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The Hardest Dungeon Cheats

The Hardest Dungeon

Cheat Codes:
------------
Submitted by: David K.

Survival Guide:
---------------
Written by Pippala Games

-=Traps=-
How to avoid traps:

Fire trap: Activates as you get too close, best practice is to run past it, 
before it even activates. Otherwise, wait until it stop blowing out flame and 
run for it. Just like crossing a road with traffics. 

Spikes: Similar to the fire trap, however, spikes will trigger itself with 
or without your presence. So time your movement right before moving past it. 

Rock fall: This is trigger randomly. However, as long as you keep going your 
current direction, it will not hit you. Do not panic and move back, you will 
fall right under the rock! 

-=Power Ups=-
Star: Grants your hero "Invincibility" for a short duration 
(indicated by the jumpy tune)

Skull: Curse your hero for a short duration with random debuffs 
(Blindness, Slow, Crazy speed, Screen shake and Disable movement)

Heart: Heal your current hero immediately (so make sure you heal the right hero!)

-=Gems=-
There are 7 types of gems that you can equip by right clicking on the gem:

White: Diamond
Orange: Sun stone
Red: Ruby
Blue: Sapphire
Green: Emerald
Yellow: Topaz
Purple: Amethyst

Each type of gem grants your heroes different bonus. 
To un-equip the gem, simply right click it again in your inventory. 
To destroy a gem from your inventory, just double click on it.

-=Tarot Cards=-
At the beginning of the game, you will receive one tarot card. To use this card, 
you will need to collect "Soul Energy" from defeated monsters. Each monster will 
grant you 1 soul. After collecting 10 souls, the blue orb at the mid-bottom of 
the user interface will start to glow rapidly. You can then activate your tarot 
card by calling out the tarot panel (clicking the "Up" arrow).

Tick the check box next to the card you want to activate 
(card not yet unlocked will be grey).

Each card has its own special game changing effect! You can check the card 
description by placing your cursor over the card user interface.

Chariot: Increase hero movement speed 
Death: Revive all your heroes, but with 1 HP left 
Devil: All monsters now only drop skull as power up 
Emperor: Disable all traps 
Empress: Grant you infinite healing potions 
Fool: Monster becomes handicapped while moving, except boss 
Wheel of Fortune: Grant you a random tarot effect, even ones you have not unlocked 
Hermit: Your torch never runs out, view distance also increased 
Hierophant: Summon two followers to fight for you 
Judgement: Randomly destroy monsters on the map 
Justice: All monsters HP reduced by 50%, including boss 
Lover: Monster will not actively attack you, unless you attack them 
Magician: All monster will randomly drop a power up on the map immediately 
Priestess: Occasionally heal your whole team 
Strength: Your team no longer need to eat (Hunger stays at 0%) 
Sun: The map occasionally reveals iteself 
Temperance: Camping replenishes full HP to all surviving team members 

-=Important Tips=-
* Always keep your torch lit, otherwise you will constantly be subject to 
  surprise attack by monsters sneaking around you. 
* Remember to feed your team of heroes. 
* After leveling up, place points into "Armor" (bottom interface, third rune 
  from the left) can increase your chance to dodge attacks (not traps!) and 
  also grants your heroes extra armor (for every 10 points allocated). 
  Armor works like extra health, but does not stop damage from traps! 
* Remember to stay mobile, don't stand at the same spot to fight monsters! 
  Keep moving!



Tips & Tricks:
--------------
1.Always keep your torch lit, otherwise you will constantly be subject to surprise 
  attack by monsters sneaking around you.

2.Remember to feed your team of heroes.

3.After leveling up, place points into "Armor", this can increase your chance to dodge 
  attacks (not traps!) and also grants your heroes extra shield (for every 10 points allocated). 
  Shield works like extra health, but does not stop damage from traps!

4.Remember to stay mobile, don’t stand at the same spot to fight monsters! Keep moving!


Artifacts:
----------
Artifacts could be obtained as quest rewards from the chest at the entrance hall. 
They can also be dropped by defeating elite monsters and bosses.

Artifacts will provide passive bonus to heroes and the same artifact can be stacked to provide 
extra bonus. There are 42 artifacts.

1. Amulet of Death: Each dead hero grants damage dealt per sec to nearby enemies.

2. Amulet of Endurance: When stamina falls below certain amount, there is a chance to instantly 
   recover stamina to 100%.

3. Amulet of Restoration: Chance to heal 1 HP when hero HP dropped to 1.

4. Black Gloves of Aifam: Ocassionally blinds nearby monsters.

5. Book of Fortune: Gains one gold coin every so often.

6. Book of Lazunda: Summoned lich now deals more damage.

7. Book of Oscillion: Summons invulnerable eye(s) that will scout for the player.

8. Book of Palazzo: Whenever a gem is picked, there is a chance to provide double bonus 
   to equipment.

9. Boots of Discretion: Monster aggro range reduced.

10. Cloak of Flames: Monster nearby takes damage per second.

11. Cloth of Invisibility: Grants hero invisibility for a short duration after dash.

12. Eye of Oscillion: Area will stay visible for a short time after hero moved away.

13. Golden Book of Crescallion: Summon a golden orb whenever hero picks up a coin. 
    The orb will explode and deals damage upon contact with an enemy.

14. Golden Cup of Crescallion: Summon a golden orb whenever hero picks up a food. 
    The orb will explode and deals damage upon contact with an enemy.

15. Golden Gloves of Crescallion: Summon a golden orb whenever hero picks up a star. 
    The orb will explode and deals damage upon contact with an enemy.

16. Golden Hammer of Crescallion: Stuns enemies around the player when a coin is picked up.

17. Golden Helm of Crescallion: Gold coin dropped will reveal small parts of an area.

18. Golden Plate of Crescallion: Each gold collected will reduce hunger.

19. Golden Shield of Crescallion: Grants a chance to instantly replenish 1 shield when 
    shield is down.

20. Golden Shoes of Crescallion: Hero can continue to dash even without stamina. 
    Dash will cost gold coins when stamina is depleted.

21. Golden Wand of Crescallion: Grants a chance to summon wandering vendor to your hero’s 
    current position when you kill a monster.

22. Hammer of Estona: Stuns monster around your hero for very short duration per attack.

23. Hammer of Transcendence: Monster killed provide extra experience.

24. Helm of Clarity: Grants a chance to ignore skull effect when picking up a skull.

25. Helm of Ghlazak: Chance to grant 1 extra soul per monster kill.

26. Helm of Gore: Chance to execute and kill a non-boss monster instantly (initial hit)

27. Helm of Terror: Chance to cause enemies around you to run away in fear for a short 
    time when a monster is killed.

28. Plate of Khaloma: Reflects damage when hit by a monster.

29. Shield of Balance: Shield recharge will gain a head-start.

30. Shield of Eqaulity: Every monster kill grants shield recharge.

31. Shield of Fortune: Your hero gains a gold coin every so often.

32. Shield of Vanguard: Grants extra shield recharge progress per second.

33. Shield of Virtues: Grants shield recharge progress per gem picked.

34. Shoes of Purity: Picking up a skull will grant invulnerability to hero for a short time.

35. The Holy Book: Causes monsters to run away in fear when hero is being hurt.

36. Torch of Eternity: Grants a chance to replenish a torch whenever you relit a torch.

37. Wand of Aviant: Grants invincibility for a short duration after dashing.

38. Wand of Death: Inflicts massive dmg to nearby monsters when a hero dies.

39. Wand of Lazunda: Summoned lich will now also deal damage per second to enemies close 
    to them.

40. Wand of Life: Replenish 1 HP to current hero every so often.

41. Wand of Oscillion: Enemies on death will reveal an area for a while.

42. White gloves of Citilop: Inflicts extra damage on first hit to non-boss monster.
 
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