Conqueror's Blade
Cheat Codes:
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Submitted by: David K.
Tips and Tricks:
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Written by knaveofengland
* buy horse items to get craftable items to craft own armour green
armour is good enough till lvl 60
* join a house
* ai training battles is good for the 5 dailys
* expeditions and ai training battles is good for leveling units
* rebel camps are great for honour and fief quests
* allways get the last shot on a player/bot so you get the kill
* shield wall units are a must have make sure you have 2
* when your shieldwall units are in shieldwall hit number 5 to swap
from shield to spears when enemy cavarly is charging , and 5 again to
swap back to shield
* pikemen are great for defence even better with a shield wall with the
pikes sticking out
* spare horse 75k one is very good stud horse at that as well
* in a fief battle/seige battle see a wall , simply use a seige weapon
takes a short time to set up seige waepons so will need units to defend
you
* farm resorces nodes so you can make kits and also for fief quests
* when playing against very high level players and thier high tier units
play tactical to live longer
* many use range units to get more kills , so think ahead of whats actually
needed to get the win
* learn what units are good for , you see many players useing units the
wrong way .
* when ladders on a seige wall simply stand infront of ladder and press f
* to use seige weapons press g and just wait a little bit till its built
* when in seige battle better to destroy towers first , and bring seige
weapons and good units if you want to win , serfs have thier uses but
in seiges quite a few use to save on costs , but lets the side down,
in feif battles this is very bad .
* allways ask what units are worth getting , for attack and defence , so
you have abeter understanding of whats best suited for thier roles the
untis .
* so you make sure what class you want to play , at the weapons training
in the tutorial you can choose each weapon class and use them to see in
general wats you like the most, many say this is better but over time
play what you like the most because over time all will be balanced
* will add some more later on
Currency Guide:
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There are 3 main currencies in the game:
* Bronze Day to day purchases like repairing unit kits.
* Silver Special purchases from the V shop.
* Sovereigns The real money currency for extra special items like skins etc.
-=Other "Currencies"=-
Then the second part is other "currencies"
-=Honour
Used to unlock more units from the U menu honour tree. Also from the unit
tree you can click on the gold icon for the honour store for purchases.
Only spend in here once you have a good selection of units unlocked You
can only earn 20k a week.
-=Supply tokens
Some daily/weekly quests reward you with supply tokens that you can use in
the supply store in the O screen exchange for valuable rewards.
-=Shared XP
Can view in the barracks screen Also in U. This is used to level units
outside of battle it is charged up by fighting in sieges.
-=Blades
These are for the seasonal store in the f5 screen and are unlocked by
leveling up the battle pass you can also spend them in the f5 seasonal
store.
-=Fame store
In every capital there is someone called the Fame Envoy/quartermaster. When
you go to him you have 2 options, donation and store. You can donate many
different things to him but the best thing to donate is gems you get from
farming in the open world. There are 6 levels to the donations every week.
Hitting those levels reward you with fame points (as well as playing sieges).
You can spend these in the fame store for good rewards that are better and
better the higher your fame.
I would try to complete every daily and weekly challenge if you can. It's
hard to scale them on value. I regularly don't do the free battle/deathmatch
ones because I don't need those rewards but the important thing is you max
out the weekly challenges to 150 each week to unlock the rewards.
Become an Expert Strategist with a Tab Key:
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Get used to consulting the map (TAB key) constantly.
At first it can be somewhat complicated since you also have to be attentive
to what is happening with your character and units, but over time it will
become something natural and a key part of your playing style.
-=Your Team=-
* Number of living units deployed on the field that your team has. This helps
you decide whether to attack, play aggressively or play more defensively.
* Number of allied units lost.
* Number of living allied players. It also helps you decide whether to continue
attacking or play defensively while your allies can rejoin the battle.
* Number of allied players killed at the time of consultation.
* Weapon that each allied player is using on the battlefield. It can help
decide the attack or defense strategy by trying to combine and vary the
weapon you are using in the game.
* House of each allied player. If you mouse over the house icon you can also see
the name of the house.
* Artillery that each player has available to build. You can combine the types
of artillery with your equipment and vary or combine what is necessary to be
able to carry out a better attack or defense.
* Units that each member of your team has deployed in the field. You can combine
or change the units you carry so that they can combine better with what your
team has, many times it is not good to carry all the same units, which is why
it may be possible to combine different units. Eg. Shields+pikes, Shields+Range,
Pikes+mele different units. Be creative here.
* % capture points that each allied player has.
* Number of Kills, Deaths and Assists that each allied player has (KDA).
* Number of enemy units eliminated by each allied player.
* Number of enemy artillery destroyed by each allied player.
-=Enemy Team=-
* Number of living units deployed by the enemy. This helps decide whether to play
aggressive or play defensive by comparing the number of enemy units versus
friendly units.
* Number of lost units the enemy has.
* Number of living enemies. Helps decide whether to continue attacking or play
defensively by taking into account the number of living enemies versus living
allies. Eg. You can take advantage of the death of several enemies (and the
respawn time they have) to try to make a strong and fast attack on an objective.
* Number of enemy players killed at the time of consultation.
* Weapon that each enemy player is using on the battlefield. It can help decide
the attack or defense strategy by trying to counteract enemy weapons and also
helps to be more careful in case there are weapons that counteract those carried
by your team.
* House of each enemy player. If you mouse over the house icon you can also see
the name of the house.
* Artillery that each enemy player has available to build. Knowing the type of
artillery that each enemy can deploy, you can better choose the artillery to
carry to counteract that of the enemy or simply be more careful when moving
around the map so as not to lose units t to lose units or lose your life at
the hands of a Shrapnel or a Ballista.
* Units that each enemy has deployed on the field. It helps you decide which units
to take or change, they can be units that can counteract those that the enemy has
deployed or it also helps you to be more careful with dangerous enemy units that
can flank you or surprise you from behind such as cavalry.
* % capture points that each enemy player has.
* Number of Kills, Deaths and Assists that each enemy player has (KDA).
* Number of allied units eliminated by each enemy player.
* Number of allied artillery destroyed by each enemy player.
-=In General=-
The map shows you the positioning of each player and allied units, as well as the
positioning of each player and enemy units (only if they are within the field of
vision of the allied units or players).
* By constantly consulting the map you can have a better view of the battlefield
and it will help you position troops or decide the best path to attack. Also by
having information about enemy positioning, you can surprise them from behind or
prevent them from attacking you through blind spots.
* Also if you hover over a player (ally or enemy), this player will be highlighted
on the map and you will be able to know his position, this way you can advance your
actions to counteract his possible attack options.
* You can also use this last point to look for a player/unit that could be dangerous
for your team (Eg. Some Cav, Falconettis or Prohibited guards, archers/fusiliers)
since usually players stay close to their units to take care of them.
* Units left to deploy (exact number of units alive/eliminated) and units lost.
P.S: And last but not least, using the right click you can send signals to your
allies to indicate a point of interest to attack or defend.
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