Darkest Dungeon II Cheats |
Darkest Dungeon II
Cheat Codes:
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Submitted by: David K.
How to Force 21:9 (for Ultrawide Users):
----------------------------------------
By default the game comes with black bars on the side, but it does
support 21:9, even though it doesn’t let you chose it. This is how
you can force it to run on UW resolution, in my case 3440×1440.
-=How-To=-
* You need to go into Settings -> Graphics -> change to Window
->select 3840×2160 (or highest resolution that it lets you).
* Click Update and then click Keep Settings.
* Then switch back to Fullscreen Window and click the Update button
once again.
* Everything should then be set to the monitor’s default resolution
with no stretching.
-=Important note=-
Unfortunately once you exit and re-enter game, it’s back and you need
to do it again! I hope they will add proper support for 21:9.
All Team Composition Names:
---------------------------
Written by Cybernide
All possible names to come up with various team compositions.
-=Names=-
Scraped from the files and formatted by hand, so pardon any mistakes I
may have made. (and let me know so I can fix them.)
* PD/GR/HWM/MAA = The Unusual Suspects
* GR/PD/HWM/MAA = Standard Flip
* PD/HWM/GR/MAA = The Shuffle
* HWM/PD/GR/MAA = Backstabbers
* GR/HWM/PD/MAA = Special Treatment
* HWM/GR/PD/MAA = Bedside Manner
* PD/GR/MAA/HWM = Knowledge Highway
* GR/PD/MAA/HWM = Point Blank Inspection
* PD/MAA/GR/HWM = Highway Robbery
* MAA/PD/GR/HWM = The Stick Up
* MAA/GR/PD/HWM = The Rear Guard
* GR/MAA/PD/HWM = The Entrance
* PD/HWM/MAA/GR = Fall From Grace
* HWM/PD/MAA/GR = Dignitary's Escort
* PD/MAA/HWM/GR = Robbed Blind
* MAA/PD/HWM/GR = The Chain of Command
* HWM/MAA/PD/GR = Night Cap
* MAA/HWM/PD/GR = The Magpies
* GR/HWM/MAA/PD = Crimson Cross
* HWM/GR/MAA/PD = The Expedition
* GR/MAA/HWM/PD = The Archeologists
* MAA/GR/HWM/PD = Tomb Raiders
* HWM/MAA/GR/PD = The Morgue
* MAA/HWM/GR/PD = A Grave Prognosis
* OCC/RUN/JES/HEL = Twist and Bleed
* RUN/OCC/MAA/HEL = The Reverse Sear
* PD/GR/RUN/HEL = Sisters of Battle
* HEL/PD/MAA/HWM = Highway to Hell
* GR/HWM/MAA/JES = Insane Crown Posse
* RUN/PD/OCC/JES = A Fool's Mistake
* JES/HWM/HEL/LEP = Brute Squad
* OCC/PD/HEL/LEP = Blood Train
* OCC/JES/HWM/LEP = The Meat Grinder
* HWM/GR/MAA/LEP = A Bold Move
* GR/HWM/MAA/LEP = The Iron Crown
* HWM/JES/MAA/LEP = The Queue
* OCC/HWM/MAA/LEP = The Carpenters
* OCC/JES/RUN/LEP = The Butcher's Circus
* OCC/PD/RUN/LEP = Wyrd Science
* PD/RUN/HWM/MAA = Travelers by Gaslight
* GR/HWM/JES/MAA = The Crimson Dance
* OCC/PD/HEL/RUN = Death by Inches
* OCC/GR/HWM/RUN = Fear the Reaper
* PD/OCC/HWM/RUN = The Laboratory
* PD/GR/HEL/RUN = Running with the Devil
* OCC/PD/HWM/HEL = If It Bleeds, It Leads
* PD/RUN/HEL/GR = Finishing School
* PD/HWM/RUN/HEL = Cut and Run
* OCC/JES/LEP/GR = Grave Dancers
* PD/HWM/HEL/LEP = Meat Cute
* PD/OCC/GR/HWM = The Dismal Science
* PD/JES/HWM/LEP = The Best Medicine
* OCC/RUN/HWM/MAA = Arms to Farewell
* OCC/JES/HWM/RUN = Riding Shotgun
* OCC/GR/HEL/RUN = Eye of the Beholder
* OCC/RUN/JES/LEP = The New Blood
* PD/GR/HWM/RUN = Wall of Fire
* PD/JES/HEL/RUN = Hot Blooded
* PD/GR/RUN/HWM = Thieves Guild
* PD/HWM/HEL/RUN = The Defiant
* OCC/GR/MAA/HWM = Honor Among Thieves
* OCC/GR/RUN/PD = Project Runaway
* OCC/JES/LEP/HEL = Devil's Advocate
* OCC/GR/RUN/HWM = By Hook or by Crook
* OCC/JES/HEL/RUN = Powder Keg
* OCC/HWM/GR/RUN = Whisper in a Whirlwind
* PD/HWM/RUN/GR = Short Arms, Deep Pockets
* PD/GR/HWM/LEP = Pat Hand
* OCC/LEP/MAA/PD = Delenda Est
* PD/RUN/HWM/JES = The Lottery
* PD/JES/MAA/RUN = False Shine
* OCC/HEL/PD/RUN = Red Azimuth
* OCC/HWM/HEL/RUN = Blood Zenith
* JES/GR/HWM/LEP = Caveat Emptor
* OCC/RUN/LEP/JES = Dulce est Desipere
* OCC/HWM/JES/RUN = Favor the Bold
* HWM/GR/RUN/PD = Manu Propria
* OCC/HELL/HWM/RUN = The Deluge
* OCC/MAA/GR/RUN = The Defectors
* OCC/HWM/GR/HEL = Devil's Due
* PD/OCC/HELL/LEP = Night Terrors
* RUN/JES/OCC/PD = Cause and Effect
* OCC/PD/RUN/HEL = Forces of Nature
* OCC/MAA/PD/JES = The Mind's Eye
* OCC/HWM/PD/HEL = In the Red
* PD/JES/HEL/LEP = A Cut Above
* OCC/RUN/PD/JES = Bittersweet Symphony
* OCC/GR/PD/RUN = Smoke and Mirrors
* PD/HWM/JES/OCC = The Prestige
* OCC/HWM/LEP/JES = Live on Tour
* PD/JES/GR/OCC = Occlusion Culling
* PD/HWM/JES/GR = Masquerade Ball
* OCC/LEP.GR.JES = Death's Waltz
* OCC/PD/JES/RUN = Blaze Black
* OCC//HWM/RUN/HELL = Burning Rage
* PD/GR/LEP/MAA = The Diplomats
* PD/JES/HWM/RUN = Wolf on the Fold
* OCC/JES/LEP/MAA = Blunt Force
* JES/VES/PD/LEP/ The Motley
* OCC/GR/HEL/LEP = Outcasts
* OCC/VES/HWM/LEP = Unlikely Tetret
* HWM/VES/GR/HEL = Guns 'n Roses
* VES/PD/RUN/HEL = Sisters of Mercy
* PD/OCC/VES/MAA = Hook, Serve, Delicious
* VES/JES/HEL/LEP = Ghost Busters
* PD/OCC/VES/LEP = Doctor / Patient
* PD/GR/VES/HEL = Valkyries
* GR/VES/HWM/MAA = The Collection
* PD/VES/RUN/OCC = Safe than Sorry
* JES/OCC/VES/LEP = Light and Darkness
* GR/PD/JES/HWM = Knives
* VES/RUN/GR/HEL = Night Out
* LEP/HEL/VES/OCC = Folie à Quatre
* OCC/VES/MAA/HEL = Shouting Match
* VES/JES/MAA/LEP = Old King's Court
* OCC/VES/HWM/HEL = Divine Intervention
* GR/PD/HEL/MAA = Yellow Brick Road
* PD/VES/OCC/HEL = Cultural Exchange
* VES/PD/HWM/MAA = The Uneasy Suspects
* PD/VES/OCC/LEP = Triage
* JES/VES/MAA/HEL = Requiem
* VES/PD/OCC/MAA = Third Opinion
* VES/JES/HWM/MAA = Deja Vu
* OCC/VES/RUN/LEP = Stars Above
* PD/OCC/VES/RUN = Conflagration
* OCC/JES/FLA/LEP = Crimson Court
* VES/OCC/FLA/HEL = Grave Discomfort
* OCC/RUN/HWM/FLA = Hunted
* HWM/FLA/MAA/HEL = Haunted
* PD/VES/FLA/LEP = Rue Morgue
* VES/PD/FLA/LEP = The Malady Militia
* PD/OCC/HEL/FLA = Near Death
* VES/RUN/FLA/MAA = Rain of Sorrows
* GR/JES/FLA/LEP = No Regrets
* PD/OCC/FLA/LEP = Biology Assignment
* GR/PD/HWM/FLA = Graveyard Shift
* OCC/GR/FLA/LEP = La Danse Macabre
* GR/PD/RUN/FLA = Toxin Trickery
* OCC/MAA/FLA/HEL = Army of Fools
* HWM/PD/HEL/FLA = The Harbingers
* RUN/MAA/FLA/LEP = Ruthless Orchestra
* JES/MAA/FLA/GR = The Stumbling Corpse
* GR/OCC/PD/FLA = Grave Prognosis
* VES/JES/FLA/LEP = Bitter Memories
* OCC/FLA/HEL/LEP = Pain and Power
* OCC/FLA/HWM/LEP = Borrowed Time
* PD/RUN/LEP/FLA = Doctor's Orders
* GR/PD/FLA/LEP = Blight Town
* PD/GR/FLA/HEL = Cadaver Caravan
* PD/GR/FLA/LEP = Rot Squad
* RUN/OCC/LEP/FLA = Fever Dream
* PD/GR/OCC/FLA = Rain of Blight
* PD/HEL/VES/FLA = Medical Breakthrough
* GR/PD/FLA/RUN = Dying Blight
* VES/RUN/FLA/LEP = Last Light
* GR/FLA/HEL/LEP = The Bell Tolls
* GR/HWM/MAA/FLA = The Iron Fortress
Guide to Conquer the Enigmatic Jester Chapter 4 Minigame:
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Written by James Jedi
-=Game Mechanics=-
In this minigame, your goal is to mirror the notes that appear on the right side
to the left side, with the Jester acting as a wild card. The following moves are
available to you:
* Move the Jester forward.
* Move the Jester backward.
* Shuffle all the notes on the left side.
* Change a note on the left side.
Note changes occur in a specific order. Understanding these mechanics is crucial
for success.
-=Puzzle Solution: First Melody=-
To solve the first puzzle, arrange the notes on the left as a mirror image of the
notes on the right and move the Jester backward onto the note that would cost more
stress to change than to stand on. This should lead to the solution.
-=Puzzle Solution: Second Melody=-
The second puzzle can be challenging, so it’s important not to change every note,
as it can increase your stress level. Take your time and find the most optimal way
to solve it. In my solution, I positioned the Jester as a wild card and changed the
back note twice to complete the melody successfully.
-=Puzzle Solution: Third Melody=-
The final puzzle is the most difficult. I spent a lot of time strategizing and ended
up changing the back note to improve my chances of getting the right notes when
shuffling. This strategy worked for me, but remember that luck still plays a role.
-=Tips and Recommendations=-
* Take your time and strategize before making moves. Rushing can lead to mistakes.
* Manage your stress level by finding the most optimal solutions and avoiding
unnecessary note changes.
-=Conclusion
May this guide, like a flickering candle in the abyss, illuminate your way through
the trials that await. May fortune smile upon you, and may the shadows release their
grasp upon your soul.
Tips to Beat Act Three Boss:
----------------------------
Taunt a single character so they absorb all seen tokens and are the only ones
taking limerence damage.
Run a dot comp to shut down phase 1 eyes without letting them place seen tokens
then burning up the phase 2 eye with dot because he acts so many times per round.
Run a dodge comp to sidestep seen tokens and limerence.
Tips for Defeating Harvest Child:
---------------------------------
Written by Raki124
* Try to increase your Debuff Resist as much as possible. Also avoid hero paths
that decrease said resistance.
* Lock your tank in position one. (You can do this without Dreaming General, with
skills or items). Be very careful about locking in other position, as this can
make characters from further back pivot directly to the front.
* Try to “save” the character in position 2 by moving them to position 3. Ideally
with movement skills like Jester’s Battle Ballad, or having someone in the
backrow jump forward (Grave Robber’s Lunge, etc.). On the other, if someone gets
the debuff in position 1, it’s usually better to have them take one for the team.
(Ideally, they’re the tank, anyway)
* Try to make your team as flexible about position as possible. A character should
be able to do something useful even if moved out of their preferred position.
Again, movement skills shine here (e.g. Duelists Advance)
* The child is most dangerous in position 1, try to knock it back.
* Harvest Child has only mediocre resistances (with the exception of Blight) -> You
can stun it pretty consistently. It also takes good damage from bleed and burn.
* I usually focus on the boss and avoid destroying the meat. I find that the damage
is better spent directly on the boss. Also, the Child will reach the front row
faster if you destroy the meat, where it uses it most damaging move.
* For same reason, it can help to lock the meat in position 1, so that harvest
child cannot reach the front.
How to Beat the Boss:
---------------------
Written by derikson
-=Recommendations=-
* Recommended Heroes: Flagellant (a must have), Plague doctor, Graverobber, Man
at arms
* Recommended Items: None. You dont need a single item except the usual inn food
items that are also a known must have (Bread, Flapjacks, etc.)
* Recommended Abilities: More! More! (a must have, level 2 of the ability required),
Sepsis (a must have, level 2 of the ability required), Punish, Endure (stress
healing allies on the way to the boss), both plague granades (plague doctor,
one on lvl 2 atleast), poison darts (graverobber)
-=Playstyle Step-by-Step=-
* Pick flag at the crossroads.
* Fill the rest of the team with characters that can make flag’s journey to obsession
as comfy as possible.
* Once you reach obsession your main objective is to survive phase one with as much
HP as possible. Also make sure your flag has the debuff that attracts the boss’s
attention.
* When the second phase starts all you want to do is, keep the flag’s stress levels
rising and spam More! MORE!, you also want to spam as much blight on the boss as
possible with the other characters.
* Once all heroes other than flag are dead (which is bound to happen). Start healing/
dealing damage via sepsis. Also never stop spamming More! MORE! and Punish. The boss
should die before your flag does with the amount of healing your flag gets.
This is it. Flagellant is an absolute chad and this tactic is bound to work eventually.
If it doesn’t work the first time, keep on trying.
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