Cheatinfo.de - PC Game Cheats, Hints and Codes
Homepage  |  Latest PC Cheats  |  Cheatbook  |  Games Index  |  Links  |  Contact  |  Download  |  Search
Browse By PC Games Index:   A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  #

Evil Genius 2 Cheats

Evil Genius 2

Cheat Codes:
------------
Submitted by: David K.

How To Put Traps Guide:
-----------------------
Written by By The_Box

As a disclaimer, I have been figuring out most of this through SCIENCE! 
Also known as baiting hapless level 1 investigators into a danger room 
and then disposing of them with a real danger room to get a fresh wave. 
 
-=Boxing Glove=-
Size: 2×1 (Wall) 
Target Area: 2×4 
Activation Area: 2×4 
Targets: 1 
Damage: 10 Vitality 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, stops their 
momentum immediately 
Does it move the target: Yes, away from the trap. 
How far: 4 squares away from activation area. 
 
-=Bubble Cannon=-
Size: 2×1 (Wall) 
Target Area: 2×4 
Activation Area: 2×4 
Targets: All in activation area 
Damage: 30 Resolve 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes 
Does it move the target: No 

-=Giant Fan=-
Size: 4×4 (Floor) 
Target Area: 4×10 (First line of squares on fan count) 
Activation Area: 4×7 (Doesn’t activate for furthest 2×4 area of target area) 
Targets: All who enter activation area while active 
Damage: None 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, but a target being 
effected by another fan/magnet/pinball bumper won’t be grabbed until the third 
square of movement. 
Does it move the target: Yes, away from the trap. 
How far: 2 squares past the target area. 
 
-=Freeze Ray=-
Size: 2×1 (Wall) 
Target Area: 2×4 
Activation Area: 2×4 
Targets: All who enter activation area while active 
Damage: 20 Resolution and Skill 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes 
Does it move the target: No 
 
-=Laser Wall=-
Size: 4×4 (Opposing Walls) 
Target Area: 4×4 
Activation Area: 4×4 
Targets: All who enter activation area while active 
Damage: 10 Vitality per tick, at least 40. (still figuring out full damage) 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes. 
Does it move the target: No 
 
-=Giant Magnet=-
Size: 4×4 (Floor) 
Target Area: 10×4 (First line of squares on Magnet count) 
Activation Area: 7×4 (Doesn’t activate for furthest 2×4 area of target area) 
Targets: All who enter activation area while active 
Damage: None 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, but a target 
being effected by another fan/magnet/pinball bumper won’t be grabbed until 
the third square of movement. 
Does it move the target: Yes, towards the trap. 
How far: All the way to the magnet. 
 
-=Poison Darts=-
Size: 1×4 (Opposing walls) 
Target Area: 1×4 
Activation Area: 1×4 
Targets: All who enter activation area while active 
Damage: 19 Vitality. I’ve also seen agents lose skill to this one, 
still doing additional SCIENCE. 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, but it 
will miss the first target passing through. 
Does it move the target: No 
 
-=Slippery Floor=-
Size: 2×2 (Floor) 
Target Area: 2×2 
Activation Area: 2×2 
Targets: All who enter activation area while active 
Damage: None 
Does it activate on targets being moved by the fan and magnet: Yes 
Does it hit targets being moved by the fan and magnet: Yes, but seems 
to miss the first target passing over. 
Does it move the target: No 
 
-=Pinball Bumper=-
Size: 2×2 (Floor) 
Target Area: Incoming agents being moved by a fan, magnet or other pinball 
bumper. Won’t trigger on minions, but will affect minions if already deployed 
by an incoming agent. 
Activation Area: See above 
Targets: All who hit it while active 
Damage: None 
Does it activate on targets being moved by the fan and magnet: 
Pretty much exclusively. 
Does it hit targets being moved by the fan and magnet: Yes. 
Does it move the target: Yes 
How far: 8 squares from impact. 
 
Submit your codes!
Having Evil Genius 2 codes, tips and tricks we dont have yet?
Submit them through our form
 
Visit CheatBook for Evil Genius 2 Cheat Codes, Hints, Walkthroughs or Game Cheats
 
PC Games, PC Game Cheats, Video Games, Cheat Codes, Cheat, FAQs, Walkthrough
Spotlight: New Version CheatBook DataBase 2024
CheatBook DataBase 2024 is a freeware cheat code tracker that makes hints, tips, tricks and cheats (for PC Cheats, Walkthroughs, PSP, Sega, iPhone, Wii U, Playstation, Playstation 2, XBox, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color, N-Gage, Nintendo DS, gamecube, XBox 360, Dreamcast, Super Nintendo) easily accessible from one central location. (Release date January 07, 2024) - All Cheats and Codes inside from the first CHEATBOOK January 1998 until today. More Infos
 
   
© 1998 - 2024 Cheatinfo.de  |  Privacy Policy  |  Links  |  Game Trainers  |  Submit Cheats
Affilates Sites:  Cheatbook  |  Cheatchannel  |  Cheatbook Magazine
Top Cheats:   Just Cause 3 Cheats  |  Left 4 Dead 2  |  Call of Duty: Black Ops III Cheats  |  Dead Rising 2  |  Moshi Monsters  |  Far Cry 4 Cheats