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Stolen Realm Cheats

Stolen Realm

Cheat Codes:
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Submitted by: David K.

The designated TANK every party needs!:
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Written by Retribution

In most games, reflect is worthless. Not so in stolen realms (Tested up 
to third difficulty). This build is more effective the more enemies it 
has attacking it, and only struggles against enemies which does %max hp 
on hit.

So, it is much more effective if the "tank" runs in and takes aggro from 
as many enemies as possible at the start, while the rest of the team runs 
away to ensure the "tank" gets as much aggro as possible.

This build needs two stats, and two stats only. Strength and Vitality. You 
can keep them around the same or put 3 in strength and 2 vitality every time
or 3 vitality and 2 strength every time (my preference).

You don't want intelligence, that is for smart people. Smart people don't 
want to be hit, and you do.

You don't want reflex, again, that is for people that don't want to be hit. 
You want to be hit as much as possible.

-=THORNS, THORNS, and more THORNs=-
You want every item to have reflect on it. Physical reflect is what I 
usually go for (it is the easiest, but it is hilarious to watch an enemy 
hit you three or four turns in one turn and apply 4 poison to them each 
each hit from the poison shield)

Shadow Tree-16 skill points core

-=First three points=-
* Start off with Ghost Armor to help keep you alive in the early levels, Call 
  of the Grave to help deal damage the entire game, and Thirst to leech off  
  all damage you deal.

-= From here you want=-
* Thirst II For more healing
* Vengeful Shadows to heal back 20% of all damage dealt to you and heal back 
  for 25% of that amount
* Reaper's Toll to heal you for 10% of your max hp for every enemy that dies.
* Consumption to reduce enemies max hp and raise your max hp.
* Soul Fracture to lower bosses HP and mana by 20%.
* Dark Ritual to keep you alive in a pinch.
* Leech Might to gain might on groups when you use consumption (or off autos)
* Vampiric Aura if you get any type of mana regen. The Enchanted Pumpkin is 
  perhaps the best Fortune for this build, as it gives you hp and mana regen 
  per turn.
* Reaper's Scythe to deal a lot of damage to pesky high hp enemies. Use this 
  on enemies below 50% hp to get the bonus 20% damage.
* Soul Exchange in nich situations where there is an enemy with High HP when 
  you are low HP.
* Immortal Night[b/] So you finally die, well who cares. you can revive 3 
  times with this. (You WILL lose 25% max hp and mana each time, but if you
  can cast dark ritual again each time.....)

And that is the core build
-=Optional Shadow tree: 7 skill points=-
* Child of the Abyss will stop HP regen, but give you 50% damage reduction 
  and only allow you to heal from lifesteal (you have 45% with your passive 
  and vamp aura+ you may have some from an item.)
* Leech Dexterity to increase your damage after using consumption or autos.
* Exocism is viable to remove a pesky buff.

There are several trees you can use with this build for your remaining skill
points, but I will leave that up to you.

-=CONS=-
* Dot enemies hurt you a lot 
  (which is why I generally don't take Child of the Abyss).
* Enemies that do 20% max HP on hit can kill you at 5 stacks. 
  (Why you take Dark ritual and why its good to have damage behind you.)
* That is pretty much it.




How to Obtain Might of Ymir Fortune:
------------------------------------
Written by Ilsalay

Best way to obtain the runes needed for the Might of Ymir Fortune – lets you 
use 2H weapons (axe, hammer, sword) as if they were 1H.

-=Where to Find the Event=-
The Might of Ymir Trial Events are found exclusively in the Frostwrought Mountain 
biome – Night or Day. You should only be taking quests there if you are seeking 
this fortune.

-=What You’re Hunting=-
To obtain this fortune, you need to find 4 separate events:

* Trial of Strength.
* Trial of Honor.
* Trial of Courage.

-=The Giant of Ymir=-
Each Trial will reward you with a rune for the trial completed (there is no 
actual item given/way to track them at this time).

You can get the same Trial multiple times – this does not help. You need to 
complete and receive 1 of each rune. The Giant of Ymir can show up at any time. 
You do not need to find him first to start the collection. If you get him before 
you have all 3 runes, he will say you are not ready/you need to collect them for 
him.

Once you have all 3, and get the Giant, he will challenge you. Upon victory, 
you are rewarded with the fortune.

This Fortune will let you equip Staffs and Spears as 1H weapons, but it will 
not let you dual wield them. You can use them with a Shield utilizing this 
fortune. This functionality very well may be a bug at time of writing.

-=Best Way to Farm Runes=-
The best way to farm the events (which again, only shows up in Frostwrought 
Mountain maps) is to set the difficulty to Casual – select a quest lvl of 30 
(if you have beaten Act4, quests lvl can scale indefinitely beyond 30).

Once you have quest options set, run the map taking all events possible. Once 
you get to the boss, abandon quest, retry from beginning – this will reset the 
map and take you back to the first fight. Rinse and repeat.

If you obtained this fortune before lvl 30 – you will have to collect the runes 
again. There is no way to upgrade fortunes at this time.

Those within the Discord community have reported how long this process can take. 
One member said it took roughly 12 hours. Another 7. For me – my time to obtain 
all four necessary events was about 4 hours of total gameplay. Another member 
was very fortunate and got everything needed in about 1.5 hours.

For how good the fortune is – the possible grind is justified in my opinion.

I hope this helps streamline any frustration obtaining the rune leads to. 
Happy hunting!
 
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