Ultrakill
Cheat Codes:
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Submitted by: David K.
Enable Game Cheat Menu Guide:
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Writen by Syn
For those who don't know. ULTRAKILL has a cheat menu in the game. This guide
will help you how to enable it. Sorry if this guide kinda doesn't make sense.
-=How to enable the cheat menu=-
for the first 8 keys it the arrow keys UP UP DOWN DOWN LEFT RIGHT LEFT RIOGHT B A"
(Keyboard only) basically its the Konami Code. (if you know what that is.)
This will give you a warning.
-=The cheats=-
Here are the cheats that u can activate for the current version of ULTRAKILL. NOCLIP
Allows V1 to fly without collision, passing through all physical barriers and objects.
Hold space to go up, and control to go down.
FLIGHT - Like Noclip, but V1 still retains collision.
BLIND ENEMIES [M] - Prevents enemies from seeing or attacking V1.
NO WEAPON COOLDOWN [C] - Removes the cooldown time on various attacks; currently this
affects the Piercer Revolver Beam, Marksman Revolver Coins, Attractor Nailgun Nails and
Magnets, Overheat Nailgun Heatsinks and all Railcannon Charges.
DISABLE ENEMY SPAWNS - Prevents enemies from spawning; affects every enemy in the game,
to the point of changing certain events. Among other things, it prevents Arena doors
from locking, and bosses that drop items will instead have the item sitting in the middle
of the arena.
TELEPORT MENU [L] - Displays a menu containing all of the current mission's Checkpoints;
selecting any of them will instantly teleport V1 to it.
GET THE SPAWNER ARM [P] - Gives V1 a new item, the Spawner Arm; this weapon is simply V1's
outstretched, open palm. Right-clicking will open a menu featuring many different enemies
as well as the Skulls and Soap. Once something has been selected, left-clicking will spawn
the entity at that location. The Spawner Arm can be removed from V1's loadout by pressing
the button again.
KEEP ENABLED [O] - Keeps Cheats enabled until toggled back off, even after closing the game.
Helpful to avoid having to constantly re-enter the code.
How to Parry Shotgun Pellets:
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Written by dick head
Guide to Parry Shotgun Pellets
-=Intro=-
You can punch your shotgun pellets. Thats cool but whats good about it? It will make
your pellets go faster and make them explode and deal pretty nasty damage. So first
you want your blue arm equipped (The feedbacker) because the knuckleblaster cant
parry things.
-=How to Make Them Go Brrr=-
You want your shotgun out along with your blue arm and shoot and as soon as you release
your finger off the button, press punch. Then you have done it! Keep practicing this
and you will flawlessly do this while in fast paced combat! im just kidding!
There is more.
-=How to Make Pellet Go Brrr When You Jump=-
So you have your weapons out and you simply jump and parry your pellets. Yay!
You have done it good person! But there is more.
-=Making Pellet Go BRRR in Mid-Air While Strafing=-
Strafe in air and parry pellet.
-=Parrying in mid-air while strafing is not hard=-
Why? Because most people simply press fire+punch when its a little sooner after you
shoot and even though you and your shotgun pellets travel at different speeds in
different directions regardless of that you will always parry while strafing in the
air because your timing will be so good that only your arrogance will ???
up the parry.
How to Reset Your Progress (Edit Save Data):
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Written by chris
This is just a simple guide for clearing your save data in Ultrakill.
-=Introduction=-
Do you want to clear your data in Ultrakill for whatever reason? Maybe you want to see
how fast you can beat the game from start to finish again. Or you want to do some self
imposed challenge. Heck, maybe you want to become a speedrunner and see how fast you can
beat the game. Well luckily for you, this guide will help you clear your data in no time!
The process of clearing your data is very, very simple and shouldn’t take any longer than
5 minutes.
-=Step 1 Disable Cloud Saving=-
Every time you being and end a session in Ultrakill, its save data is uploaded to Steam’s
cloud service. While this is good for normal usage, the problem with this is that even if
you managed to clear out the save data files, Steam will automatically re-implement the lost
files. We’re trying to start fresh after all.
To disable this, we must access Ultrakill’s settings / properties. To do that, you must right
click on Ultrakill in your library, and click on the "Properties" button.
Once you click on the button, a new window will pop up showing off various options to choose
from. The one you want to focus on is in the "General" tab under "Steam Cloud".
Uncheck the marked box and that should disable Steam Cloud!
And that’s it! Now onto the next step.
-=Step 2: Accessing the Saves Folder=-
Now that we've disabled Steam Cloud, we must now access the Saves folder for Ultrakill.
These files are actually very easy to access, so I’m going to assume that you’re someone
who’s not quite keen to navigating Steam’s folders. Luckily, steam has a built-in option
that allows you to easily access the game’s files.
First, go back to the properties window for Ultrakill. Then navigate to the “Local Files”
section (it should be under “Updates”). Then click the “Browse” button. This should open
up a Window for File Explorer showing off the contents of Ultrakill. You’ll immediately
see a folder called “Saves”.
Now if you want to retain your previous data, I highly suggest renaming the Saves folder
to “Saves_OLD” and creating an entirely new Saves folder. Otherwise, just go into the
contents of the folder and delete everything from the folder.
-=You’re Done!=-
And that’s it! No, really. It’s that simple. You can repeat this process multiple times
and it’ll still yield the same results. To revert the process, make sure you still have
your old data backed up. And just replace all the old files with the new ones.
How to Railcoin and Chargeback:
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Want to know how to railcoin more consistently as well as chargeback a little more often?
-=Railcoins=-
A railcoin on a maurice is easy to do. Just walk around it until it’s charging, get under
it, throw a coin and then shoot a rail.
-=Chargebacks=-
Chargebacks require calculations to do stylishly, but you could be more practical and time
it. look down, jump, and then throw a coin. If the timing is right, it will hit the coin
under you.
A Quick Easy Guide The Final P2 Boss:
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Written by VortexVentamy
This is a quick and easy guide to help those struggling with the final boss of P2!
-=The Ways=-
For starters, we should talk patterns. The Big Strong Man is extremely fast so it is
important to use all of our senses. Listen for sound cues if you can, and remember if
he is not in front of you he is probably above you.
Now, there are two ways to beat this Boss. The first way is fairly simple, shoot the
boss until he dies and do not get hit. Easy.
Or you can fall out of the walls, which is great because he happens to be allergic to
the void. So be prepared!
How do you get out of The Walls? It is easy! Struggle for about an hour and somehow
clip though. After waiting a few moments, he should self destruct due to allergies.
How to Fight Insurrectionist and Mindflayer Same Time:
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If there’s one Mindflayer and you can’t instakill it in time get the Mindflayer
away from the arena, screwdriver it to paralyse its teleportation, then use a
weapon that can set the Insurrectionist on fire like the overheat nailgun and
try to kill it as quick as possible. You’ll need to be quick as the screwdriver
only lasts 14 seconds, but by then the Mindflayer will be nearly dead. Be sure
to kill Vitures first if there are many of them.
If there’s multiple Mindflayers, try to instakill at least one via overpump
explosion, then clear out as many enemies that shoot lots of projectiles (eg
malicious faces) and other special enemies, especially sanded enemies. Then focus
on killing the Mindflayers while using dash to avoid the damage of the
insurrectionist via iframes while killing the Mindflayers. Then set the
insurrectionist on fire and kill asap, while trying to keep hard damage above 40%
of your health. The Insurrectionists and Mindflayers can kill you in one hit if
your hard damage reaches 70% of your health or more.
If you’re an unfortunate soul who got their Insurrectionist sanded, then you’ll
have to focus much more on keeping other enemies alive like the Mindflayers to
heal while killing it. I recommend dashing away from the Insurrectionist’s attacks
while using powerful weapons and setting him on fire, because bumping into him
prematurely ends your dash Iframes.
Generally, you can also fly away from the arena on a rocket to stay away and heal
hard damage. I recommend learning instaride tech.
-=Insurrectionist’s Attacks=-
As for the rock death traps, you’ll have to listen to audio cues, specifically
the parry cue, and dash about half a second after it or during the attack,
otherwise your iframes won’t be enough to dodge it. Jumping off the platform is
a bad idea and this is why you should kill the Mindflayers first to maximise
your movement area.
For other special spawn waves, I recommend going in this order:
* Prioritise Idol (obviously) -> Virtue -> Mindflayer -> Sentry -> Insurrectionist
In conclusion, you’ll want to dash as much as possible to avoid all damage and
rocket ride away to heal hard damage if you have more than 25% of health, doing
so with less is risky especially if Mindflayers are chasing you. Dash through the
shockwaves of Insurrectionist and Cerberi stomps, Dash when you hear
Insurrectionist’s parry cue to avoid the attack, manage stamina etc. Setting fire
to insurrectionist makes it take 30% more damage and bleeds a lot more,
screwdriving mindflayers and burning insurrectionists is a good idea, do not dash
off the arena.
Sisyphus Prime (Second Boss) Guide:
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Think of him like a souped up Ferryman. A very large, very teleport-spammy, relentless
Ferryman maybe, but the same tenets apply; let him come to you until you’re extremely
comfortable with the rules and timing for his predictive attacks or else he’ll fly all
over the place.
There are two major things to keep in mind: one, even though a variety of his attacks
come from random directions in front of you and push you to the ground or away if they
land, he will only vanish if he’s about to slam. Two, he’s less consistent in phase 2
because he can cancel his attacks into each other more frequently and more quickly,
like “You can’t escape” leading into the teleport stomp being a prominent thing to
watch for.
With this information, you shouldn’t stand still unless you’re ready to dash on reaction,
should otherwise be moving quickly away in gentle curves, and remember that if he
straight up VANISHES then that’s your cue (or lack thereof) that he’s going to stomp
where you were headed. If you’re not holding down slides and wasting dashes, there’s
just barely enough time to recharge stamina in the event he does a mean combination of
moves. Also remember that you get a speed boost for converting a slam into a slide right
after you land, so when “You can’t escape” randomly chains into the teleport stomp, take
advantage of this to quickly change direction.
In less words, spam slide in a curve away from him to outspeed him, dash on reaction
for the moves that will slap you for doing so, and if you’re forced in the air, get
back on the ground as soon as possible since the ground means sliding and being able
to juke him without burning resources.
Infinite Heatsink Nailgun Tech:
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Written by CrazyGameCrafter
This goes over a simple weapon tech that i dont see used very often; the ability to
fire one heatsink indefinitely.
-=Infinite Heatsink=-
When you fire either nailgun, it fills up a heatsink, with the attractor filling it
up near instantly, and when you fire a heatsink but switch to another weapon, the state
of the heatsink is stored.
So, if you fire off a heatsink, switch to the attractor, fire 1-3 shots, and switch back,
the heatsink is fully restored.
Repeat until the insurrectionist or hideous mass or whatever you’re shooting is dead
(or until you get bored).
Tips to Beat Malicious Face:
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* If you have good timing, you can punch an orb with your fist with F.
* If also timed right, your punch can deal extra damage when hitting it at the end
of the laser chargeup.
* If you are struggling, you can input the Konami Code to activate cheats.
* You can also activate major assists to help you aswell.
* You will certainly never get past Cerberus.
Tips for Flesh Prison:
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* Keep sliding when he starts spamming blue orbs use your dashes for the heavenly
airstrike.
* Use sawblades if you can they do great amount of damage and they also refill while
you are destroying its eyes.
* For eyes i suggest doing core nuke.
* Rail coining and shotgun swapping is also very useful for killing it.
* Also it’s resistant to nails and electricity.
Nailgun and Rocket Launcher Tips:
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-=Nailgun=-
* Chip off malicious faces from a midrange distance
(remember to throw a magnet on them).
* Let you ignite husk enemies like insurrectionists and whatever with the overheat.
* Can be used to get the + conductor bonus by shooting the electric railcannon at an
enemy that was damaged by nails, but its sorta bad.
-=Rocket Launcher=-
* Best use of rocket launcher is to do the pboost+rl alternate combo to ensure
reliable and consistent midrange damage (just projectile boost, then switch to
any rocket launcher, shoot, then switch back to the shotgun and projectile boost,
so on so forth).
-=Movement=-
* Whiplash a light enemy (any enemy that is pulled to you via whiplash) and shoot
rocket so that the enemy gets airshot 100% of the time because the enemy is
considered airborne while whiplashed.
* Use srs cannon to deal devastating damage to big targets and cerberuses especially
because of their vulnerability to the srs boulder.
* Srs is a projectile explosive that moves fast and isnt affected by gravity so its
good at mindflayer instakills too.
* If you can bait a group of enemies into being on a certain spot for long enough,
you can use the freezeframe rocket launcher to freeze and then shoot some rockets
so that the rockets that spent 1+ seconds in freeze get supercharged and cause
the airshot explosion to always happen as long as they hit an enemy.
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