the mafia embargo but not both.

Not all district quests are hard. Some are very low risk, low reward but 
still open up parts of the map. My suggestion is to do these super-simple 
district quests whenever you have a mafia embargo looming to minimize the 
chance of betting locked out of finishing one or the other and thus 
maximizing your rewards.


Advertisement (Ads) Explained:
------------------------------
Written by Smiffee

* Ads are “reported” by your sales staff, after they have been offered to 
  you by advertisers based on the mix of stories in your previous paper.
* Just like a news story they need to be brought into the office and 
  processed by your Typesetter and Assembler, then dropped into your page 
  layout on printing day.
* It doesn't matter where you place it for the money the ad brings, but each 
  ad will have a type assigned to it (crime, society, etc) so they do trigger 
  the bonus for matching types on a page.
* Not all ads pay cash, some offer particular tags like Mafia or Alarming etc.
* They don't seem to expire much either, so a stack of prepared ads can be 
  handy for padding out a thin issue!



Tips & Tricks:
--------------
Written by Malecious

First of all, a lot of pausing - basically any time I had to do something 
in-game, the game was paused. Noting that, as from experience it is not clear
to everyone playing these kinds of games.

Then a list of things that add up to the bigger picture:

* Doing all the high subscriber neighborhoods (primarily for influence during 
the run, but as one can read above, apparently also helped with the number, so 
very important there too). If a mafia quest restricts stuff, then pick a 
subscriber quest that most likely won't overlap with it (say mafia says no 
politics; do not take a sub quest that requires politics, or could require it 
via feeling tags).

* Doing mafia quests and succeeding in them.

* The primary thing you should spend inspiration on are the 3rd and 4th printer 
pages, and as those cost 8 and 30, that is most of your inspiration. I did also 
buy the guard thingy from the police, which I ended up using twice. 
Not necessarily necessary, although it might limit what news you can do, as mafia 
destroying stuff can suck.

* Using the space available fully, and buying new floors whenever possible.

* First of all, the printing machine should just sit on the highest floor. Before 
machine breaking is introduced, it can also be behind a wall that does not have 
a door, as no one needs to actually get to it. This is nice because then heat and 
sound do not spread, and thus do not need to be mitigated. Even later, one could 
just open up the wall temporarily for the repair guy, and then close it again.

* Workers that move between desks (e.g., reporter brings paper to the letter guy, 
letter guy to printing guy) should be close to whom they bring their stuff to. In 
addition, reporters should be close to the main door, as they go outside a lot. 
Thus I ended up having reporters on the bottom floor, letter guys on floor two, 
and printer guys on floor 3. Telegraph dudes were packed up wherever I could fit 
them, and other people like cleaners also wherever they could fit.

* Toilet in corner on some floor.

* Besides the toilet and printer, there should not be walls anywhere, as those 
reduce available space. Open office all the way (man, this corp is ahead of its 
time in that regard, sadly for the worse).

* Have 2-3 water posts, and space them out around the building, preferably 1-2 
close to stairs. Being in good spots means that workers walk less on average ? 
more work time.

* Whenever you unlock a new decoration that boosts some skill, give it to everyone 
who can benefit from it. For example, at the start every telegrapher and society 
reporter should get a globe on their desk (and any future such workers). 

* This can require a bit of work for the reporter floor later on, as there are 
quite many posters, etc., that can fit in. I sadly missed one bonus for one guy, 
but he was skill 0 in that anyway. Do not be afraid to put multiples of the same 
decoration for this, and space your reporter desks (if you have the space).

* Comfort decorations wherever they are needed outside the printer room. Space 
out the pretty paintings on each floor with case-related workers, so that if 
there is paper trash, it won't make them feel bad for that period while it takes 
a moment for the cleaner to do their job. Trash cans near every desk help with 
this too.

* Try to get all news done every week. Some will be passed to the next one and 
can be useful there. Prioritize categories that are needed for your quests. As 
a tip, if a “mafia” tag is required for a mafia quest, then that one can be 
found in a fitting thematic news category (say when he talks about boxing ? 
sports).

-=Optimize your newspaper=-
* Headline should be the one with the most combined value of bronze, silver, 
and gold tags. Do not worry about it being old news for this if old news has 
the most tags. My final scoring headline was old news.

* Tag combos are a big thing, each one worth one bronze tag. So the rest of the 
headline page should be as many combos as possible. A two bronze tag article 
without combo is equal to a one tag article with combo. Old two tag with 1 combo 
is better than new two tag without combo.

* The only limiter besides combos is that you generally want to print all silver 
and gold tags, and news that have many bronze tags.

* If old and new news are equal, use the old one, so for next week you have more 
old news available.

Remember to keep stock of food and enough paper for workers. Printer paper buying 
manually (and dragging to machine) is also cheaper.

Prioritize (and sometimes even cancel other not important news, such as one tagger) 
news that have tags that you need for quests or are of high value (silver/gold).
 
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