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20 Minutes Till Dawn Cheats

20 Minutes Till Dawn

Cheat Codes:
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Submitted by: David K.

How to Kill Tree:
-----------------
Written by Ahnmewhnlua Qwer

Want to kill Tree-monstrosities? 
This guide is for you.

-=Destroying Trees=-
Killing these damn trees is not too hard.

* First you need to take Frost Mage perk.
* Now bullets have 35% chance to freeze enemies for 3 seconds
* After that you need to take Frost Bite perk.
* Thats all you need to kill Trees.

-=How does it work=-
Simple: enemies lose 25% of Max HP when they are afflicted with freeze 
(Frost Bite effect). 

Tree is an enemy and got its own HP bar, so just freeze Tree 4 times 
and its gone.




Infinite Perks Best Strategy:
-----------------------------
Written by rockclimber147

A short and sweet guide for some broken synergies.

-=Kill everything in 1 shot=-
With Shana, save the freeze perk which reduces enemies health by 25% 
until you get her 3x perk multiplier. Combine with the kill enemies with
less than 20% health perk to kill everything you freeze instantly.
 
ALSO
 
The orbiting lens can apply the buff to the same projectile multiple 
times. Ghost summon projectiles are slow enough for you to keep passing
the lens over them until they do 100,000+ damage.

-="Infinite" "Perks"=-
Combining the ‘burning an enemy heals you 0.05% of the time’ perk with a 
fast firing weapon and Diamond’s permanent stat boosts on taking damage/
healing allows you to farm permanent bonuses until the time runs out.




Useful Tips and Tricks:
-----------------------
Written by El Papoy

These are just little tips for you to take into every game.

Opening and closing trees. This is a very important concept that I will be 
referencing throughout the guide. Opening a tree refers to picking the first 
upgrade of an upgrade tree, which then adds two more upgrades to the pool 
available to you. Closing a tree refers to picking the last upgrade available 
in a tree therefore reducing the available upgrade upon level up. This is 
extremely important to keep track of as in some context you will want to do 
one or the other. Here is a quick example: At the beginning of the game you 
usually want to open as many trees that are useful to your build as possible. 
This way every time you level up it is less likely that you are faced with 
useless or sub-optimal upgrades. On the other hand some builds may require 
very specific synergies (synergies are upgrades that are unlocked by combining 
certain regular upgrades). For example if you are playing a shotgun build you 
probably want to get the mini clip synergy as fast as possible therefore you 
would try to open as few trees as possible and even try to close as many as 
possible to give yourself the best chance of getting the synergy requirements 
and the synergy itself.

Movement is key in this game. It is your main tool of survival. For that reason 
each build should either use the run and gun which allows you to run while 
shooting, or use the mini clip synergy upgrade which reduces your clip size to 
1 with any gun. having a fast reloading clip of 1 bullet basically allows you 
to stutter step, which while not as good as moving while shooting is still 
excellent and doesn’t cost you points down an upgrade tree which doesn’t improve 
your damage (i.e the movement tree). P.s: there are two exceptions to this rule: 
Abby because she can already move while using her right click, and Hina who can 
teleport with her right click.

Experience is very important as it allows you to see more upgrades. But walking 
up to experience spread all over the map to pick it up is extremely inefficient. 
This is why i recommend standing still as often as you can to let the monsters 
come to you. Once you are satisfied with the giant ring of experience that has 
accumulated around you (or are in need of a specific upgrade immediately), you 
can start moving in that circle pick it all up and return to your starting 
position. Another reason why this technique is so good is a rune called “Growth”. 
This rune heals you for 1 Hp every time you gain 5 levels (5,10,15, etc), 
creating this circle means that you aren’t wasting any of this potential healing 
when you don’t need it and can easily heal if you need to. There are a few 
moments when I would strongly recommend doing this and a few when you should 
avoid doing this. Next will be a small breakdown of how this should go.

“Experience rings” breakdown by game time: For the first few minutes of the 
game (until about 17 min which is when the first elite spawns) you should be 
running and dodging while slowly collecting your Xp as usual. By the time you 
have defeated the first elite and picked up your first item you should be 
around level 10. Standing still should now be easily achievable. From here 
until the next boss you should attempt standing still for as long as possible 
and at 15:15 (or just before the boss gets there), quickly pick up all the Xp 
to gain an advantage in the fight. once the boss is defeated pick up any large 
Xp piles leftover. If there are none just go back to standing still until the 
10 minute mark. There will be eyeballs shooting at you from 14 to 12 min some 
builds will be able to stand still and only dodge when the bullets get close, 
while others may have to walk up to the eyeballs to eliminate them. Either way 
make sure you stay near the center of your circle while getting rid or dodging 
those pesky eyeballs. At 10:00 the flying monsters will start spawning. They 
start by spawning slowly so use this opportunity to pick up the entirety of 
your Xp circle while avoiding them, then return to the center and go back to 
standing still. Once you start seeing eyeballs again (at 9:00) pick up all of 
your Xp as you will need to move to defeat the next elite anyways. Once the 
elite is defeated eyeballs will keep spawning until around 6:30 which means we 
dodge or kill eyeball in a small circle. Then until the last boss only winged 
enemies will spawn so return to standing still until the 5:15 mark. The boss 
spawns at 5 minutes, but you want enough time to pick up your experience before 
the boss cage appears which might cause some of your Xp to be stuck outside. 
After defeating the boss the small tentacle monsters will spawn again from 4:00 
to 2:00 in large quantity. So simply stand still until the 2 minute mark. at 
which point winged creatures will spawn once more. From here run around while 
killing them and picking up the Xp from your circle until the game ends.

Nearing end game. Once the 5 minute mark is reached, and the last boss is about 
to spawn, you should start putting all your points into survivability unless you 
feel that you are missing damage. This means upgrading the Hp, Pyro or Holy shield 
line if you hadn’t already. Otherwise you should go into the magnet line to pick 
up Xp faster, which ends up giving you more upgrades and so more survivability.

Exploding enemies. This one should be fairly obvious but in the begining of he 
game (until the first elite or so) you should try to herd the enemies into large
 clumps so that you can shoot the exploding enemies and be kill a lot of them at 
once. This is particularly useful if you build lacks area damage.

-=Fights=-
There are currently three elite fights and two bosses in the game. These are a 
few tips to make them easier. Here they are explained in order of appearance in 
a game.

Bonus general tip: As a rule, spending a little bit of time to clear large packs 
of monster every 3 to 5 seconds is recommended as it allows you more breathing 
room while fighting the bosses. (this means you should shoot the boss for a while, 
then turn to shoot a few rounds into the minions and immediately turn back to 
shoot the boss).

17:00 Floaty Insect. This elite is basically just a regular tentacle minion with 
a lot of HP that deals double damage. So because it basically is a tentacle minion, 
treat it as one. Simply run around in a circle to try to herd the regular minions 
around it so you can shoot both at the same time.

15:00 Charging Dino. In my opinion this is the hardest boss/elite in the game, 
simply because he arrives very early before you have had the time to set up 
anything through upgrades. This Dino charges at you and deals 2 damage. To defeat 
this boss I strongly recommend having a way of moving while doing damage. There 
are a few ways to do this.

Unlock the run and gun upgrade. This allows you to move while shooting.

Having a small clip size. This allows you to stutter step (shoot,step,shoot,etc) 
which slows you down less than continuous shooting and is best achieved by using 
the mini clip synergy which reduces your ammo to 1.

Using summons. Summon builds deal most of there damage through there pets 
attacking, allowing them to move at the same time.

Abby and Hina’s abilities. Both of these characters right mouse button give them 
some form of mobility. Abby can move while shooting and Hina can dash.

8:40 Hive ball. This elite is a slow moving ball that summons very small minions 
to attack you. It is fairly simple to defeat. I would recommend going around in 
a circle while always facing it so that your bullets (which hopefully pierce at 
this point) or any other source of area damage kills monsters that are behind it 
(most importantly eyeballs), while also dealing with his summons. The most 
problematic part of this fight is actually the eyeballs that are shooting at you 
during it. So if for some reason you aren’t able to do full circles around it 
(dam trees!), I recommend spending a little bit of time killing the eyeballs 
whenever you see one.

5:00 Lazer ball. This boss shoots 5 lasers This boss, similar to the first one, 
requires good mobility so the same solutions apply. However this boss is a bit 
more forgiving for two reasons. First you should have enough upgrades by now that 
you can deal with anything. Second this boss only deals 1 damage with his beams 
even on darkness 15. This is also why in my general tips i strongly recommended 
grabbing any Hp regen or max Hp upgrades just before this boss, as it ensures 
your survival. The other part of this boss is similar to the hive ball because 
eyeballs will be spawning throughout the fight. In addition to these, suicide 
bombers will be spawning. To help deal with these minions you should move away 
from the boss before shooting them, because the boss moves very slowly and only 
attacks you when within a fairly short range. (yes, even if the beams themselves 
have infinite range).

4:00 Dragon. This elite is similar to the first in that it is exactly the same as 
some minions. This one however is a buffer version of the flying minions. By this 
point he should really just be a large punching bag. and if you have low damage 
you can completely ignore him and focus on surviving instead.

Global solution If you are struggling with any boss, just know that a high enough 
attack speed + freeze chance can keep the bosses frozen almost permanently.




How to Win as Scarlett:
-----------------------
Written by mrco.gllrdo

Having difficulty of getting max darkness with a certain weapon? Can’t reach 
max darkness to begin with? Scarlett will make all your worries go away! This
guide presents a build that, when properly implemented, kills all enemies 
regardless of scaling with an extremely high survivability rate.

-=Premise=-
It’s possible to get really bad RNG with character and regular upgrades, hence 
the “potential” part.

The basic idea is to take advantage of one of Scarlett’s character upgrades, 
specifically “Pyromaniac”:

Scarlett gain +10% Fire Rate every time she inflicts Burn. This buff resets 
on reload.

The key part to note is “resets on reload”. So if we can proc burn without 
reloading then our fire rate will keep increasing. This means we need to:

* Find something that synergizes with fire rate.
* Find a way to inflict burn without shooting.

-=Fire Rate Synergy=-
Currently there is only one upgrade that builds off of fire rate, the Ghost
 Friend -> Best Friends upgrade:

* Fire rate 10%.
* Ghost Friend’s attack speed is increased by your Fire Rate.

-=Procing Burn Without Shooting
There are several options to go with here. Strictly speaking you can stick with 
the ghost friend upgrade tree as there’s another upgrade called Ghost Friend 
-> In Sync:

* Ghost Friend’s projectiles inflict Burn for 6 damage second.
* It also triggers your on-hit effects.

While it does become necessary eventually as you’ll be destroying everything 
fast enough before enemies can approach you, personally I prefer starting off 
with Glare -> Sight Magic (vision procs on-hit effects, something we can pair 
with burn) since I like feeling as if I’m Medusa. Regardless, after you get 
this combo you’re pretty much done. The little ghost dude will be spitting 
bullets like crazy, though there’s a way to make it even more OP…

-=On-Hit Effects=-
With the in sync upgrade we can chain it with the Frost Mage -> Frostbite 
upgrade (regular enemies lose 15% max hp upon being frozen, bosses 1%) to 
deal %hp dmg vs flat dmg, ensuring scaling doesn’t matter (the Frenzy -> 
Hellspawns -> Culling upgrade also works, tho it doesn’t work on bosses). 
Since our summon is a machine gun, all enemies get shredded.

We can also throw in Pyro Mage -> Intense Burn -> Soothing Warmth (0.05% 
chance to heal for 1 hp when inflicting burn) for survivability purposes, 
though we’re going to need more health to really make it shine.

-=Survivability
Thankfully this becomes pretty simple to achieve with the Soul Heart upgrades, 
specifically Soul Reap -> Soul Conversion that converts a soul heart to max 
hp after a minute. You can pair this with the Magic Spear upgrades; I recommend 
grabbing all of them since they synergize well with our build, though the main 
one we’re interested in is Magic Spear -> Soul Drain as it effectively more 
than doubles how often soul hearts drop. I haven’t had issues achieving max 
hp shown on screen even without the magic spear upgrade so it’s probably 
overkill to grab it.

-=Conclusion=-
While I don’t recommend this build for beginners, if you’re decent at dodging 
and can reliably reach the 5 minute mark then this build can be pretty fun to 
use. Just be careful to not accidentally crash the game! Pairing this build 
with the Frenzy -> Tunderspawns upgrade means every shot has a 30% chance to 
call down lightning…every shot from our summon machine gun. If you want to 
use this build for endless then I strongly recommend avoiding this upgrade.
 
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