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Legion War Cheats

Legion War

Cheat Codes:
------------
Submitted by: David K.

Guide to Modding the Data Files:
--------------------------------
Written by eddieballgame

For those that would like to 'adjust' the available numbers per this gem, 
here is how.

First, locate the moddable files in the LegionWar_Data/StreamingAssets.
There you will find the following 3 'json' files:

-=CityData, UnitData, & Word=-
Focusing on the CityData & UnitData files & specifically the UnitData file is what 
this simple guide is about.

Using a text editor, my preference is Notpad++ ( try it & you will see why) 
open the 'UnitData' file.

Make a backup (always) & open the file, remembering to remove the notorious 
check mark (if it appears) per opening any file.

-=Here is a condensed version of the Humans=-
"UnitType": "Warrior",
"Price": 40,
"Population": 3,
"Vision": 3,
"Health": 250,

"UnitType": "Archer",
"Price": 50,
"Population": 3,
"Vision": 3,
"Health": 170,

"UnitType": "Barbarian",
"Price": 60,
"Population": 4,
"Vision": 3,
"Health": 270,

"UnitType": "Assassin",
"Price": 65,
"Population": 4,
"Vision": 3,
"Health": 240,

"UnitType": "Paladin",
"Price": 75,
"Population": 5,
"Vision": 4,
"Health": 300,

"UnitType": "Balloon",
"Price": 85,
"Population": 5,
"Vision": 3,
"Health": 330,

"UnitType": "Cannon",
"Price": 95,
"Population": 5,
"Vision": 1,
"Health": 180,

"UnitType": "Mage",
"Price": 110,
"Population": 6,
"Vision": 4,
"Health": 280,

"UnitType": "Knight",
"Price": 120,
"Population": 7,
"Vision": 3,
"Health": 390,

"UnitType": "KnightMid",
"Price": 150,
"Population": 8,
"Vision": 3,
"Health": 600,

"UnitType": "KnightBig",
"Price": 180,
"Population": 9,
"Vision": 3,
"Health": 800,

"UnitType": "BigMage",
"Price": 100,
"Population": 5,
"Vision": 4,
"Health": 220,

"UnitType": "SwordWoman",
"Price": 100,
"Population": 5,
"Vision": 4,
"Health": 420,

"UnitType": "Commander",
"Price": 100,
"Population": 5,
"Vision": 5,
"Health": 350,

-=Here is a condensed version of the Dragons=-
"UnitType": "DragonFat",
"Price": 500,
"Population": 20,
"Vision": 4,
"Health": 1200,

"UnitType": "DragonFatBig",
"Price": 8000,
"Population": 150,
"Vision": 4,
"Health": 30000,

"UnitType": "DragonNormal",
"Price": 500,
"Population": 20,
"Vision": 4,
"Health": 900,

"UnitType": "DragonNormalBig",
"Price": 8000,
"Population": 150,
"Vision": 4,
"Health": 22000,

"UnitType": "DragonThree",
"Price": 500,
"Population": 20,
"Vision": 4,
"Health": 1000,

"UnitType": "DragonThreeBig",
"Price": 8000,
"Population": 150,
"Vision": 4,
"Health": 25000,

"UnitType": "DragonTime",
"Price": 500,
"Population": 20,
"Vision": 6,
"Health": 800,

"UnitType": "DragonTimeBig",
"Price": 8000,
"Population": 150,
"Vision": 6,
"Health": 20000,

These numbers, to include many more per each unit, can be adjusted per ones preference.
For example, you think the Dragons are 'op' per Health...simply change it per your opinion.
I have no idea what this game will allow for per ranges in assigning numbers.

Experimentation is the key & remember to always work with backup files.

-=Larger or Smaller Maps=-
In the 'MapTypeData' file each map type has the following data per each size. 
(with some variance)

"MapSize1": 25,
"MapSize2": 30,
"MapSize3": 40,
"MapSize4": 50,
"MapSize5": 60,
"MapSize6": 70,

I have been able to load maps with a 200 hex size even though the Editor 
only allows for 150.
 
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