Ground of Aces
Cheat Codes:
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Submitted by: David K.
How you can use cheats:
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Written by the developers
You can activate cheats by going to the options menu and checking the box
for "Cheats". Then in the game screen, on the right of the toolbar, a new
button will appear. It has a star symbol on it. Click it and the cheats
screen will open.
* You will see the cheats listed in there.
* You write down the cheat you want and you confirm by pressing enter.
The cheats in Ground of Aces are all in English and in case like the
"add_resource_pile" cheat, you need to use the English word of the resource.
Some of the cheats you see here were made with the purpose to help our QA
tester and developers test the game, but there are many cheats that can be
fun for players. You can use them for experimenting, for playing with fewer
restrictions, for more freedom if that is what you want from your playing
experience with Ground of Aces.
PLEASE NOTE: USING CHEATS CAN LEAD TO UNEXPECTED SITUATIONS, so please keep
that in mind. We prepared these cheats for our dev team and tester, they are
not optimized yet for normal use but we still wanted to give people the
option to already experiment with them.
* USE AT YOUR OWN RISK
-=List of the cheats and some extra explanations=-
* attack: Triggers base attack. The argument is the intensity. If no argument
is given, it will default to 3.
Example: "attack 10"
* schedule_attack: Schedules base attack. The argument is day of week starting
from Sunday (Sunday = 0).
* force_day_phase: Force day phase and disable automatic phase change (pass "off"
to reenable) - Note that disabling automatic phase change will also require using
the cheat again to disable the alarm state for crew.
Example: "force_day_phase Work" forces the NPCs to only stay in the work phase
The other options are "force_day_phase alert", "force_day_phase leisure" and
"force_day_phase sleep"
* add_resource_pile: Spawn a resource pile at selected location (defaults to mouse
position)
Example: "add_resource_pile Tarp 10 30" will spawn an infinite resource pile of
tarp at the
[010, 030] position on the map. In the right lower corner of the screen, you can
see the numbers that tell you the position on the map of your cursor. With the
cursor you can choose which position would be good and then you can write the
same numbers you see in the corner with the cheat command. Write the name of the
resource with the English name of the resource.
* CAREFUL: when such a resource pile gets destroyed by a bomb, it can turn into an
infinite trash pile that the crew members than carry away infinitely. So be careful
with the use of that.
* Our advice: If you want to cheat metal resource, don't have any zones with metal
switched on. So they don't infinite carrying resources around.
* set_crew_morale: Set a crew morale to a value (pass no mental values to set all
mental values)
Example: "set_crew_morale Confidence 100"
* freeze_time: Freeze the time of the day without affecting flow of time (pass 'off'
to unfreeze time) - Note that some things depend on the in-game time to happen and
may not trigger anymore.
Example: "freeze_time 12 30" will freeze time at 12:30.
* freeze_morale: Stop morale influence from happening
Example: "freeze_morale true"
* spawn_plane: Spawn a new plane. Not specifying coordinates will make the plane
arrive by air. Note that this cheat is unstable and may cause the game to freeze.
Example: "spawn_plane gladiator 100 70"
* skip_day: Skip to next day
* show_voxel_owners: Show debug view of voxel owners (pass 'off' as argument to hide).
(Mainly used by our dev team.)
* create_mission: Create a mission
Example: "create_mission clear_sky_mission"
* destroy_character: Destroy a character entity
Example: "destroy_character p_roderick_coulthard"
* explode: Apply explosion effects at given location and/or strength. The location
defaults to the cursor if not specified. Location is specified by entering at least
two numbers. The explosion strength can be added with or without coordinates, but
is not necessary.
Example: "explode 10 30 500" creates an explosion at [010, 030], dealing 500 damage.
Only writing "explode 500" would create the same explosion, but at the cursor.
* set_crisis: Send crew member into a specified panic attack
Example: "set_crisis confidence p_roderick_coulthard"
* set_morale_flag: Set character morale flag (happy, sad, angry...)
with [add/sub] [morale_flag] [character_id]
Example: "set_morale_flag add angry bs_roderick_gibbs"
* list_airstrips: Lists all airstrips.
* set_airstrip_tier: Set the tier of the airstrip between 1 and 5. You can display
their IDs with list-airstrips.
Example: "set_airstrip_tier 92775 3"
* set_all_airstrips_tier: Set the tier of all airstrips between 1 and 5.
Example: "set_all_airstrips_tier 4"
* set_airplane_health: Set airplane health to value 0-100 for all planes
Example: "set_airplane_health 60"
* set_airplane_fuel: Set fuel to value 0-100 for all planes
Example: "set_airplane_fuel 60"
* set_airplane_integrity: Set integrity to value 0-100 for all planes
Example: "set_airplane_integrity 60"
* set_air_base_rank: Set the air base rank between 1 and 6.
Example: "set_air_base_rank 2"
* set_victory_points: Set Victory Points. The value will be clamped between 0 and 12.
Example: "set_victory_points 8"
* set_day: Sets the current time and day to a day of the week.
Note: this cheat is unstable, may not work properly and/or freeze the game.
Example: "set_day sunday 12 00"
* start_shipment: Spawns a truck that delivers simple shipment.
* show_attack_heatmap: Displays attack targeting heatmap for debug.
* clearprefs: Resets all player preferences, including options.
* quest: Creates a quest with the given ID.
Example: "quest quest0" will summon the first quest block.
* get_attack_severity: Prints current attack severity level in cheat console.
* fill_grave: Fill random empty grave string id
* set_target_fps: Set fps to wanted value
Example: "set_target_fps 20"
Cheats mainly used by our dev team and not suitable for regular use:
* destroy_airplane: Destroy airplane entity
(Here the id number of airplanes would be needed.)
* reload_scripts: Reload script.
* load_scripts: Load scripts from a given directory.
* target: Mark target.
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