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Space Engineers Cheats

Space Engineers

Cheat Codes:
Submitted by: David K.

Set ship speed:
Create a new folder in the game's mod directory, located at 
"\Users\[username]\AppData\Roaming\SpaceEngineers\". The name of the new 
folder does not matter. Inside the new folder, create another new folder 
called "Data" (case-sensitive). Copy the "Enviroment.sbc" file located 
at "\Program Files (x86)\Steam\SteamApps\common\SpaceEngineers\Content\Data\" 
into the new "Data" directory. 

Use a text editor to edit the copied "Enviroment.sbc" file and change the 
following values as desired. The minimum value is 0 and the maximum value 
is half the speed of light. 

 < SmallShipMaxSpeed>100
 < LargeShipMaxSpeed>100

How to Change Max Ship or Player Speed:
Written by darknugget4231

This guide will show you how to change the max speeds allowed for anything 
movable. Rovers, Ships, Players, cargo drops, etc.

If you're not sure how to get into Space Engineers' files

* Skip this if you already know how to get into Space Engineers' files.
* Go into your Steam Library
* Right click Space Engineers
* Click on Properties
* Click on the 'Local Files' tab at the top of the window
* Click 'Browse Local Files'

If you already know how to access Space Engineers' Files

Once you've opened Space Engineers in Steam apps:

Option 1/2 All you've got to do is access the Content folder, then the Data folder, and 
finally scroll down to 'Environment.sbc' This is the file you want to open. You can use 
Notepad or any text editor to open it just fine.
Option 2/2 Select the file path, which will have your drive and installation folders in 
front, but will have this, unless you specified a different installation path, in which 
case, it'll still look essentially the same. "SteamLibrary\steamapps\common\SpaceEngineers\"
Add ' Content\Data\Environment.sbc ' to the end of the file's url. If asked what to open 
with, choose any kind of text editor. Windows comes pre-installed with Notepad, which w
orks wonderfully.
All that's left now is to change the values of SmallShipMaxSpeed and LargeShipMaxSpeed.

Here's what's at the very top of the file. I've removed some of the WWWC's (W3C)links, 
to make it easier to find the Bolded and Underlined text that you'll be accessing.

Last but not least, once you've opened the file, you should be able to easily find the 
text needed, shown below. A few notes are in the section below this one.

< ?xml version="1.0"?>
< Definitions xmlns:xsi="">
< Definition xsi:type="EnvironmentDefinition">
< Id>
< TypeId>EnvironmentDefinition
< SubtypeId>Default
< /Id>

< SmallShipMaxSpeed>100
< LargeShipMaxSpeed>100
< SmallShipMaxAngularSpeed>360
< LargeShipMaxAngularSpeed>180

An important note before I get into further things--Cargo drops on planets will very 
likely be destroyed and not land, as the parachutes deploy at a set altitude. If moving 
too fast, parachutes won't stop the cargo in time, and simply explode on impact. Beware 
the ones that fly away from you in space, as they can and will quickly accelerate. 
(Hydrogen thrusters are the strongest thruster in the game)

Small Ship Speed includes all small grids, as well as Player jetpack Speed.
 Cargo drops are also Small Ships.

Large Ship Speed includes anything that's a large grid.

It doesn't matter if it has wheels, thrusters, or both! Whatever grid size it's been made 
with is what speed limit it follows. Players count as small grids.

Understand that the limit of 100 m/s is in place to help ensure a smoother running 
environment, and Space Engineers can have difficulties calculating values at speeds higher 
than intended. Simply put, beware lag and lower frame rates upon reaching excessive values.
 Assigning excessive values itself won't harm the game or the system, but to restate it, 
when you go fast (like 20,000 m/s fast) and up, expect fps drops.

Fun fact. If you have hardware (a computer / laptop) capable of running SE at while you're 
at high speeds, and are lucky enough to not hit something while accelerating, or an 
unreasonable amount of thrusters, you can actually clip through asteroids thanks to the way 
that movement is calculated.

Don't hate, it's thanks to this simplicity in the code that allows many things to run Much 
smoother, and faster.

Block Troubleshooting Guide:
Written by LeeTheFlea

A short yet simple guide to help beginners find blocks that are not working.

-=Power and Function=-
Basic Troubleshooting for Blocks that do not work

-=Step A=-
– Is the power on / Cycle Power on grid.
Yes – Next step, go to Step B
No – Turn the power on, does it work?
Yes – Done
No – Check sources for power
Reactors? Batteries? Solar?
Go to Step B

-=Step B=-
Each No answer, proceed to next step.
Suspect Block
Do I know how this block is suppose to work?
a) Yes
i) What’s not working?
ii) Do I have resources / can I repair it?
iii) Repair It!

b) No
i) What does this block do?
ii) Examine the block not working
iii) Is it connected to your grid still?
1 No – connect it or repair it
2 Yes – Next step

iv) Is it damaged?
1) Yes – Repair it, does it work?
2) No – Next step

v) ) Is it on?
1 No – turn it on, does it work?
2) Yes – Next step.

vi) Are the Settings Correct?
1) No – Change it, does it work?
2) Yes – Next Step

-=Step C=-
What is attached to it?
i) Examine each part attached to block in question (using the step B above). Follow 
back from block in question to far back until it’s fixed or you run into an end.

-=Step D=-
Continue examining each blocks as needed until the problem is found or corrected.

Common Issues for why something does not work
* Power Failure (lack of power, power off, etc)
* Block is off or overridden
* Block is disconnected from Grid
* Not connected with conveyor
* Ownership issues.
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