Dogpile
Cheat Codes:
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Submitted by: David K.
Best Attributes:
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During the early game, you must prioritize attributes in a very strict
order: Digs -> Pack -> Show Dog -> Extra Good. Digs and Pack are absolutely
mandatory for flooding the Yard with enough bodies to meet escalating bone
goals. Show Dog secures early money for tags, while Extra Good secures your
Dog Wash visits.
* You must avoid Friendly, Barky, and Miniature during the opening stages.
* You have an empty Yard, rendering movement and size reduction completely
useless.
* Applying Ribbon to tiny dogs also hurts your bone economy early on.
* Generating three pairs of 3s via Digs yields 90 bones.
* Upgrading those 3s to 4s yields 120 bones, a minor increase of 30.
* However, using Digs to flood the board with just one extra pair of 3s nets
you an additional 60 bones for that specific hand.
* Flooding the board always beats upgrading early on.
* Reserve Miniature strictly for dogs size 7 and above.
Economy and Score Multipliers:
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* Behaviourist: This tag drops the price of any Pet Shop dog to zero as long
as it features at least one negative attribute. The dog can possess infinite
positive attributes and still cost nothing.
* Store Credit: The game checks your exact financial spending at your most
recent shop visit. Rerolls do not count as valid purchases. If you purchase
nothing, the tag refunds you exactly $10.
* Aces High: The tag description claims a 10x multiplier, but the background
math actually provides a staggering 19x bonus. Two Aces yield 380 bones
instead of the standard 20. Adding Extra Good into the equation pushes this
to 760 bones.
* A Sleeve Full: The game calculates total merges retroactively only from the
exact second you acquire the tag. The first merge grants 20, the second 40,
the third 60, and so on.
* Small & Mighty / Bigger & Better: Both of these tags execute a flawless,
clean doubling of base bone yields. Merging two 6s with Bigger & Better yields
360 bones instead of 180.
* Summoning Circle: The tag successfully deposits the correct number of bones
into your bank, but the visual bone animation fails to trigger on the screen.
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