Total War: Empire - Definitive Edition Cheats |
Total War: Empire - Definitive Edition
Cheat Codes:
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Submitted by: David K
Tips for World Domination Playing as the Polish:
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Written by sirbalin
These are some steps to winning and other tips.
-=Step 1=-
Start amassing an army near Crimea. You will want these ports in the
black sea. Get it before Russia can. If Russia gets it first, do not
declare war. They can be a valuable ally if you bit of more than you
can chew especially with the Ottomans.
-=Step 2=-
Get rid of the Ottoman's control in Europe, then kick out the Prussians.
For bonus points, you can go for smaller nations near you. Do not waste
much military power on these.
-=Step 3=-
Once you have removed the Ottoman's control in Europe, attack their
capital. be sure to have two armies handy, one to guard the capital
from rebellion, and the better of the two to continue your crusade.
The capital is the most likely to rebel once you capture it, so you
must have an army there.
-=Step 4=-
Take out the rest of the Ottoman cities and towns then neighboring
nations such as Georgia and Dagestan. Then, since the Ottoman empire
connects to India, attack the Persians and then the Mughal empire, or
more likely the last city in the Mughal empire. Then, you have the
option of attacking the Russians or the Maratha confederacy. Both at
one time, with two or more armies. If you do that in time, you should
have a victory!
-=Disclaimer=-
I have not actually tried this particular strategy, however, I have
taken the Ottomans as the Polish. I am about mid-game in that one.
This may be a burden on you treasury, so trade, trade, trade!
How to Create Colonial States:
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Written by Fletcher178
Have you ever wanted to create a colonial state such as New Spain or Louisian
or the 13 Colonies, but your nation can’t set them up as they are Sweden, the
United Province, or Prussia? Worry not! I shall show you how to create vassal
puppet states to bankroll your empirical ambitions!
-=Setting Up your Puppet State=-
Now this is the most hassle, in order to set up your puppet state, you’re going
to have to use the second least used feature in the diplomacy menu, only just
above present state gift. It is the.
-=Demand Vassalisation button=-
Why is it so underused? Why hasn’t someone done it before? Why are you so handsome
Mr guidecreator? Well, Jimmy, the reason why is simple, the AI never accepts these
unless you’ve broken down their door, and place a musket to their head and force
them to beg for their life when you’ve surrounded their last holding and they’re
about to die. And even then they usually ask you to pull the trigger.
However, with the right amount of determination, eventually they will give in to
your demands. Congratulations! You now have a vassal state!
-=Benefits of Having a Puppet=-
With your new-found best friend, you are able to feed them surrounding territory
to make them very healthy and strong. With your new-found puppet you can access
the following benefits:
* Guaranteed trade partner.
* Buffer state against unwanted enemy expansion.
* Friendship!
* Pretty Map Colours.
* Border gore! (If you’re a sick, twisted individual).
Great Britain Campaign Starter Guide:
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* Upon starting a new game you should begin by taking a look at each of your
current town’s statistics (double left click on town) and examine the happiness of
your town and if it’s 5 or lower… Exempt the town of tax for 4 turn’s (click the
exempt from tax box).
* The next step should be negotiating trade agreements with all the countries you
currently have available trade routes for, when negotiating… You can try to just
propose trade and if they decline send another proposal and offer your choice
between 500-1000 coin.
* Forming alliances are essential for your nation’s security… But tread carefully
because the more allies you have the more chance you have of being dragged into a
war you are not prepared for, sweden are one of the best nation’s to form alliances
with due to them being strong but at the same time being a modest nation whom are
not very prone to start war.
* Next you will want to start research of technology, the key to having a nation
that cannot be destroyed is having ton’s of coin, to do this start by researching
agricultural technologies for about 25 turn’s … As they will give you access to
bigger and better farming building’s, next put time into researching technologies
in the textile industry category as these will allow your to build bigger and better
craft workshop’s.
* Disband most of your troops as they are not needed in your homeland just yet, be
sure to keep all ship’s as they are the key to stopping an invasion in it’s track’s
before it get’s to your shores, keep only one general and one unit of troop’s in
each town.
* Be sure to train a general in each of your town’s as they are essential for
keeping up happiness and make the enemy think twice before attacking you (especially
if it’s a very strong general).
* These are all of the step’s to the perfect campaign start… You should take on your
first turn, most of the knowledge in this guide can be transferred to other faction’s.
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