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Symphony of War: The Nephilim Saga Cheats

Symphony of War: The Nephilim Saga

Cheat Codes:
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Submitted by: David K

Tips, Tricks and Useful Things:
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Heavy infantry with the guardian trait is actually great in the back 
row because they easily absorb rogue and assassin stealth attacks. 
So if you need a unit that can advance without fearing stealth attacks, 
give it a try. Heavy infantry still attacks from the back row, and if 
there is a penalty it doesn’t seem too bad.

Use stealth attackers in a squad with majority light cavalry instead 
of light infantry. You get cavalry move speed to help initiate attacks
more often and can still ambush. And best of all you can withdraw 
behind tougher units after attacking.

Also don’t forget to apply gold status to Barnabas early using a proof 
of merit item. He starts as a tier 3 unit (knight) and will therefore 
usually be first to reach max class points.

Being in late game now my number one lesson is put archers in every 
squad. One row of em. Invest in them! It is SO annoying and time wasting 
in late game when 8-10 squads just attack every unit in your army or 
one specific weak unit with arrows cause they always prioritize no exchange.

While I won’t say that you need archers in every squad, you may find 
yourself wanting to have more archers, or a few hybrid squads.
 Invest in some samurai! they are very convenient.

More on topic, you can use the captain leadership trait to over-max squad 
capacity by squeezing in every last preferred class you can and then changing 
their class afterwards.

For Frontline units try to have 1 archer and 1 or 2 healers in the squad. 
If you need to heal a bit trying attack 2 spaces away. If the enemy has no 
units that can counter attack not only will the archer attack safety but 
your healers will heal your most damaged unit without fighting in the battle.

On the second battle you can already deploy 2 more squads. You can if you 
want make a squad of healers and have them heal squad that have a lot of 
units or into a bow men squad.

I bring this up because unless you go out of your way to form a new squad 
the game does not give you the option.

All units when at T2 or T3 can be a leader of their own squad. Leadership 
basically decides how many units you have in a squad. Obviously more units 
in a squad means a more powerful squad so the research you mentioned should 
be helpful for building them up so you don’t have to just drop them off the 
deep end.

To see the objectives, just right click and check mission objectives. This 
may have been worth giving more attention to. The better rank you get, the 
more faction XP you get. This is important since you get research points 
every time your faction lvls up. It’s also suppose to get you access to 
better units (items too I think?) in the market.



How to Defeat All Enemies in Chapter 12:
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I made sure the MC, Diana, and Abygale all had two healers in their group. 
Two healers helps a lot as far as keeping up with the damage dealt. Then I 
prioritized attacking the cannon units and letting the non-cannon units 
attack me instead.

Cannons can’t attack back if they’re defending, so you have an opportunity 
to eliminate them without them damaging you. Archers help a lot on that, as 
do Stealth units, since both can attack the Cannons in the back row without 
having to take out the Sentinels first. Abygale with two dragon units can 
eliminate a cannon squad in one go, so put her on one side and MC and Diana 
on the other.

The other thing to keep in mind is that the AI Cannons have 3 range, but yours 
will only have 2 unless you have the range upgrade for them.

One thing that really helps for getting the achievement is to do it on the 
lowest difficulty.
 
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