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Feed The Cups Cheats

Feed The Cups

Cheat Codes:
------------
Submitted by: David K.

How Controls Works:
-------------------
* It’s WASD movement but with JKL for right hand instead of mouse. 
* Only Menu has mouse support. It also has held-key-interactions.
* The settings menu uses either mouse, or JKL and SPACE for apply, 
  back, default. There is no confirmation prompt for settings reset.
* It was hard to play, because main game cycle seems to be: you 
  have to search keys to complete tutorial. Could be more intuitive. 
* Pause is also on ESC, that’s not in range of WASD keyboard-scheme.
* Fun thing: With WASD + QER for main actions, the game could be 
  played with only left hand.
* There’s also a Player2 that gets cursor buttons. Might need 
  keyboard with extra-high anti-ghosting, allowing for multiple 
  key-presses at the same time.



Price Calculations:
-------------------
* Unit Price = Base Price × Price Mult × Total Mult
* Initial Base Tip = Unit Price × 0.2
* Final Tip = Base Tip × Tip Mult × Total Mult

Base Tip as a result of Unit Price is not multiplied by Total Mult. Only 
extra Base Tip from gifts is affected by Total Mult. Both sources of Base
Tip are affected by Tip Mult.

-=You can think of tip calculations this way=-
Final Tip= Base Tip from gifts × Tip Mult × Total Mult + Base Price × 
Price Mult × Tip Mult × Total Mult × 0.2

-=So how do you score high?=-
The trick is to focus on either Unit Price or Final Tip, but not both (unless 
you’re getting 12+ gifts). Maximize all three components of your build, ideally 
with gifts that scale with the number of customers. As a general rule of thumb, 
expect 30 customers on the final day with Breakfast Towels and Endless Stream 
traffic. You want the bulk of your income to come from the last five customers 
or so.

Most levels have an artificial gift cap of 8, 9, or 10; the next gift takes 
over 20,000 reputation to unlock. While this soft cap is surmountable in 
multiplayer with enough reputation items, in solo score runs, surpassing 
the gift cap is unreasonable.

-=Here’s an example of a decent build=-
* Donation Box
* Swaying Clover
* Toppings Sampler
* Quick Steel Brush
* Flower Crown
* Happy Mood
* High-speed Reward
* Involution Bowl

The fifteenth customer gives (15 + 20 + 30) × 3.5 × 2.5 ˜ 569 Final Tip; the 
thirtieth customer gives (15 + 20 + 60) × 3.5 × 4 ˜ 1330 Final Tip.
Why is this a good build?

The build has high Base Tip, Tip Mult, and Total Mult. Donation Box and Involution 
Bowl are useful for general utility: you’re unlikely to game over to stress or 
bankruptcy. Even though Involution Bowl doesn’t contribute to Final Tip, it is 
strong utility that keeps Happy Mood and Quick Steel Brush active.

-=Here’s an example of a bad build=-
* Perfect Jasper
* Line Up Pay Up
* Refuse to Give Change
* Best-seller Drinks
* Brainwashing
* Shift Schedule
* Violent Marketing
* Flower Crown

The thirtieth customer gives [(0.15 + 2 + 2) × 30 + 55] × 2 = 359 Final Tip.

Do you see why this build is weak?
Without an increase in Crit Chance, Refuse to Give Change is an average of 0.15 Base 
Tip per customer. Best-seller Drinks is an average of 1.3 Base Tip per customer, 
though we can be generous and assume 2 Base Tip per customer if students or thugs 
are present. Brainwashing, Line Up Pay Up, and Perfect Jasper all contribute nothing 
to Final Tip at all (although Brainwashing is good for general utility). Violent 
Marketing averages about 55 Base Tip. Any source of Tip Mult would drastically 
improve this build, but cyan and purple have no source of Tip Mult at all!
 
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