Kingdom Come Deliverance 2 Cheats |
Kingdom Come Deliverance 2
Cheat Codes:
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Submitted by: David K.
How to access the console:
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* First, you need to enable the developer console:
* Create a shortcut to the game executable
* Right-click the shortcut and select "Properties"
* In the "Target" field, add -devmode at the end
(outside the quotation marks)
* Click "Apply" and "OK"
* Launch the game using this modified shortcut
* Open the console by pressing the tilde key (~)
located below Esc on most keyboards
* Type your command and press Enter to execute it
-=Popular Commands=-
wh_cheat_addItem "ItemID" or "ItemName"
- Add item.
wh_cheat_money "Quantity"
- Add money.
#player.soul:AddBuff('4add60ab-9015-4e56-9f7a-cb19345d6d49')
- God Mode!
#player.soul:AddBuff('BuffID')
- Add buff.
wh_cheat_set_wanted_level=0
- Remove wanted level.
wh_rpg_getLocation
- Get coordinates.
playerGoto X Y Z
- Go to XYZ coordinates.
Teleport X Y X
- Teleport to XYZ coordinates.
wh_rpg_UnlockAllAchievements
- Unlock all achievements.
wh_horse_StealCurrentHorse
- This lets you instantly steal a horse, simply mount a horse and enter
this command. Be warned that this ownership can potentially mess up on
save/load or switching regions.
#player.soul:AddPerk("ID")
- Adds the given perk to the player. Where ID is the id of the given perk.
wh_horse_JumpHeight = 200
- This command increases horse jump height, The normal value is 1.6,
but it seems like there's a ceiling to how high you can jump that
caps out around 200.
wh_pl_LockPickingDOF = 200
- Default value of 1. Changing the value to 50 massively increases the
time you have before a lockpick breaks while you're picking a door
or chest. Testing shows that the maximum value may be 200.
wh_pl_LockPickingShakeOverride = 0
- Default Value is -1. Changing this value to 0 will stop the shaking
when you're trying to lockpick, making it much easier.
#player.inventory:CreateItem("ID", Condition, Amount)
- When using this command, make sure to put the ID in quotes – it needs to
be the actual ID, not just the name. The Condition value must be a decimal
number between 0 and 1, representing a percentage.
For example, use 0.2 for 20% or 0.93 for 93%.
#player.soul:AddPerk('PerkID')
- Add a perk.
#player.soul:AddSkillXP('skill', amount)
- Add XP to any skill.
#player.soul:AddStatXP('stat', amount)
- Add XP to any stat.
#player.soul:SetState('state',level)
- Change health, stamina, exhaust, or hunger level (0- 100).
player_revealFow
- Turn off Fog of War.
-=Misc Commands=_
#player.inventory:RemoveAllItems()
- Empty player inventory
#player.soul:SetState(‘hunger’,70)
- State is one of the states listed on the player page in the Stats section
States include:stamina, health, exhaust and hunger. Level is the value of
that state. Example to set nourishment to 70 the command would be
exec Text.txt
- Runs a set of commands contained in the Text.txt filelocated in the games
root directory. The file Text.txt can have any name. Each line should have
a seperate command. To spawn multiple of the same item just place the command
on multiple lines.
wh_env_RainIntensityOverride = -1
- Value 1,0,-1 (confirmed). A value of 1 enables heavy rain, a value of -1 turns
off rain. A Valuie between 0 and 1 sets the rain intensity.
wh_env_WeatherUpdateEnabled = 1
- 1 is default value which allows the weather to change. Setting the value to 0
will disable weather changes.
wh_horse_CameraCentering=0
- Keep camera from auto centering while on your horse
wh_horse_JumpGravityMult = -0.1
- You can make your mount float by changing the gravity value to any number
between -0.1 and -1. If you want your mount to have normal gravity again,
just set the value to higher than 0.
wh_horse_SpawnOnCall = 1
- Default value is 0. When set to 1 the horse will TP near the player no matter
where the horse is.
wh_pl_showfirecursor 1
- Enable bow cursor
wh_pl_StoneThrowingLaunchXAngle = 85
- Default value for stone throwing angle
wh_pl_StoneThrowingMaxDistance = 3.0
- Default value is 1.8, changing the value to 3.0 is more realistic.
wh_pl_StoneThrowingMinDistance = 0.3
- Defaut value for min stone throwing distance
wh_rpg_OneShotKill = 1
- This turns on one shot kills – meaning you can defeat enemies with a single hit.
But be careful, because enemies can also defeat you with one hit. Make sure you
focus on dodging attacks instead of trying to block them.
wh_rpg_SkipFoodTimers = 1
- With a value of 1 fod does not spoil. Default value is 0.
wh_sys_NoSavePotion = 1
- Default value of 0 requires Schnapps to save your game.
A value of 1 disables the Schnapps requirement
wh_ui_ShowCompass = 1
- Default value of 1 will show the compass. A value of 0 turns off the compass.
wh_ui_showHUD = 1
- Default value of 1will show the HUD. A value of 0 turns off the HUD.
wh_w_aimbyprojectile=0
- Default value of 1 make the player aim using the shaft of the arrow/bolt; a
value of =0 aims with the reticle/centre of the screen.
Savior Schnapps Recipes:
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Find the Alchemist shop in town and there is a free bench you can use
in the shack to the right of the shop. Nettle is easy to find around the
village, but belladonna is hard to find so make sure to buy it from the
shop. Sell any herbs you find around town so you can afford to buy the
belladonna.
-=Recipe=-
* Pour Wine
* Add 1 Nettle to Cauldron
* Lower Cauldron over fire
* Pump the bellows 5 times
* While Nettle is boiling, grind up 2 Belladonna with mortar and Pestle
* Add grounded Belladonna to the Cauldron
* Flip the sandglass once IMPORTANT
* Immediately raise the Cauldron
* Use Phial to collect
-=Notes=-
* It seems insignificant, but #7 is the most important step.
* You don't need to wait for the whole glass to finish, but the extra few
seconds animation is just the right amount of time for the belladonna to
boil.
* If you skip this step, you will likely only end up with regular quality
Savior Schnapps.
* If you've done the recipe right, it should net you 3 Strong Savior Schnapps
(4 if you have the Secret of Matter perk).
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