Final Factory
Cheat Codes:
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Submitted by: David K.
-=How to Enable Console=-
Press the [~] Tilde key to open the console window
while in the game.
Code Effect
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Dev - gives you all items and unlocks
all technologies.
ExploreFogOfWar - removes fog of war.
SpawnShips - creates ships for the player.
FreeBuildingsCheat - lets you build without using inventory.
ForceAttack - starts an enemy attack.
SetElapsed - changes the game time.
SetTimeScale - speeds up the game.
SpawnWorldObject - creates terrain items.
ClearShips - removes ships from the map.
GiveResearchPoints - adds general research points.
LearnTech - unlocks a technology.
SetFleetSizeLimit - changes fleet capacity.
Kill - destroys the player.
SetPlayerSpeed - changes player movement speed.
SetPlayerPosition - moves player to coordinates.
SetFogObserverRange - changes vision radius.
HideUi - shows or hides the user interface.
ExploreFogOfWar - turns off fog of war.
DestroyEntity - removes an object from the game.
ToggleDebugPanel - shows debug information.
GiveSpecificResearchPoints - adds research points.
Planning the Base Factory Layout:
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To ensure your factory runs like a well-oiled machine from the start
make sure to properly plan your factory, so there will be no need
to rebuild it later.
Cargo Holds: Prioritize setting up Cargo Holds for basic items like
structure elements and AI Controller Circuit. This drastically speeds
up crafting by directly using ores and components in your inventory.
Understanding and optimizing your production lines are keys to scaling
your factory.
Production Rates: Pay close attention to the production rates of
components. For example, Plasma Engine Parts and Low Density Structures
from the Atomic Printer have specific rates that, if balanced correctly,
can significantly enhance efficiency. Early game its better to build 2
Atomic Printers to feed Assembler creating Plasma Engine Parts so it
will work at a full capacity.
Mining Drones Setup: Calculate the needed number of Mining Stations to
fully saturate a Connector belt, considering their production rate and
the conveyor’s capacity. Considering that Connector moves 4.5 items/s
and Mining Station produces ~1-1.5 ore/sec 3 Mining Stations will pretty
much saturate 1 Connector belt.
Defense Layout: Enemy attacks are influenced by your factory’s global
stability. Higher stability attracts tougher, more frequent attacks.
It might not feel important early on, but proper defense planning is
essential in factory’s long term survival.
Keep your factory modular. This not only helps in managing stability but
also ensures that expansions don’t compromise the factory’s defenses.
Tips and Answers:
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-=Intro story=-
You are a highly advanced Von Neumann-style probe on a mission to consume
the resources of the sector and multiply, using black holes to spread to
new part of the universe
In the Sector are 2 factions:
The Urso, the currently active inhabitants controlling the sector. They
appear to be bear-like and extremely intelligent and aggressive (although
in fairness you are here to conquer)
The Celestara, a dormant hyper advanced civilization that appears to have
died out some time ago. The Urso guard their ancient relics and dormant
structures around the map, but you have the ability to reawaken and use
them.
-=How to start planet research=-
If you get as fare as you need this planet research and located a blue
planet and “tutorial” or mission say you can make these planet researchers
then…
…You’ll need to research planetary science. You can filter it in the
technology panel to see the prereqs to get to it!
-=How to create blueprints=-
When you copy a blueprint and it’s in your hand, there’s a “Save new
blueprint” blue icon near the bottom of your screen. Just drag that
blueprint down and click on it to make a new one.
-=How to cool exploration center=-
Heatsink needs 2 spots to connect to, and the exploration center only
has one, so that’s why they won’t attach.
You’ll want to attach the exploration center to another building that is
large enough, and then connect the heatsink to that.
Personally, I found connecting it by a strut to a defensive platform, then
connecting a heatsink and 4 solar arrays worked perfectly.
-=Achievements and mods=-
Remember! Mods do disable achievements. If you have mods enabled the New
Game Panel should warn you that achievements are disabled if you have mods on.
-=Control rebinding=-
There is key rebinding, including movement keys.
P.S. I use ASDF instead of WASD (yes, I know, I’m weird)–so it’s a feature
that was quite personal to me!
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