5D Chess With Multiverse Time Travel Cheats |
5D Chess With Multiverse Time Travel
Cheat Codes:
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Submitted by: David K.
How to Get Out of Check/Draw:
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Written by perseus
This quick guide explains how to relatively quickly find a legal time
move to get yourself out of those checks/draws in which there doesn't
seem to be a legal move, yet the game still continues.
-=Getting Out of Check/Draw=-
Before anything else, make sure the check/draw isn't occuring on an
inactive board and that you can't just simply move the king somewhere
else.
To find which piece(s) can go back in time, you must:
* Completely ignore any boards that have pieces on them that are checking one
or more of your kings, because no matter what you cannot play a time move
on those (Even if you could, that would switch the turn to your opponent,
who could just then take your king).
* Note that this only includes boards with the attacking piece(s) on them,
because the target king may be on another board on wich you can still
make moves.
* Completely ignore any board on which it isn't your turn.
* Verify every possible queen movement.
* Completely ignore any rooks that either didn't move or captured a piece
during your previous turn, as they can't go back in time, and verify
the move of the others.
* Verify every possible bishop movement.
* Verify every possible knight movement.
* Verify every possible movement of every other piece.
If the check/draw is happening on a timeline that happens to be in the past
of the other timelines, it means that in those future timelines, you have a
limited number of pieces that can go far enough back in time. Here is a list
of pieces and how many turns back in time they can possibly go:
Pawns and kings: [1]
Knights: [2]
Bishops, unicorns and dragons: [7]
Rooks and queens: [Theoretically Infinite number of turns]
Note: You sometimes cannot possibly prevent the check/draw, and the game
hasn't ended yet because you can still do legal moves.
In such situiations, you have no choice but to either play thoses moves or forfeit.
Thoses situations aren't exclusive to this game, and are present in classic
chess too.
How to Beat Every AI (Without Skill or Time Travel):
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Written by computersmoke
Want to beat all of the AI within 20 minutes of launching the game?
Hate time travel? This is the guide for you!
-=Foreword=-
I’m a mediocre chess player (~1730 on lichess rapid, not accurately rated irl),
and I love the idea of this game. My sarcasm in this guide is mainly due to my
disappointment in the AI. I hope the multiplayer will be much better if I can
find someone to play with. What excites me most about the game is the possibility
of developing an engine of my own for it, to compete against the existing one.
That said, I’ll get to ripping on the AI, flaunting my wins, and showing you how
to ruin your own challenge forever.
-=Bamboozling the AI=-
To absolutely bamboozle the AI, all you need to do is play a relatively aggressive
opening by pushing your center pawns, bringing out knights, and bringing out
bishops as the ‘AI’ lets you. The AI does not follow actual openings, so it is very
easy for you to open your side of the board and attack while they sit around and
do nothing.
Once you’ve developed some pieces, look to make any threats possible. The threats
don’t need to be sound, and you don’t need to worry about alternate timelines, the
past, or anything like that. The AI is completely stupid, and things like basic
knight forks are invisible to it.
If you want to defeat the AI easily, simply never make a move you couldn’t do in
regular chess. If you do this, the AI will at some point make a single alternate
timeline, but be unable to make any more. Once this happens, you’re essentially
just playing two different regular games against a really bad opponent.
-=Finishing Them Off=-
To win the game, you don’t need to find any complicated checkmates. If you’re
playing aggressive and checking the king a bunch while capturing other pieces,
you’ll eventually mate it without even meaning to. This is because its movement
squares are threatened by pieces that could travel through time, even though none
of your pieces are actually going to travel through time, and you haven’t even
bothered to think about time travel.
-=The Aftermath=-
If you’re wondering what to do once you’ve absolutely trashed your fear of
timelines, I can tell you that I personally plan to try some of the other game
modes, especially the puzzles. I suspect anything against the AI will be about
as easy as ever, but the multiplayer seems promising if it becomes active.
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