Banished
Cheat Codes:
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Submitted by: David K.
Tips and Tricks for Getting Started:
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Before you play the Banished game, you will definitely want to
know these simple but useful tips and tricks.
* If your population becomes stagnant you will find that workers will die
off faster than they are replaced. If you haven’t built a town hall, do it.
It allows you to track statistics like food production and population growth.
* Every year you should be building a few houses. The biggest problem with
a growing a population is you have kids living with their parents and there
just isn’t enough room for a baby.
* I usually set up my town with 5 house side by side in a row. I then put
another 5 running parallel to them. Farms are directly across from the houses
to cut down on walk time. I always try to build the biggest farm you can. I
think it is 15×15. I then put down a log cutter, blacksmith, and weaver.
Depending on my population and trade I might put down multiples. When you have
a surplus of labor and a steady growth going, put down a school. Warehouses
are very important. Build a lot of them for the years you don’t produce as much.
* It is possible to fish and hunt the wildlife to extinction. It takes a lot
to do that and you should never run into the problem if you don’t overlap
hunting cottages or fishing docks. After I figure out where I’m putting my
next expansion I would find a spot of untouched wilderness and put a gatherer’s
hut, hunting cottage, herbalist, tree cutter, and a house or two all together
in the middle. Hunting lodges don’t need to be where there are deer.
* There is a removal tool that allows you to just collect a certain resource.
If you find you are running low on iron, click the tool and make a huge square
over iron. If you are still low on tools, make more blacksmiths.
* My year usually starts with me pulling everyone from their usual jobs and
making them farmers. When you click on a farm you can adjust how many people
can work it. Large farms should have 6 workers, and at least 4. Orchards are
luxuries. They take years to see a return and even then it isn’t much. When
winter comes I reassign all the farmers to various other jobs I need. Most
buildings can have the maximum worker count raised, and it should be. Having
one fishing dock with max workers is better than 3 with 1 or 2 workers.
* It is possible to reach a point where your town becomes self sufficient. A
friend of mine tried it. He said there would be years where a large population
of the community would die off, but would rebound many years later for a surplus.
* You will be cursing old people in this game for taking up valuable space
for a 20 year old to have a baby with a 11 year old.
CC Journey Tips:
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If you planning to start first city on this mod moving from Vanilla and would
to know few tips on getting started with an eye toward a large city then this
guide is for you.
* There are many ways to do this but if you build up lots of food, leather,
and the like, you can then build a lot of trading posts of different types
to keep your storage limits down.
* To trade for things you do not want to produce like building supplies and
homewares by ordering these things every visit with different vendors.
* You will eventually get deliveries of all of these things about once per
year and can trade your excess stuff easily for the items you need.
* It takes time so you need to expand with the larger homes slowly and keep
your laborer force as high as you can.
-=For example=-
* I use the adobe style houses as they only take up three spaces wide, they
can be upgraded three times.
* First time you will need lumber and after that you will need specialised
building products all of which you can produce without ever having to use
a trader.
* But first you need the lumber mill which can produce firewood and lumber.
* When playing CC if your textiles keep maxing out check your feather inventory.
Starter Tips:
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* You need 100 food units per person per year.
* But you really need to be producing at least 25% extra a year otherwise
starvation can hit very quickly… as you’ve probably already discovered.
* Gatherer Huts are the usual first food source as they produce a continuous
supply.
* Fishing Docks can do very well if placed well.
* Farms are good, but seasonal. Most people recommend 11×11 with 1 worker per
field using Mild climate.
* Hunting lodges are a bit slow to produce food, but you get leather as well
as food. The leather will be needed to make new clothes as the stock of
clothes runs out.
* Make sure you don’t run out of tools.
* Don’t expand too quickly or too far all at once, Build houses for the initial
population, then for 15 to 20 years only build a house when you see you have
a male/female ready to move in together. If no schools then children become
adults and ready to pair off at 10, otherwise a student is ready to pair up
at 18. You won’t get 2 students pairing up, but adult/student will pair up.
Women stop having children beyond the age of 40.
* Educated workers are more efficient than uneducated workers so look to get a
school going early if you can.
* The Town Hall is a very good source of info. It may be a big strain on
resources, but for a newcomer it can help understand what is going on in the
game. Don’t try to build it in year 1, but maybe around year 3 if you can
gather the resource.
* Finally, but just as important, don’t run out of labourers. They are the life
blood of your settlement as they ferry goods from place to place. Without
them, goods don’t flow from production buildings to storage buildings and
Bannies can only collect goods to use once in a storage building.
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