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Wildermyth Cheats


Cheat Codes:
Submitted by: David K.

Events Overview:
Written by FeralKitty

-=Events Overview=-
In Wildermyth, events (theme-related or otherwise) are selected by the game as your 
heroes progress through the campaign. The game chooses a specific event from all the 
possible events that your heroes are eligible for, based on what your heroes are 
doing at the time.

-=Encounter Types=-
Although there are many other types of encounters in the game, this list will only 
focus on specific types of encounters which can trigger a theme-related event.

Wilderness scouting: These events occur after your heroes have completed scouting 
an unexplored region on the Overland map.

Arrive at hostile site: These events occur before a lair battle begins.

Mission victory: These encounters occur after a successful lair battle ends.

Hook: This opportunity arises when a hero with a matching personality trait (hook) 
travels across the Overland map. A hook would be a personality trait such as 
Curious, Loyal, or Slacker.

Wilderness scouting, and Arrive at hostile site events are the most common type 
of theme events. Only a few theme events happen after a mission victory, or during 
a hook encounter.

Since the game contains a large number of events which are not theme-related, it's
 very likely that a non-theme-related event occurs. All you can do is continue 
scouting and battling enemies, until the desired theme event occurs.

-=Event Targets=-
The game selects a high-scoring event from any event that matches its event targets. 
For example, if the event is written (targeted) for a poet or a goofball, but no 
heroes had a high enough score for those specific personalities, the event would 
fail (and not take place).

Some theme events target specific biomes (e.g., forest or swamp). Other theme 
events target specific enemies (e.g., fought Drauven, and one of the dead enemies 
was a Drauven Skysinger).

In addition to those examples, there are other common requirements that must be 
met, such as the event cooldown. Most specific theme events can only happen once 
per game (campaign). So, if the wolf event has already occurred in the current 
campaign for a different hero, it won't happen again until you start a new campaign.

The second common requirement is theme eligibility. Most themes have one or two
eligibility checks:

The first checks to see if another hero in the company already has that theme. 
For example, if you recruit a legacy character that has the wolf theme, the wolf 
event won't occur at all for the remainder of the campaign. (To work around that, 
hold off on recruiting specific legacy characters, until the original heroes get 
the desired themes you want.)
The second eligibility check is related to theme slots. As mentioned earlier, 
some themes conflict with each other, so a hero wouldn't be eligible for two 
pets, or two sets of wings, or two animal heads.

If none of your heroes meet all the theme requirements, that theme event can't 
happen. Please check each theme's conditions, to ensure that you're not wasting 
any time trying to get a theme event to happen that simply won't occur in the 
current campaign.

-=Event Choices and Outcomes=-
Once a theme event starts, keep in mind that the theme is not necessarily 
guaranteed. Often the event involves the hero making the correct choices (or 
possibly succeeding at a dice roll) to achieve the desired outcome and receive 
the theme.

Note that what a hero says in the dialog can differ from hero to hero, depending 
on the hero's personality, however the specific outcome to choose will always 
remain the same. Option one would be the leftmost choice, option two the next 
choice to the right, and so on.

How to enable the Developer mode:
You can enable the dev mode by adding "devMode.txt" to your install folder. 
(This doesn’t need to contain any text, the game just checks if the file exists)

If you’re playing on Steam, you can get to your install folder by right-clicking 
Wildermyth in the Steam library and selecting Manage > Browse local files

If you’re on a Mac, you’ll need to right-click the app and select “Show contents”, 
then open Contents/Resources.

enable cheats when you start a new game.

objective cheats allow you to click on any chapter objective at the upper left, 
and have the game automatically satisfy the objective for you. Very important if 
you want to skip battles or whole chapters.

See All and Overland Only are powerful.

Pick Events allows you to choose which (random?) events you get in each situation where 
a random event is selected. It can slow down play, but it’s the best way to test particular 
events, e.g. when you are working on them. If you are trying for a particular event but it 
is not available, the details shown will help you to debug. (If you are modding a new event 
and it doesn’t even show up in the list, check the game log file for errors reading your
event file.)
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