Age of Empires III: Definitive Edition
Cheat Codes:
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Submitted by: David K.
All Cheat Codes:
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Written by CLAYDUCK
Complete and comprehensive list of cheat codes in Age of Empires 3: Definitive Edition!
-=How to Use a Cheat Code=-
In a singleplayer match, you may press enter and type in the code though chat.
Unit codes spawn their special unit at your town center (or whatever you have your
shipments being sent to).
-=Units=-
tuck tuck tuck - Tommynator Monster Truck (Grants Achievement).
wee ooh wee ooh - Big Andy Monster Truck.
ding ding ding - Monster Ice Cream Truck (can create villagers).
mustard relish and burning oil - Flaming Hot Dog Cart.
ya gotta make do with what ya got - Capybara Launching Bombards.
where's that axe? - George Crushington.
o Canada 2005 - Canadian Lazerbear.
don't kick the pitbull - Learicorn.
we <3 fluffy!1! - Fluffy, the world's ugliest dog.
wuv woo vol.2 - Flying Purple Tapir with rainbow trail.
-=Resources=-
Give me liberty or give me coin - 10k Coin.
Medium Rare Please - 10k Food.
- 10k Wood.
trade plz - 10k Export.
a whole lot of love - 10k of each resource listed above.
nova & orion - 10k EXP.
A recent study indicated that 100% of herdables are obese - Fattens all animals.
-=Game Settings/Skips=-
speed always wins - Increases gathering, building, training, researching,
and shipment rates for all players.
X marks the spot - Reveals entire map (doesn't remove Fog of War).
sooo good - Shows unit killfeed hovertext.
this is too hard - Skip and instantly win a singleplayer mission.
Game Taunts:
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Simply open up the chat (default key is enter) and enter the number of the taunt you want to use.
-=The List=-
* Yes.
* No.
* I need food.
* I need wood.
* I need coin.
* Do you have extra resources?
* I have extra food.
* I have extra wood.
* I have extra coin.
* Meet here.
* Are you ready?
* I need help!
* Attack now!
* Upgrade your trade route.
* Wololo
* I'm in your base, killing your dudes.
* Check in your wallet. That's me on the dollar bill.
* I belive that makes me your daddy.
* El-Oh-El, I am R-Oh-Tee-Eff-El. (Laugh out Loud, I am Rolling on the Floor Laughing.)
* Aren't you becoming quite the little problem.
* (Laughter)
* Tgis will give me cred, street cred!
* Hey, shut your pie hole!
* I'll take that trade.
* You sit on the computer all day! Youz hnow nothing of hard life!
* Really? Such a noob.
* Ask not for whom the timer ticks. It ticks for thee.
* (Alternative laughter)
* Check in your pocket. The quarter is me, too.
* Where is my mother?
* (Charge bugle call)
* Belive it, little boy!
* Zing!
Tips for New Players:
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* Always training villagers to collect more resources.
* Never having excess resources(i.e training troops, researching upgrades, of course
you have to save up for advancing age but don’t shy away from spending resources
on villagers).
* A good way to know you’re doing alright/better is the scoreboard thing in skirmish,
make sure you score is high, collect resources, train troops, research, treasure
hunts, trade post, killing/attacking ai.
* Learn the counters, Crossbow kills pikeman, pikeman, kills cavalry, cavalry kills
crossbow, this gets complicated with other troops in the mix, take your time to
learn about it.
* Map awareness, understand whats going on in the minimap.
* Find civilisations you like, for beginners the OG civis are what i would suggest
(e.g Spanish British, Dutch, Portuguese, French, German, Russian, Ottoman) try
them all out and find their unique cards and units and functions.
* Resources are important, in early game hunting animals> gathering from berry bushes,
so when i spawn in skirmish i usually train villagers -> build House (population)
-> Market (early research for resources (as an example)).
* For ai as long as you can counter their troops you’ll be fine aka Micro management,
don’t shy away from trying lower difficulties, practice is also important!
* For micro management in battles, use your crossbow to kill enemy pikeman, use your
pikeman to kill enemy hussar, use hussar to kill enemy crossbow or cannon, prioritise
cannons if possible because they will shred your units if you’re not too cautious.
* This is just an addition from my side coz i like Native Allies! They don’t count
towards population count but they have a build limit, so use that to your advantage!
extra troops if fully upgraded can deal strong blows towards enemy ranks!
The Haudenosaunee Tips:
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The age 2 economy is very different. It’s all food/wood. You get coin only
for a handful of techs (wood chopping) and age-up. If you’re looking to rush,
New Ways (arsenal upgrades at your houses) and Town Destroyer (turns your chief
into a wrecking ball) are really good. Take advantage of your travois for free
buildings. Use them to make the expensive ones like farms (400w) and estates (600w)
rather than longhouses.
If you’re going to turtle and boom, there’s no Bishop age 3 politician, so I typically
grab the free TC. Oneida support gives you free villagers. I like to go up to Age 3
with The Elder (3 travois to immediately get estates in.
You’ll find they have a very weak cavalry overall. You’ll need the Kanya horsemen
for anti-skirmisher and anti-artillery, but I find the wood cost restrictive when
you want that wood for buildings, siege, and tech. You get a baseline higher gather
rate from all trees, so when you think about placing buildings, you also have to
think about it taking nearly twice as long to clear out trees. Build around them.
There’s a card called Environmentalism that’s intended to give you very reliable
long-term wood (~400% gather rate or something) but it comes with a huge cost of
making your musket riders (dragoons) and forest prowlers (skirms) also cost wood
instead of gold. If you have teammates, they will clear your trees robbing you of
your bonus and you still get the penalty of having your entire army chained to wood.
I don’t use it in team games, but 1v1 treaty is what it’s there for.
About the fire pit/communist plaza (I truly hate the name change), it’s very powerful
and you do want to make use of it. You have options to produce villagers faster (early
game), revive your warchief if you lose him, boost your exp gains (mid-late game),
spawn healers, boost your attack in combat, or boost your max population. You can
get a card to boost your naval combat. You can get a maximum of 10 healers and when
they’re not healing, you want them on your fire pit. The card to give +35%
effectiveness to them is quite strong. The end game is balanced around the assumption
you’ll have 25 units on it using the dance that boosts your population allowing you
to field absolutely massive armies. However, when you attack, you want to switch it
to boost your attack. While rebuilding, you may want to switch again to exp gain so
you can get INF shipments faster if you’re using Covenant Chain, the INF resources
card, Canadian Loyalists (dragoons), etc.
On siege, the rams are bit like flail elephants. They’re a nice concept, but they’re
single use and more vulnerable than they seem. They do the job, but by Age 4, you’d
rather use field cannons. Use them to snipe key buildings (factories, etc). Mantlets
are fantastic meat shields with ranged resist. Anything melee will kill them, but
you’ll keep infantry behind them for that. Send the Age 3 card that reduces the
population requirement of your siege units by 1. It’s an essential card for late-game
play, IMO. Field cannons are your all-around cannon: long range, work well for anti-
artillery as well as anti-building, though not as good against infantry and cavalry.
But, they can fire and move, so I find them infinitely more useful than things like
heavy cannon, lil bombards, etc.
As for the rest, you’ll get a feel for it like all the other civs.
Oh, also, if you’re finding yourself short on food late game (treaty), consider
building a farm just for cows, and use North American trade to get extra coin out
of it while you’re harvesting the cows. They harvest at 2x the rate of your farms,
so it’s an effective way to juice a late game economy if you’re willing to send 2
cards to do it.
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