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Magic: The Gathering Arena Cheats

Magic: The Gathering Arena

Cheat Codes:
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Submitted by: David K.

Starting Tips:
--------------
Written by [HdF] Almut Grete

-=Starting Out=-
* Green decks are easy to play.
* White decks are easy to play.
* In general creatures -> buffs -> removals -> spells in general will 
  be easier to use for beginners. Combos, reviving, milling, synergys, 
  counters and so on will be harder to play at first.
* Do not fear to play “just one color”
* Try not to get into 3 or more colors to fast
* Switch around with starter decks and try them before you go build 
  your own
* Before building decks “from the internet” be sure you have the cards 
  for crafting (prolly around 4-6 mythic, 20 rare). There is no use in 
  building half-a-good-deck, better keep collecting till you can craft-
  finish one meta-deck you want to use

-=Daily Quests=-
* You can have up to 3 at one time -> doing dailies can be done every 
  3 days.
* Daylies give you either 500 or 750 gold -> reroll the once for 500g.
* There is little win in doing the daily 15-wins quest each day -> do 
  not burn yourself out on this one

-=Game Modes=-
* BO1 is your arcade style “normal game”, BO3 is best of 3 with a side 
  deck versus the same opponent. -> This is the traditional game play 
  but maybe not so good for beginners.
* Standart is your friend as a beginner, because you got less cards 
  then other ppl.
* Alchemy is your next best pick since it is the “traditional online 
  experience” (other cards than paper magic).
* Historic and explorer are great game modes, but you need cards for
  them. Just going with standart decks into these might not be much fun.
* You can always stomp bots.
* You can play all game modes as “ranked” (aside from bot).
* You have a “constructed” rank for your normal ranked games and a 
  “limited” rank for your draft games (not all draft modes count as ranked)
* You can always just play friends in 1on1s.
* Brawl comes in standart and historic format. Go find out if you like that.
* Sadly no commander or 2-headed-giant so far (but commander might come?!?)




Tips and Tricks:
----------------
* Play and learn strategies you can by really playing casually.
* You will as you play learn endless ways to get better.
* Losing is your best friend.
* Your getting trained what you learn from your losses will in term be 
  your victory.
* If you trying to go to tournament and win the big one then you gonna 
  have to pay to win.
* And if you going that route keep this in mind: around 30 years ago Magic 
  franchise began and over 400,000 people play it.
* People been formulating decks for decades and have spent countless amounts 
  of money
* With Magic the Gathering I have yet to find a game that has as much strategy 
  depth.
* I win over 70 percent of my games and have thousands of hours in Magic the 
  Gathering.
* Play daily as much as you can get all daily rewards completed, this how you 
  get currency to get packs without hard earned cash. keep doing the daily 
  tasks, learning by playing
* Building new decks. learning your decks. Playing and thinking of new synergies 
  via your mind and that of other players you played against.




New Player Guide to Build a Deck:
---------------------------------
First you need to decide which format you wanna play in, as beginner 
standard makes the most sense.

A good cheap deck you can build from the get go is probably mono blue tempo 
right now. Sure you can try coming up with your own deck ideas, but you will 
waste precious wildcards and in the end get stomped by meta decks anyway.

If you wanna build some decks tho, most important is to figure out your wincon 
and center the whole deck around it. Dont do the classic mistake of “add some 
card draw here, some removal here, and especially avoid nonbos / cards that void 
each others purpose, like one card that empties the graveyard while the other 
cards can come out of the graveyard” plus always be careful with how much removal 
you put in. Its important, yes, but sooner or later you will run into decks that 
dont play any creatures and you will have a very bad time. Same goes for discard 
spells. Its tempting to have 4x duress, but thats a beginners mistake, as most 
of the time the opponent will topdeck what he needs eventually, while you wasted 
a card slot that could have had much more impact.

If its an aggro deck, every card should focus on getting the opponent dead asap. 
No interaction or value, empty the hand, shoot face and win, minimal interaction. 
If you play control, make sure you stay alive and stabilize the board. Combo decks 
are about protecting your combo pieces and actually finding them, while staying 
alive as long as you need to combo off.

Find a good land count (25 is a good average) and lower it for aggro and increase 
for ramp/control. Most importantly, make sure you have a good curve. You should 
be able to play a spell every single turn. 1Cmc spell on turn 1, 2cms on turn 2, 
thats the most ideal way to play magic. You dont wanna sit there doing nothing 
for 4 turns because you only put expensive cards in your deck. So depending on 
the deck, the higher the cost of the card, the lower the amount of said cards. 
You only wann have very few very expensive cards.

But like I said, the economy in this game really punishes you for experimenting. 
Unless you wanna spend real cash.




Tips to Beat Phyrexian Vindicator:
----------------------------------
Vindicator is a white version of the infamous Obliterator, a card with a similar 
effect. Obliterator does take damage but every point of damage it takes makes 
you sacrifice a permanent – counting if you deal more damage than it has toughness. 
They cost the same but different colors (Obliterator is black mana)

Vindicator is balanced under the idea that it requires you have AT LEAST 4 plains 
on the field to summon it, making it better suited to a mono white or at least two 
color deck than anything else. It’s also a mythic but that’s not important. 
Vindicator can be taken out by kill spells, forced sacrifice, exile, prison (exile 
under x card until x card leaves the field), wrath (destroy all creatures), 
enchantments, and effects that don’t let it attack (Kaito from All Will Be One for 
example). If it is on the stack (meaning your opponent is casting it but it hasn’t 
gone through yet) then you can counterspell it if you have one in hand, keep in 
mind that counterspells may have conditions to them so the best in this case would 
simply read “Counter target spell” or “Counter target creature spell” but if they’re 
tapped out (all mana has been spent) then use a cheaper spell that may read something 
like “Counter target spell unless its controller pays 1 mana”.

Deathtouch/Trample, enchant, destroy, exile, force tap, direct damage. There’s a 
lot of ways to deal with it. If your deck doesn’t have even one, either accept that’s 
a GG on your part when that card enters (like I do with my counter decks when 
Solemnity comes in), or update your deck to deal with it.
 
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