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Supreme Commander - Forged Alliance Cheats

Supreme Commander - Forged Alliance

Cheat Codes:
------------
Submitted by. boneK

Turn on the option for cheats at the skirmish/multiplayer setup screen. Then,
enter one of the following codes at the console window to activate the 
corresponding cheat function. 
Note: Some codes have alternate shortcut key combinations which can be used 
during game play, without the console window opened, to activate the same 
cheat function. Make sure you have cheating set to 'ON' and then use any of
the following cheat commands while playing:

Code                    Result
--------------------------------------
ALT+[N]               - God Mode (No Damage)
CTRL+ALT+[B]          - 10000 Mass/Energy/Storage
ALT+[T]               - Teleport Selected Unit
CTRL+[K]              - Kill Selected Unit
ALT+[F2]              - Spawn Any Unit
CTRL+[N]              - Name Your Unit
CTRL+SHIFT+[C]        - Copy Unit/Structure
CTRL+SHIFT+[V]        - Paste Unit/Structure
ALT+[LEFT CLICK UNIT] - Change to Enemy Perspective
Quit                  - Return to main menu 
Exit                  - Exit to Windows 
KillAll               - All units and building on killed with death animations
DestroyAll            - All units and building on killed without death animations
Destroy               - Kill unit or building without death animation
ai_freebuild          - Units and buildings are immediately build
ai_instabuild         - Units, buildings, and research do not cost anything


Enable Cheats in Campaign Mode:
-------------------------------
Open the "Game.prefs" file with Notepad. This file is located in C:\Documents and 
Settings\{username}\Local Settings\Application Data\Gas Powered Games\Supreme 
Commander Forged Alliance on Windows XP and in C:\Users\{username}\AppData\Local\
Gas Powered Games\Supreme Commander Forged Alliance in Vista.

Add  the  following lines to the beginning of the file (above the
'profile = {'):

debug = {
enable_debug_facilities = true
}

You  can  now  use any of the above cheat codes in Campaign Mode.
Note: If it doesn't work, you may have to delete your old savegame and character,
 the  savegames  folder  and  your original game.prefs file (always make a backup!).
Then start the game, create a new profile, DO NOT PLAY, exit the game and follow 
the same instructions. You may need to start a new mission/level for cheats to 
work.
Note: The  enemy  will  also  have access to any cheats that you enable and will
not hesitate to use them against you.


Structure/Unit Generator Cheat:
-------------------------------
Start a Skirmish battle with cheats set to 'on'. During the game, press [Alt] and
[F2] together to bring up a menu from which you can select and create structures 
and units instantly and for no cost wherever the camera is currently aimed.



Identifying Use of Resource Transfer Cheat in Replays:
------------------------------------------------------
Written by what am i doing

How to tell when someone used the resource transfer cheat by inspecting a replay.

-=How to Cheat=-
A while back, myself and a couple other players uncovered a bug in the game’s 
simulation related to donating resources (mass, energy) to other players. We 
discovered that while the simulation guards against having another player send 
resources to you, it does not guard against you sending negative resources to 
another player (and this is the case regardless of team).

We also discovered that the Civilians count as a player when enabled, and that 
diplomatic actions could be sent to them as well. Further, we found that even 
if a player has no mass or energy in stockpile, attempting to draw more than 
they have via a negative gift will still put the resources in your pool (and 
sometimes reduce that player’s construction progress – we’re not sure how that 
works).

This means that with modded lua files in gamedata it was possible to take 
resources from other players, or basically create them “out of thin air” from 
the civilians. We originally created this as a means of countering a small 
group of routine cheaters who showed up early in the morning and used building 
duplication and paused engineer assist (they change their names a lot – one 
of them is Kepler, one sometimes goes by Rubber, the other varies).

This mod appears to be in use by some players in normal games however, so here 
is how you can identify the use of this mod by analyzing an SCFAreplay file.

* Go to "Hexed.it"
* Click Open File, navigate to:
  Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\
  replays[your username here] and select the SCFAreplay file
* On the right hand side, Search for GiveResourcesToPlayer (as text)
* When you find it, you will notice the following text:
   Mass
   To
   From
   Energy

You will also notice they are followed by some periods, and then assorted characters. 
Click the THIRD period after a given text item and look to the left. In the Data 
Inspector (Little-Endian) look for “32-bit Float P.”

The value here is what that matching text was set to. Mass and Energy are percentages 
– 1 is 100, 0.5 is 50%, etc, and reflects slider position. To and From are player 
indices – slot 1 in the lobby becomes player 1, slot 2 player 3, etc. Civilians get 
1 more than the number of players.

If Mass or Energy’s value was NEGATIVE then the player in that slot has been cheating 
using this mod. Similarly if you see a player index of 9 (civilians) that would indicate
cheating, same if you see a player giving resources to the other team, which the UI 
normally doesn’t allow.
 
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