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Mobile Suit Gundam: Battle Operation 2 Cheats

Mobile Suit Gundam: Battle Operation 2

Cheat Codes:
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Submitted by: David K.

Tips and Tricks:
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Written by MS-14A Gelgoog

This guide will not be long, nor elegant. This is but a quick and 
handy reference for overcoming some sins people commit playing this
game.

* Mind firing lines of teammates. Running in front of a guy who has a 
  shot lined up, only to get stunned yourself is no one’s fault but yours.
* Work as a team. Lone wolves are the first to be killed in a firefight.
  You lose the right to complain if you go off on your own and get shot 
  down.
* The Medea actively repairs your suit. Retreat when you’re damaged and 
  repair there. If you don’t get shot down, the enemy gets no points.
* Do not crowd an enemy. If one guy is taking a swing at an enemy MS,  
  just shoot and avoid using explosives.
* Radar. Unless you’re fighting a stealth suit. Enemy MS show on radar. 
  Getting flanked means you’re not watching your sides.
* Provide covering fire. Even if you’re a melee oriented suit, if you 
  see a teammate getting ganged on, give them covering fire. Running 
  in with melee is a good way to get you and them killed
* Hit the guy in back. Artillery might look like a good way to get a 
  multi kill, but using it on the firing support they have in the back
  is a guaranteed kill and the last person suspected of being hit with
  artillery.




Tips to Bully:
--------------
-=Pick a suitable MS type for your play style.=-
* Support types: big damage, slow reload and kinda squish. Weak against Raider.
* Misconception: it’s for long range fight only. No it’s not. pick a support 
  with 2 weapon especially with 2 stagger capability like the zaku 1 sniper 
  and don’t stay too far at the back line.
* Combat: hit with the rocket but aim low at ground to stagger using explosion,
  then switch to your main and hit the legs. most can one shot the legs if you 
  hit properly with rocket.
* Tactics: stick with a general type, follow behind them and provide support 
  fire but not too far behind. and Don’t bother using scope.

-=Raiders: Melee focus, MS skill dependent. Weak against General Types.=-
* Misconception: have to focus on down hitting opponent. you can use range 
  weapon to stagger enemy and in 1v X situations, you gotta run but don’t shy 
  on using range weapons
* Combat: Most raider have multiple melee weapons. if you have more than 1 then 
  find the fastest “equip” time and use the slower ones first. stagger using 
  any available range weapon, charge in and hit 3 times with the melee combo 
  with down strike as your last one then, quickly dash and swap to your faster 
  equip time melee and hit 2 more times. Rinse and repeat. Trick with playing
  raider is that you have to check your MS skills and really learn what’s their 
  specialty like Stealth, or impact resist.
* Tactics: detach from group if you have stealth. if you don’t then stick close 
  to walls so that you don’t get blindsided. Don’t focus on one enemy if 1vX, 
  downstrike them if you can, if not, stagger and run opposite side, circle back
  and annoy enemy. the stat “diversion in the finish section is there for this 
  reason.

-=General: balance type, reliant on Custom parts to match your playstyle.=-
* Misconception: cannon fodder. can’t do decent damage unless fighting raider. 
  Nah bro.
* Combat: General type have more ammo than most, so it’s best if you shoot and 
  swap weapons in a fight. Stick alot of resists and you can go banana on most 
  MS even support types.
* Tactics: dog fight. keep cycling weapon and try to melee with 2 combo and down 
  strike on the last one. nothing hard with this one, but its the custom part 
  that you need to focus on for these types. try the auto part assignment if 
  you can’t figure it out.

Lastly when in fight, know your role and targets, but help your team mates in 
a fight. It’s a team game so sticking together mostly win fights. If you’re 
getting spawn camp, try asking for team to deploy together, and 1 unit need 
to break the encirclement and pull enemy from base. if their backs are turned, 
then your team mate can finish them.
 
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