Kerbal Space Program Cheats |
Kerbal Space Program
Cheat Codes:
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Submitted by: David K.
Extra Science Points:
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On your computer, navigate to your save fils for Kerbal Space Program, and look for
the "persistnet.sfs" file, which you should open with a text editing program. Next,
scroll down to Scenario and you will see something like this:
name = ResearchAndDevelopment scene = 5, 6, 7, 8, 9 sci = 250.80179
Change the sci value to whatever number you wish, while keeping it realistic and
leaving the decimal value in place. Then save the file and load the game to enjoy
the benefits.
Debug Mode:
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Press CTRL+ALT+SHIFT+D to access the debug console, which you can use to enjoy
unlimited fuel, unbreakable joints, and other helpful perks.
Cheat menü:
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Press [Alt] + [F12] during game play to display a menu with cheats and other
useful settings.
Pre-Orbiting Guide:
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Written by olo
As many of you know there is a point of no return to making easy cash & science from
sub-orbital tourism. Once the orbital contract has been completed, there is no going
back. Here is a very basic guide to milking that sub-orbital tourism-cow, while you
have access to it.
-=Milking the Sub-Orbital Cash-Cow=-
If you wish to make easy profit early, please hold before completing the orbital
contract and take a look at these steps:
* Complete initial contracts (launch and out-of-atmo).
* Activate Unpaid-research program (Reputation->Science).
* Upgrade to 7 contracts.
* Get as many tourist/VIP contracts as you are offered.
* Build a 5 person rocket with a minimum of 1500 DV able to go beyond 70 km (aim for 85km).
* Fill with 1 Pilot (for stability) + 4 passengers.
* Launch-land-rinse-repeat.
-=Benefits=-
* About 30k-40k profit per launch (@ 10k cost).
* Bonus science from non-sciency missions.
* Initial pilot roster bonus XP.
* Gather crew reports from launch/land biomes for extra science.
* Upgrade buildings early and benefit from access to EVA science, better coms-range,
more complex/heavy crafts.
* Watch very happy Kerbal-faces repeatedly.
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