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Splinter Cell - Double Agent Cheats

Splinter Cell - Double Agent

Cheat Codes:
------------
Use a text editor to edit the "splintercelluser" and "splintercelluser1" files 
in the "\ubisoft\tom clancy's splinter cell double agent\scda-offline\system" 
folder. Scroll down until you find the area with the key bindings. For example,
use [F2] to [F4] and bind one of the following codes to a function key as 
indicated. Press it during game play to toggle the cheat function. 
Note: The game may crash after some time. 

For example: 
F2=invisible
F3=invincible
F4=ammo

Effect                 Code	
---------------------------
Flight mode          - fly
Invisible to NPCs    - invisible 1
Invincibility        - invincible 1
Get health           - health
Get ammunition       - ammo
No clipping mode     - ghost
Disable no clipping  - walk
Freeze enemies       - playersonly
Kill all enemies     - killpawns
Spawn airfoil round  - summon echeloningredient.eringairfoilround
Spawn flashbang      - summon echeloningredient.eflashbang
Spawn frag grenade   - summon echeloningredient.efraggrenade
Spawn smoke grenade  - summon echeloningredient.esmokegrenade
Spawn sticky camera  - summon echeloningredient.estickycamera
Spawn sticky shocker - summon echeloningredient.estickyshocker
Spawn wallmine       - summon echeloningredient.ewallmine


Alternate endings:
------------------
Submitted by: conner54

Ending A - Good: Have your NSA trust above 33% and save at least two of the 
three targets (Crouse Ship, Hisham, Lambert).

Ending B - Normal: Have your NSA trust below 33% and save all three targets 
(Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust above 33% 
and destroy two of the three targets.

Ending C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). 
Alternately, have your NSA trust below 33% and destroy two of the three targets.


Elite mode:
-----------
Successfully complete Solo mode on any difficulty setting to unlock the Elite 
difficulty setting.


Getting back to cell in Ellsworth Penitentiary:
-----------------------------------------------
When you sneak out of your cell by crawling under the bed and getting the 
walkie-talkie, you must get back within the time limit. When you are up on 
the grating, instead of taking the pipe down drop off. You will knock out a 
guard. Then, go back to your cell and act normal. The grating is the only 
way down.


Okhotsk, Russia Part 2: Bomb defusing:
--------------------------------------
In Mission 6: Okhotsk, Russia Part 2, after the talk with the Captain he 
reveals that he has rigged the bombs to go off. Emile Dufraisne tells you 
that they are in the machine room. Look for a crawl space near you. Go 
through it and down the ladder. Once you are in the machine room, disrupt 
the light near to the ladder with your OPC and the camera that you will find 
nearby. Then, go to the first bomb (you will recognize them by a green light) 
on the same level as you are on. You can defuse them by cutting the wires in 
a particular order. The wire you have selected for cutting will be highlighted 
in green You will know which wire to cut by a short vibration in the controller. 
When you select the wire the Captain will tell you now have three minutes. 
The rest of the bombs are located on the machine towers (two of them) and one 
is upstairs roughly opposite the first bomb. Note: There are three guards in 
the room. It is recommended to quick save the game before attempting to defuse 
your first bomb so that you have an idea of how it is done.


Disposing Hisham's body:
------------------------
If you are going to kill Hisham, wait until he is down in the parking space. 
Kill him and pick up his body. Walk to the back of the red car and put him in 
the back. Press [Place Charge] and stand back. Detonate it and the "Opportunity 
Objective complete - Dispose of Hisham's body" will appear. 


Bonus equipment:
----------------
Complete the following special objectives in single player mode to unlock the 
corresponding item. 
Electric Lock Pick: Primary objectives in JBA HQ 1. 
EMP Device - Enhanced: Primary objectives in JBA HQ 1. 
EMP Grenade: Secondary objectives in the Iceland Assignment. 
EMP Grenade - Attachment: Secondary objectives in the Cozumel Assignment. 
Explosive Sticky Camera-Attachment: Secondary objectives in the Iceland Assignment. 
Frag Grenade - Attachment: Primary objectives in JBA HQ 3. 
Gas Grenade: Primary objectives in JBA HQ 1. 
Gas Grenade - Attachment: Secondary objectives in the Cozumel Assignment. 
Hacking Device - Force Hack Upgrade: Primary objectives in JBA HQ 2. 
Hacking Device - Software Upgrade: Secondary objectives in the Shanghai Assignment. 
Night Vision - Enhanced: Primary objectives in JBA HQ 3. 
Shotgun Shell - Attachment: Secondary objectives in the Okhotsk Assignment. 
Smoke Grenade - Attachment: Secondary objectives in the Shanghai Assignment. 
Sonic Grenade - Attachment: Primary objectives in JBA HQ 2. 
Ultrasonic emitter: Secondary objectives in the Ellsworth Assignment. 
Wall Mine - Flash: Secondary objectives in the Okhotsk Assignment. 
Wall Mine-stun: Secondary objectives in the Ellsworth Assignment. 


Ellsworth Penitentiary: Get back to cell:
-----------------------------------------
When you sneak out of your cell by crawling under the bed and getting the 
walkie-talkie, you must get back under the time limit. When you are up on 
the grating, instead of taking the pipe down drop off. You will knock out a 
guard. Then, go back to your cell and act normal. 
The grating is the only way down. 


Kinshasa: Extended level:
-------------------------
At the end of the ninth mission, Kinshasa, when you have a sniper to shoot 
Hamza Hishima do not shoot him. If you do you will complete the mission. 
If you do not, the crane you are on will fall down. Then Emile will yell at 
Sam for missing Hishima. Sam angrily turns off his radio and the level in now 
extended for several minutes. 


Defeating Emile:
----------------
Make sure you have a flash and a frag grenade and full life. There are a 
lifebox near the door outside of Emile on the right wall. Go outside to Emile 
and an intermission sequence begins. When it is done, on your left may be a 
laser beam. Wait for it to go off. When the laser goes off and Emile is done 
shooting (he will begin again), roll to the next chair or bench. Wait until he 
is finished shooting again. Continue doing this and go up for the fence/rail. 
Jump onto it. Go down from it and you now must take Emile out. Walk away for 
one or two seconds, and make sure you can drop the flash grenade near Emile. 
Shortly after it is dropped, put your frag grenade in the same place. 
Emile will not see you drop it and will be defeated. Then, read the 
computer and defuse the bomb. Note: Take your time.


Disposing Hisham's body:
------------------------
If you are going to kill Hisham, wait until he is down in the parking space. Kill 
him and pick up his body. Walk to the back of the red car and put him in the back. 
Press [Place Charge] and stand back. Detonate it and the "Opportunity Objective 
complete - Dispose of Hisham's body" will appear.


Hack Maps to get weapons and edit ammo number:
----------------------------------------------
Submitted by: Monarch
Email: vyasmonarchu@gmail.com

Go into the directory of Splinter Cell: Double Agent and locate the subdirectory "Maps". 
It will be in the offline folder, such as \...\SCDA\SCDA-Offline\Maps\ 

Open the *.INI file corresponding to the level you would like to modify. 
For example, if you want to alter the Ellsworth Penitentiary stage, you would edit 
the ...\SCDA-Offline\Maps\02_Jail_01.ini 

Inside the INI file, locate the string 

"// ============== STANDARD EQUIPMENT ============== " 

You can change the starting equipment Fisher has by altering the values. 
For example, StickyCamera=0 can be changed to anything you want. If you need a 
list of equipment, scan the INI files of the other missions and simply copy/paste. 
Save the file as an INI file and boot the game. 

For advanced users, it is possible to modify the outcome of certain events. 
For example, if you choose to provide yourself a weapon in one of the "JBA HQ" 
maps (the 'undercover' maps where Sam has no weapons and no goggles) by changing 
the string variable "MainGunType=EMainGunType_NoMainGun" to "MainGunType=EMainGunType_EF2000". 

You can also modify the INI file located in the game's "System" directory labeled 
TrustEvents.ini. Inside the file you will find the reward system for completing or 
failing objectives. Using the above JBA HQ map as an example, you can modify the event: 
"Terrorist disabled" from having a "-100" effect on JBA trust to a "+100" effect on 
JBA trust by simply removing the " - " (minus sign) before the 100. So the understanding 
here should be that now when the AI sees you blow somebody?s brains out with the FN F2000, 
they love you for it. 

Continue to experiment with events and weapon settings. The only thing to remember is that 
you M UST also modify what "ANIMS"(Animations) are loaded when the level loads. Failure to 
have the system load the animations for Sam drawing the weapon from his back can cause a 
level to crash. 

I would suggest using the rather short animation list from mission: 00_HQ_05_B.ini. 
This particular mission under the variable: "[Echelon.EchelonLevelInfo]" excludes very 
few animations from loading and therefore will work with most levels. 
The more things you exclude from loading the more likely it is that the level may crash 
or will not load correctly. ENJOY!
 
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