Cheatinfo.de - PC Game Cheats, Hints and Codes
Homepage  |  Latest PC Cheats  |  Cheatbook  |  Games Index  |  Links  |  Contact  |  Download  |  Search
Browse By PC Games Index:   A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  #

Dead In Vinland Cheats

Dead In Vinland

Cheat Codes:
------------
Submitted by: David K.

Beginners Guide:
----------------
Written by Gkmetty

I have collected a few hints that might make your initial voyage in Vinland a little 
more enjoyable. This is a guide to the very early part of the game.

-=Early Game Hints=-
This guide will give just a few thoughts to get you started. If you wish to investigate 
the game fully on your own, stop reading now. The game is random enough that every play 
through is very different but I might give away some spoilers here.

Your starting family has randomized skills. Look these over on the character sheet. You 
will want one family member with a high score in the following Skills: Crafting, 
Scavenging, and Exploring. A high score is in the thirty’s, forty’s is better but very 
rare. Secondary skills in forestry, mining, and hunting are also helpful. If these are 
in the twenty’s or better you are doing well. 

Your starting family also has randomized Traits. Traits can be good or bad. At the 
start of the game each family member will have one good trait and multiple bad traits. 
Look at these closely. If one of the family members has a trait that gives -25% 
experience in the primary skill you have chosen for them, then you might want to start 
over. Even worse if they have -25% experience in everything, you might want to start 
over. 

Early in the game you will encounter a bad guy. Actually it will be several bad guys. 
In your very first fight, fill your roster with three family members. Pay attention to 
each family member’s abilities and you should win this fight. In your second fight, 
this happens in the same turn, only put one family member in the fight, I put Eirik. 
Trust me on this. You can’t win this fight so minimize the damage to your family. 

Just as the tutorial instructs, the logging camp should be your first improvement. 

I found Depression to be a major issue for me early in the game so the second 
improvement I make is to build the Tavern. 

I build the Rest Area or Mining Camp next. The order is up to you. 

I found that scavenging your ship once per day will provide enough food for the 
first week. Scavenging this area also seems to generate greater Depression then other 
activities so by limiting the scavenging in this area it helps control Depression. 

Exploring the island is very interesting. You will find many resources and additional 
companions. The game does this very well and I find this part of the game extremely 
entertaining. Most encounters offer multiple options; try them all if you can. Beware 
this will make for a long game, 29 hours to complete 20 days of game time.

Ropes become one of the scarcest resources. Your initial scavenging will provide you 
with enough to get started and fights with bad guys can drop more, they are random 
drops. I could not find it documented anywhere so here is where you make ropes… in 
the Forge. You will need hemp to make rope so the Herbalist and/or the Garden are 
needed.

While exploring you will discover other companions. So far I have discovered two 
couples and three individuals. These companions can help greatly. They give an extra 
set of skills and an extra set of actions per turn. Note that they also require food 
and water every turn. My own guideline is that once you have so many stations that 
you can’t fill them all with the family, you should consider adding a companion. 

The Harvesting station provides fruit which can be eaten but the fruit can also be 
made into juice. In game terms this is an addition to your potable water supply. 
Note that after a while this station gives less fruit and it generates a large amount 
of Fatigue to gather the fruit.




Battle Guide:
-------------
Written by mliu000822

This guide covers the combat aspect of the game, including trait selection, combat 
personnel arrangement, tactic strategy and boss fight tips.

-=Disclaimer=-
Disclaimer: The contents of this guide come from my own personal understanding and 
experience after playing through the game, I do not suggest this is the best or the 
only way to manage the battles. Thank you for reading this guide and I hope it would 
be helpful.

-=Preamble=-
Combat and looting is an important and helpful (even necessary in Extreme Condition 
difficulty), the guide is meant to provide some guidance on who should fight, how to 
fight, and what the fighters should focus on trait selection. This guide is divided 
into the following sections

* General analysis of different fighter classes and trait selection priority for them.
* Character selection and battle team arrangement.
* Tactic strategy in the battle.
* Boss fight tip at the end of the game.

-=General Analysis of Different Fighter Classes and Trait Selection Priority for Them=-
In the game, characters are divided into five different classes: Warrior, Protector, 
Mythic, Shooter, and Civilian. The skills for the class are identical regardless of 
the specific character.

-=Protector=-
Protectors have the highest health and relatively low damage, like the name suggests, 
they can provide protection to their teammates and battlefield control to enemies. 
They have relatively high minimum damage and low maximum damage with high initial 
accuracy, so they would not be your main offensive character. When selecting trait for 
protector, the priority goes as the follow:

* Heath -> Action Point (AP) -> Damage Resistance -> Minimum Damage -> Initiative -> 
Accuracy -> Dodge -> Critical Chance -> Effect Resistance -> Maximum Damage- > Critical 
Resistance. 

For a protector, extra heath matters the most as it boost your survival and reduce your 
chance of gaining injury after battle (why it takes priority over damage resistance), 
with high health, you can use your protection skills on your teammate without concerning 
about yourself. Dodge is great but less reliable than damage resistance and health, 
additionally, a protector can stack up damage resistance for herself with Turtle Strike 
with some bonus damage than stacking up dodge.

AP allows a character to perform more action in one turn, and it is generally important 
for all combatants, with higher AP, a protector can stack up the defense and provide 
some debuff to the other side for the team, with high initiatives, you can make sure the 
protector always act first and their teammates can enjoy all the buffs they provided 
when they act.

In terms of damage, protector should not be your primary firepower, and they have 
relatively low initial critical chance and high accuracy, therefore, accuracy, critical 
chance, and maximum damage receives low priority; but with high minimum damage, they 
can be a reliable source of damage supplement.

-=Warrior=-
Warriors have the second highest health and highest base damage with relatively low 
initial accuracy and extremely low critical chance, warrior should be one of your 
primary damage source and they can absorb a solid amount of damage. When selecting 
traits for warrior, the priority goes as the follow:

* AP -> Accuracy -> Maximum Damage = Minimum Damage -> Health -> Damage Resistance -> 
Critical Chance -> Dodge -> Initiatives -> Effect Resistance -> Critical Resistance

As mentioned above, AP is important for all combatants, but especially for your 
offensive character (warriors and shooters). High AP allows they to end the battle 
quickly to increase efficiency (you got other stuff to do in the game other than 
fight) and reduce the risk of injury.

Accuracy should take priority, but not excessive. Warriors has relatively low accuracy 
on their most powerful skills, but it was made up by War Cry, which increase your 
accuracy by 15%, so generally, an additional 10-15% accuracy should be enough. Warriors 
have such a high base damage range (as high as 8), increasing max and min damage has 
a great return, depends on your style, you can focus on one or the other, or balance 
the two. Critical Chance receives the lowest priority in offensive trait because 
warriors’ initial critical chance is way too low, even with the additional 7% from 
war cry it would still be far from reliable to bet on critical strike

Defensive traits generally take lower priority for warriors as they should be one 
of your main firepower. Due to the debuff from Berzerk Attack (warriors’ most 
powerful single-target skill), warriors are not as tanky as their health suggests,
 but stacking up health is always the most reliable way to increase survival and 
decrease injury.

-=Shooters=-
Shooters have moderate damage range, low health, and high critical chance and 
accuracy. Shooters should also be a primary damage source. When selecting traits 
for shooters, the priority goes as the follow:

* Critical Chance -> AP -> Maximum Damage = Minimum Damage -> Dodge -> Health -> 
Accuracy -> Effect Resistance -> Initiatives -> Damage Resistance -> Critical 
Resistance. 

The most important trait for shooters undoubtedly would be Critical 
Chance. With high initial critical chance, stacking up critical chance can make 
it relatively reliable. For example, Sniper Shot has a 30% initial critical chance,
with the 7% boost from War Cry, an additionally 13% Critical Chance would increase 
your CC to 50%, high maximum and minimum damage are also important as they are 
the base for critical strike’s modifier, accuracy matters the least as shooters 
have very high initial accuracy.

As mentioned above, generally speaking, health is the best defensive trait, but 
shooters make an exception to that. Shooters has the skill to increase their dodge 
by 40%, with some help from teammates, their dodge could easily go above 60% even 
70%, with some additional dodge chance from trait would make it almost impossible 
to hit the shooter.

-=Mythic=-
Mythic has the lowest health, low damage, and moderate accuracy. Their main function 

would be buff up teammates and debuff the enemies. When selecting traits for mythic, 
the priority goes as the follow:

* AP -> Initiatives -> Health -> Damage Resistance -> Accuracy -> Critical Resistance 
-> Effect Resistance -> Dodge -> Minimum Damage -> Maximum Damage -> Critical Chance

Since the game does not have trait to improve buff efficiency or success chance, the 
only thing that matters for Mythic would be how many times they can use their skills 
and if they can use it before their teammates act. Then improve their chance to 
survive on the battlefield.

-=Civilian=-
Civilian is not recommended for battle.

On top of class categories, each character also belongs to one of the following 
secondary classes:

* Sturdy (cannot be critical stroke).
* Fast (increase initiatives when hitting enemies).
* Looter (increase loot obtained after winning the battle).
* Healer (decrease injury sustained).
* Precise (Critical Strike modifier increase to 2.5 instead of 1.5).

-=Character Selection and Battle Team Arrangement=-
The purposes of battle are simple: maximize the loot obtained and minimize injury 
sustained. Depends on how much you enjoy the fight, you could also want to end it 
quickly or enjoy every moment.

With that in mind, team arrangement guiding principle should be clear: we prioritize 
characters with looter trait and arrange them in the best possible way to defeat the 
enemy without sustaining much damage ourselves. Looter can stack with each other, and 
two even three looters can significantly increase the amount of loot. You should make 
sure your team contains at least two looters.

The following characters have looter trait: Cisse, Shanaw, Eustache, and Parvaneh. 
Since Parvaneh is a civilian, she’s out of the conversation.

The ideal team comb should have a defensive character to decrease the damage sustained, 
and at least one high damage fighter, and since you probably do not want anyone but 
Shanaw or Kari to be your explorer, one of them would necessarily be in the team. 

Here are a few recommended teams:

-=Team 1: Kari + Eustache + Cisse=-
This team would have Kari as the explorer, Eustache as damage absorb and Cisse as 
buff feeder. Even though Eustache is a warrior not a protector, he still has relatively 
high health, just remember avoid using Berzerk Attack and maybe shift focus on trait 
selection to defense a bit. A properly developed Kari should be able to do a ton of 
damage as her shooter class pairs perfectly with precise trait. With the buff feeding 
from Cisse and Eustache, Kari can easily one-shot an enemy if she lands a critical 
strike.

-=Team 2: Kari + Shanaw + Eustache=-
This team can have both Kari and Shanaw exploring, and significantly increase the 
exploration speed as the two would have very high affinity and exploration stats. 
Here, Shanaw would pretty much take the role of Cisse as buff feeder and use her 
dodging skill to make sure she survives.

-=Team 3: Shanaw + Eustache + Blode=-
This team would have Shanaw as the explorer. It is a very standard fighter/tank/
shooter combo, even though Shanaw cannot deal damage like Kari because she does not 
have precise, this team can have Eustache to make up the damage missed.

-=Team 4: Cisse + Shanaw + Eustache=-
If you are really greedy, you could have all three looters in the battle, the basic 
would be the same from team 1, but this team would likely lack damage and prolong the 
fight with increased risk of injury, however, the reward might be worth it depends on 
how you arranged your camp, and this team consist three recruited characters, you 
would need to upgrade your shelter once to do so.

-=Team 5: Kari + Eustache + Blode=-
This team only has one looter, but it is in my opinion the strongest team, with Kari 
and Eustache, the team deals extremely high damage, while Blode can ensure the survival. 
If you wish to play safe or efficiently, this team would not be a bad choice.

After you selected your team, you should focus on fighting traits for combatants and 
skill traits for non-combatants, do not mix up the two as it would be inefficient.

-=Tactic Strategy in the Battle=-
Once you picked your team, there are some general tactic strategy you can follow in 
the battle. The battlefield is divided into front and back row, some skills might not 
be used in either row and some enemies or allies can not be targeted in either row. 
Character’s initial row assignment is random.

Front row is generally the row for protector and warrior, and back row is generally 
the row for shooter and mythic, some skills might be more powerful in either row.

-=Warrior=-
Warrior generally takes the front row, however, make sure your warrior’s War Cry 
also buff up your shooter, the additional Critical chance is valuable to shooter, 
even this means the warrior would have to waste an AP to move back. Bull’s Charge 
can move yourself to the front while pushing the enemy back with the cost of only 2 
AP, this is generally good to adjust your own and the enemy’s position for AOE 
skills or waste their AP since some enemies like Shield Maiden and Berserker would 
always move to the front.

-=Protector=-
Protector generally takes the front row, and make decisions based on enemy’s skills. 
Enemies like Knives Guy, Berserker, Drunkard, and Shield Maiden cannot attack the 
back row, other enemies like Plunderer, Slaver, and Archer can attack the back row. 
When there is no threat to the back row, Protector can focus entirely on front row 
protection and control. Taunt is another good skill to adjust enemies’ positioning.

-=Shooter=-
Shooter generally takes the back row, however, most of their skills are more powerful 
in the front row. When shooters are moved to the front, so one potential positioning 
is shooter in the front and protector in the back, shooter would buff herself up with 
Evasive Stance and receive Impenetrable Wall from protector, and absorb damage by 
dodging it if your shooter has some dodge traits. If you are stick to Shooter-Step-Back 
rule and you were moved to the front, do not panic, you can use you are next at the 
front and hit and run to move back.

-=Mythic=-
Mythic should always stay back as they are very fragile, and they do not have the 
nimbleness that a shooter has, be cautious to use skill that would debuff yourself 
when there are enemies that can hit you.

There are also some general tips:
* When all enemies are stacked in one row, consider use AOE skill like Rain of 
  Arrows and Wild Swing.
* Do not stand together when there is Berserker or Slaver on the other side since 
  they also have AOE skills.
* Prioritize enemy not buffed or could be killed and would act after you in this turn.
* Prioritize enemy that could hit the back row to create a safe space for your 
  character.

-=Boss Fight Tip at the End of the Game=-
There are five boss fight at the end of game. Four for Bjorn’s lieutenants and Bjorn 
himself. Before you are ready to beat the game, I would recommend craft all the battle 
items in forge for each of the combatants. Those armor and whetstone can stack up 
their effect, making you very powerful and the boss fight easy.

None of the other three lieutenant fights should be a problem if you are equipped 
with all the fight items and have picked some useful battle traits except Gwendolen.

Gwendolen has extremely high damage and damage resistance, most importantly, all of 
the buff you gained from items and traits would disappear except bonus health, but 
all the debuffs from traits would stay. That means you are pretty much fighting as 
three level 1 character with some permanent debuffs. You definitely would need some 
luck to defeat her. Bring Kari, Blode and a warrior and try to critical strike her 
(or have the warrior lands a few Berzerk Attack with maximum damage) and try to avoid 
standing in the same row as she would blast you with AOE skill.

Bjorn’s fight starts with himself and one companion, but he would summon another 
every turn until there are two of them, so do not waste your time on his companion 
just focus on him, if he happened to summon a Shield Maiden, you might wanna save 
scum. Weakened Bjorn is not very challenging if you let Elof poisoned him.
 
Submit your codes!
Having Dead In Vinland codes, tips and tricks we dont have yet?
Submit them through our form
 
Visit CheatBook for Dead In Vinland Cheat Codes, Hints, Walkthroughs or Game Cheats
 
PC Games, PC Game Cheats, Video Games, Cheat Codes, Cheat, FAQs, Walkthrough
Spotlight: New Version CheatBook DataBase 2024
CheatBook DataBase 2024 is a freeware cheat code tracker that makes hints, tips, tricks and cheats (for PC Cheats, Walkthroughs, PSP, Sega, iPhone, Wii U, Playstation, Playstation 2, XBox, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color, N-Gage, Nintendo DS, gamecube, XBox 360, Dreamcast, Super Nintendo) easily accessible from one central location. (Release date January 07, 2024) - All Cheats and Codes inside from the first CHEATBOOK January 1998 until today. More Infos
 
   
© 1998 - 2024 Cheatinfo.de  |  Privacy Policy  |  Links  |  Game Trainers  |  Submit Cheats
Affilates Sites:  Cheatbook  |  Cheatchannel  |  Cheatbook Magazine
Top Cheats:   Just Cause 3 Cheats  |  Left 4 Dead 2  |  Call of Duty: Black Ops III Cheats  |  Dead Rising 2  |  Moshi Monsters  |  Far Cry 4 Cheats