Dreadmyst
Cheat Codes:
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Submitted by: David K.
Code Result
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/say - Nearby say chat.
/yell - Wider yell range.
/whisper [name] - Private message.
/ignore [name] - Block player messages.
/unignore [name] - Unblock player.
/all - Global chat (zone rules apply).
/party - Party chat only.
/invite [name] - Party invite.
/roll - Random 1-100 to party (loot rolls).
/guild - Guild chat.
/gcreate [name] - Create guild.
/ginvite [name] - Guild invite (rank required).
/gkick [name] - Remove guild member (rank required).
/gquit - Leave guild.
/gdisband - Delete guild (officer only).
/pvp - Toggle PvP flag in PvP zones.
/duel - Challenge targeted player.
/yield - Forfeit or decline duel.
Hints and Tips:
---------------
Submitted by: David K.
Isometric world, tab-target combat like classic WoW - four classes: Paladin,
Mage, Ranger, Cleric, with cooperative dungeons and open-world PvP zones.
Level cap is 25 with a fixed 500,000 EXP budget for all stats, spells, and skills
- no extra EXP after cap. Stat costs scale up (diminishing returns); plan before
you spend. Lockpicking max costs ~10,000 EXP total; Bartering max (100) costs
~27,700 EXP and gives ~15% better vendor buy/sell.
EXP also levels you and buys upgrades (character sheet C). Hover skills for
scaling attributes. Tomes right-click to learn; drops can be for any class. Spell
ranks cost +40 EXP more per rank than the previous rank.
Open with Laudrus, then Vincent's antling quest. St. Revere: blue vendor gear,
class trainer north of the trade square, repair via "I'd like to browse your
goods," bank with Harold past the cemetery. Vendor buyback is the arrow beside
Repair.
Paladin tanks (STR/Courage, shields) - not a full holy healer. Mage glass cannon
(WIL/INT) - spread spell schools; over-focusing Frost blocks Inferno. Ranger
(STR/AGI) has no ranged deadzone; Vanish lasts ~20 seconds. Cleric healer
(WIL/INT) with strong PvP sustain; Plague is the main DoT.
Gear needs base stat thresholds: Wool 30 WIL / 20 INT; Silk 40 / 35; Spiritsilk
70 / 40 (caster endgame); Crystal 60 STR / 45 AGI (melee endgame).
Drag Plier Lockpick to your bar (abilities menu if missing). Chest skill must
meet chest level; aim 30+ open world, 90+ in late dungeons. Stand within ~4
yards.
Post-25 Combat Rating tiers (gear power): Feeble, Mortal, Renowned, Hero, Divine,
Demigod, Godly, Overgod. Chase Divine/Godly in dungeons and world bosses; socket
gems and use Orb Extractor on junk gear.
Endgame: vendors sell ~level 24 blues; Abandoned Barracks drops level 25 blues.
Farm Keys to the Barracks (~5% from Horn Charger minotaurs at Merchant's Way or
Kandory's Forecourt) - skip drakes. Bank each key (often one held at a time).
Barracks boss: LOS Greater Flame, interrupt heals, guaranteed Depleted Key.
Right- click Dale Gem onto Depleted Key for Kandory's Undercourse. Group Lower
Garrison and Decrepit Tower need four geared players (~3200 HP).
-= Controls and hotkeys =-
WASD move; Tab target cycle. I inventory, C equipment/stats, L quest log, P spell
book, O guild, M map. Action bar 1-0, hyphen, equals; Shift+1-6 and Shift+R for
extra slots. Bind TargetSelf and TargetParty1-3 in settings (default null).
How to make money (gold):
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* Sell gray and green drops to merchants - main early income
* Max Bartering for ~15% better vendor prices (cheap EXP investment)
* Quests, open-world kills, and dungeon chests
* Contested PvP zones pay well if you survive loot runs
* Hoard gold for trainer books, repairs, and St. Revere blues
* Skip level 24 vendor overbuy once Barracks blues drop
* Respec at cap costs 500,000 gold - budget only if build is ruined
* Harold banking prevents lost keys and overflow vendoring
Secrets:
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* Level 25 respec at Church of St. Revere - 500,000 gold, ask a guard for
directions
* After respec gear moves to mail icon on minimap; empty bags, re-stat, then
reclaim
* Socket gems can fail RNG - stock extras; Shatter Gems from Arena quest removes
all
* Refined gems +3 stats; Rough +1, standard +2 (Ruby STR, Emerald AGI, etc.)
* Melee classes bleed more durability/repair gold than ranged Mage or Cleric
* Atmar's Fall follow-up from Azralus pays large gold plus divine orbs (Steam
patch)
Solutions:
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-= New character =-
1. Talk to Laudrus, then Vincent
2. Kill three antlings
3. Route to St. Revere for trainer, repairs, blues
4. Split EXP between stats, spells, and Lockpick
5. Keep gear repaired; sell junk for gold
-= Barracks farm loop =-
1. Kill minotaurs for Keys to the Barracks (~5% drop)
2. Bank each key before the next kill
3. Clear Abandoned Barracks (north of Forecourt), loot locked chests
4. Boss: corner LOS on flame, interrupt heal
5. Bank Depleted Key; farm Dale Gem for Undercourse
-= Undercourse solo =-
Pull two mobs max, burn one with cooldowns, avoid extra aggro. Prioritize mage
casts; same fireball LOS rules as Barracks.
-= Respec recovery =-
1. Reach level 25 and save 500,000 gold
2. Talk to guard, respec at Church
3. Clear inventory, click mail/bag icon on minimap
4. Re-invest EXP to meet armor requirements
5. Re-equip from mail stash
Reference:
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-= Class snapshot =-
* Paladin - Tank; STR, Courage; Shields; limited heals.
* Mage - Ranged DPS; WIL, INT; Fragile; mix spell schools.
* Ranger - Ranged/melee DPS; STR, AGI; Bow works in melee range.
* Cleric - Healer/support; WIL, INT; Strong PvP; Plague DoT.
-= Progression landmarks =-
* Levels 1-15 - St. Revere gear and trainers; Sell drops, repair often.
* Cap 25 - 500k EXP budget spent wisely; No further leveling.
* ~20+ - Stack Barracks keys; Minotaur farm.
* 25 blues - Abandoned Barracks; Beat vendor ilvl 24.
* Depleted Key - Barracks boss; Every clear.
* Undercourse - Depleted Key + Dale Gem; Solo spike.
* Group 4-man - Lower Garrison / Decrepit Tower; ~3200 HP suggested.
-= Key combat stats (short) =-
* AV - Caps 300 for 50% physical reduction.
* Crit - 150% damage; heals and DoTs do not crit.
* Dodge/Block - Rating vs attacker level = % chance.
* Fortitude - Up to 50% PvP damage reduction at 400.
* Regen/Meditate - Tick every 5s for 1/10 of value.
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