Labyrinth of Refrain: Coven of Dusk Cheats |
Labyrinth of Refrain: Coven of Dusk
Cheat Codes:
------------
Submitted by: David K.
Luck Stat: Guide and Theories:
------------------------------
Written by Enik
A guide dedicated to pooling known information regarding Luck, until
a more concrete guide comes along.
-=Intro=-
What This Guide Is: This guide is a place to post theories and discoveries
regarding the Luck stat in Labyrinth of Refrain. Hopefully this information
will help other players work with this vague stat.
-=Luck Scale=-
At this point in time, I believe the luck scale goes as below:
Although some equipment has a luck stat associated with it, I have yet to
figure out how it relates to the scale above. It is not yet known whether
attempting to increase luck above fortunate, or below despair, has any effect.
These are the highest and lowest levels that will be reflected on the stats
screen.
-=How Luck is Determined=-
This was a big mystery to me when I first started the game. No tutorial tells
you how luck is determined, but it is hinted at in the Witch's Petitions.
Hopefully this information clears it up for everyone.
From my research thus far, luck is determined by: name of puppet AT creation.
I know this sounds a bit far fetched, but try it yourself. Name different
characters, the same name, and watch as they all come out with the same luck
stat (barring other modifiers, such as stance).
Based around my limited testing, changing the puppet name via Witch's Petition
Does Not affect luck. Only the birth name matters.
-=Other things that affect Luck are=-
Stance - Moon Stance appears to drop luck by 1 tier.
Lucky Star - This Aster Knight skill appears to increase luck by at least 2 tiers.
-=Known Names=-
Below are the names that I know will produce specific results. Try them out for yourself.
Despair
Aloise - Despair is a great tier for Theatrical Star, for their skill that increases AVD by 35%.
Unlucky
???
Mediocre
Rennalt.
Lucky
Ileen - Eye-leen. Since I and l look so similar.
Fortunate
Lucky - That's correct. As if to make things easy on us, naming a puppet Lucky produces
the highest tier of luck. Neat, right?
Tips and Tricks:
----------------
Things to Know Before Playing
Don’t bother grinding with the initial party the game gives you, it’ll soon be replaced
by characters you make.
An early dungeon navigation skill you get is the ability to break down some walls.
These are light brown on the minimap while unbreakable walls are yellow. Some lead to
mandatory areas as early as the first dungeon, so fill out every map square you can and
don’t ignore them as optional.
Gray chests usually have equipment, glowing circles in the game world are items or
treasures. An early pace-killing quest requires 10 saltpeter, so don’t sell any until
after and hit the treasure circles early.
Holding down R, A, or B speeds up combat animations. The game’s very grindy, so expect
to use this a lot.
Most menus, including combat, have multiple displays scrolled through via the right stick.
Troops are organized in covens. The pact used for a coven defines what dronum (magic)
is available to them and some spells require specific slots to be filled in order to be
usable. Attack spells work off the average dronum power stat of the group’s attackers,
but support/heal spells don’t care. How you fill support slots mostly doesn’t matter
unless that specific pact gives a boost based on the soldier’s stats, though mages have
a skill that boosts the coven’s dronum power if it’s a caster group. XP is shared among
a coven, so slots can be left open if you want to focus on specific characters.
Basic damage types are piercing (purple, usually knight, archer), blunt (yellow, usually
mage, dancer, gothic once unlocked) or slash (blue, usually tank, rogue (depending on
weapon)) and some weapons have secondary spell element effects. The type of damage is
designated by a colored square above the unit’s portrait. Piercing is generic, though
it seems to especially work on armored characters with visible fleshy bits. Slash is
good for enemies with unarmored skin and bugs/plants. Blunt is good for stony/rocky
enemies and is particularly good in the first few dungeons. The game says Effective if
the enemy is vulnerable to that damage type, Mismatch means the character is in the
wrong vanguard/rearguard row for their weapon type.
Battle items are only usable with individual commands (Y button, costs 1 reinforcement).
It also allows you to swap characters mid-fight or change to off-hand weapons.
Dual-wielding is mostly pointless unless it’s either a shobishi with their S+ weapon
or you want to use this to swap weapon types mid-fight.
|
|
CheatBook DataBase 2024 is a freeware cheat code tracker that makes hints, tips, tricks
and cheats (for PC Cheats, Walkthroughs, PSP, Sega, iPhone, Wii U, Playstation, Playstation
2, XBox, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color,
N-Gage, Nintendo DS, gamecube, XBox 360, Dreamcast, Super Nintendo) easily
accessible from one central location. (Release date January 07, 2024)
- All Cheats and Codes inside from the first CHEATBOOK January 1998 until today.
More Infos |
| | |
|